Cg Programming
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An Introduction to Real-Time 3D Graphics
Table of Contents
- Introduction
- Cg in Specific Frameworks and Platforms
- General Cg Topics (linked from the previous sections)
- Overview of the Programmable Graphics Pipeline
- Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations)
- Vector and Matrix Operations in Cg (includes references about Cg syntax)
- Applying Matrix Transformations to Points, Directions, and Normals in Cg
- Rasterization (Interpolation of Per-Fragment Varying Parameters)
- Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.)
- [stub:] Anti-Aliasing Techniques
- [stub:] Phong Reflection Model