Category:Shelf:Computer science

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Computer science
Books on this shelf deal with computer science: the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems. It is frequently described as the systematic study of algorithmic processes that describe and transform information to answer the fundamental questions underlying computer science: which tasks can be automated, and for tasks that can, how efficiently can they be performed?

This shelf may need to request a larger maximum list length: it is not requesting an explicit maxcount, but its allbooks category size is 442. [{{fullurl:{{{1}}}|{{{2}}}}} {{{3}}}]


Related categories

The following 39 related categories may be of interest, out of 39 total.

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Pages in category "Shelf:Computer science"

More recent additions More recent modifications
  1. RUP - IBM Rational Unified Process
  2. Modelling Theory and Practice
  3. Methods in Human Computer Interaction
  4. Models and Theories in Human-Computer Interaction
  5. KS3 Computing
  6. JPEG - Idea and Practice
  7. Introduction to Numerical Methods
  8. Introduction to Programming Languages
  9. Guide to Game Development
  10. Game Creation with XNA
  1. RUP - IBM Rational Unified Process
  2. Modelling Theory and Practice
  3. Methods in Human Computer Interaction
  4. Models and Theories in Human-Computer Interaction
  5. Shelf:Computer programming
  6. Game Creation with the Unity Game Engine
  7. Guide to Game Development
  8. KS3 Computing
  9. JPEG - Idea and Practice
  10. Introduction to Numerical Methods
The following 39 pages are in this category, out of 39 total.