Introduction to 2D Linux Game Programming
Jump to navigation
Jump to search
Introduction to 2D Linux Game Programming is meant to be a basic introduction for the novice Linux 2D game developer. See the introductory overview for more information.
Algorithms[edit | edit source]
Simple software transformations[edit | edit source]
- Non Optimized Integer Scaling
- Optimized Integer Scaling
- 90° Image Rotation
- Flip Image
- The Helper Functions
- The Makefile
- The Zipped Code
Appendices[edit | edit source]
There are no appendices at the moment.