APE Users Guide
![]() |
A Wikibookian suggests that this book or chapter be merged into ActionScript Programming. Please discuss whether or not this merge should happen on the discussion page. |
APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.
About[edit | edit source]
APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.
Overview[edit | edit source]

APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.
You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.
Setup[edit | edit source]
Flex Builder 2[edit | edit source]
Flash CS3[edit | edit source]
A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/
Particles[edit | edit source]
CircleParticle[edit | edit source]
RectangleParticle[edit | edit source]
WheelParticle[edit | edit source]
Constraints[edit | edit source]
SpringConstraint[edit | edit source]
Grouping[edit | edit source]
Group[edit | edit source]
Composite[edit | edit source]
Collisions[edit | edit source]
Static Collision Tests[edit | edit source]
Multisampling[edit | edit source]
Painting and Rendering[edit | edit source]
Built-in methods[edit | edit source]
Custom methods and overriding[edit | edit source]
License[edit | edit source]
APE is released under the open source MIT license.