Jump to content

Signetics 2650 & 2636 programming

25% developed
From Wikibooks, open books for an open world
Wikibook Development Stages
Sparse text 0% Developing text 25% Maturing text 50% Developed text 75% Comprehensive text 100%

A guide to programming the family of video game consoles based on the Signetics 2650 microprocessor and 2636 Programmable Video Interface

[edit | edit source]
     

Reference

[edit | edit source]
System architecture ― Clock generation ― Processor ― Memory map ― PVI ― Sound circuits ― Hand-controller circuits
Registers ― Program Status Word ― Reset ― Interrupts ― Instruction set ― Addressing modes
PVI registers ― Objects ― Score ― Background grid ― Sound ― Analogue to digital conversion

Tutorials - system elements

[edit | edit source]

Tutorials - game elements

[edit | edit source]
  • Speed and animation
  • Sound effects
  • Music

Tutorials - programming techniques

[edit | edit source]

How did they do that?

[edit | edit source]
  • Leapfrog screen programming
  • Super Space Interton game, specifically the terrain
  • Games that use interrupts

Tutorial code

[edit | edit source]

Appendices

[edit | edit source]


Welcome — Local manual of style — Wiki snippets — Contributors