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History of video games

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A history of video gaming.

This book will treat of the history of the well-known Eight art, a groundbreaking kind of media: video games.

We will also talk about the major works and their characteristics, and everybody who wants to contribute can do it.

Contents[edit]

Early Games[edit]

1970's[edit]

1970-1979

Computer gaming[edit]

First Generation of Consoles[edit]

Second Generation of Consoles[edit]

Home Consoles[edit]
Handheld Consoles[edit]

1980's[edit]

1980-1989

Computer gaming[edit]

Third Generation Consoles[edit]

1990's[edit]

1990-1999

Computer Gaming[edit]

Fourth Generation Consoles[edit]

Home Consoles[edit]
Handheld Consoles[edit]

Fifth Generation Consoles[edit]

Home Consoles[edit]
Handheld Consoles[edit]

2000's[edit]

2000-2009

Sixth Generation Consoles[edit]

Home Consoles[edit]
Handheld Consoles[edit]

Seventh Generation Consoles[edit]

Home Consoles[edit]
Handheld Consoles[edit]

2010's[edit]

2010-2019

Eighth Generation Consoles[edit]

Home Consoles[edit]
Hybrid Consoles[edit]
Handheld Consoles[edit]

2020's[edit]

2020-2029

Ninth Generation Consoles[edit]

Home Consoles[edit]
Handheld Consoles[edit]

Multidecade[edit]

Platform control[edit]

Gaming Culture[edit]

Other media and video games[edit]

Specialty Gaming[edit]

Open Gaming[edit]

Cloud Gaming[edit]

Notes[edit]

The labeling of a console as belonging to a certain generation is somewhat arbitrary, as console generations are partly determined by a mix of technology, release year, and social factors. This book uses labels that appear to have general consensus to reduce confusion.