Game Creation with XNA
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A Wikibookian suggests that Creating a Simple 3D Game with XNA be merged into this book. Discuss whether or not this merger should happen on the discussion page. |
Status: This class project has finished, a thorough review is needed. This book is a collection of tutorials on game creation with Microsoft's XNA framework. It is a class project, started by students of international media informatics at HTW Berlin. |
Table of Contents[edit | edit source]
Basics[edit | edit source]
Game Creation / Game Design[edit | edit source]
- Introduction
- Types of Games
- Story Writing and Character Development
- Project Management
- Marketing, Making money, Licensing
Mathematics and Physics[edit | edit source]
- Introduction
- Vectors and Matrices
- Collision Detection
- Ballistics
- Inverse Kinematics
- Character Animation
- Physics Engines
Programming[edit | edit source]
Audio and Sound[edit | edit source]
2D Game Development[edit | edit source]
- Introduction
- Texture
- Sprites
- Finding free Textures and Graphics
- Menu and Help
- Heads-Up-Display (HUD)
3D Game Development[edit | edit source]
- Introduction
- Primitive Objects
- 3D Modelling Software
- Finding free Models
- Importing Models
- Camera and Lighting
- Shaders and Effects
- Skybox
- Landscape Modelling
- 3D Engines