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Books on this shelf deal with electronic games: games that employ electronics to create an interactive system with which a player can play. Video games are the most common form of electronic game today, and for this reason the terms are often mistakenly used synonymously. Books include information on the cultural significance of specific electronic games, and application of electronic games as learning and education tools. Games in a series should be part of the same book. Wikibooks is not for walkthroughs and strategy guides—use StrategyWiki instead.
The following 14 related categories may be of interest, out of 14 total.
- ► Book:0 A.D. (7 pages)
- ► Book:ETF Mapping (1 page)
- ► Book:Game Creation with the Unity Game Engine (31 pages)
- ► Book:Metal Gear Series (15 pages)
- ► Book:Playing a Video Game (3 pages)
- ► Book:Role Playing Games (4 pages)
- ► Book:SimCity and Urban Planning (14 pages)
- ► Book:Trainz (19 cats, 80 pages)
Pages in category "Shelf:Electronic games"
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The following 14 pages are in this category, out of 14 total.