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Category:Shelf:Video game development

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Video game development

Books on this shelf deal with video game development.

For books specific to the design of games, see Shelf:Game design.

This shelf's stored ancestry isn't consistent with the stored ancestry of its parent(s). If you're confident the parent(s)' ancestry is up-to-date, please update this shelf's ancestry to the following list of ancestors (you'll want to copy, click button, paste):

( "Computer programming" "Computer science" "Computing" "Electronic games" "Games" "Recreational activities" )

Please be sure everything on the ancestry page other than the call to {{Shelf:Ancestry}} is noinclude. update ancestry page


Pages in category "Shelf:Video game development"

More recent additions More recent modifications
  1. Create Your Own Sim Games
  2. DarkBASIC Programming
  3. Beyond Blender Render
  4. Guide to the Godot game engine
  5. FPI Script
  6. Learning C With Game Concepts
  7. Programming Text Adventures In Basic
  8. ZZT-OOP
  9. Blender Game Engine for Morons
  10. Doom Modding
  1. Blender Game Engine for Morons
  2. RPG Maker 2003
  3. Doom Modding
  4. AvernumScript
  5. Programming Text Adventures In Basic
  6. Source SDK: Mastering the Source
  7. Roblox Game Development
  8. Learning C With Game Concepts
  9. Guide to Game Development
  10. Animating Weapons for Counter-Strike Source

The following 31 pages are in this category, out of 31 total.