Adventist Adventurer Awards/Cooperation

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Read and discuss[edit | edit source]

Acts 4:32-37 and Exodus 35:20-29; 36:2-7.

What is cooperation?[edit | edit source]

Willingness to work together; give and take. Learning to cooperate is when a person thinks about and balances their own needs and wants with another person’s needs and wants. Some people think that cooperation means a child does what the adult wants. That’s not the case. True cooperation is a give and take between people that ends up with something they both agree on. Cooperation is a skill that must be learned.

Why is cooperation important in your family, school, and church?[edit | edit source]


Housework, Sabbath Preparation, Budget


be a helper to your teacher help your classmates when they need


Be involved in your church activities be attentive with the new club members, especially when they are not from the church

Role play a Bible story about cooperation.[edit | edit source]

Nehemiah rebuilding the temple while others are attacking/protecting. Nehemiah 4:15-23

Will need blocks to build with. Separate children into 3 groups. One group will be rebuild the "temple", one group protects the builders while the last group attacks.

Sing a cooperation song.[edit | edit source]

Cooperation Hop Song by Sandy Patty. Listen this song in this link Cooperation Hop

Play a cooperative game.[edit | edit source]

Make a cooperative craft with your group[edit | edit source]

Spaghetti Towers.pdf

Process: Create a tower as tall as possible that can stand self-supported.

  • create or be assigned a team; 3 people to each team.
  • You will be given 100g of spaghetti and 50 grams of mini marshmallows.
  • You will have 5 minutes to plan your approach.
  • You will have 30 minutes of build time.
  • Spaghetti and marshmallows may be broken but marshmallows may not be made wet.
  • You may not actively seek out other groups to poach ideas but you may spot ideas from your work station.
  • Once time is called a full minute will be waited before teacher measures height. This is to ensure tower stability.

Learning Goals:

  • Students will work on
  • Determining variables and controlling them
  • Team work
  • Time management
  • Creative problem solving
  • Engineering for structural strength
  • Perseverance and idea adaptation

Here is a video showing parts of the challenge and the winning design Spaghetti and Marshmallow Towel