Blender Game Engine for Morons
||This book is an undeveloped draft or outline.
You can help to develop the work, or you can ask for assistance in the project room.
This is a Wikibook about the Blender Game Engine ONLY. I recommend you use this if you want to go very far into making games with Blender.
What is Blender?
Blender is a computer software program used for 3-D modeling, rendering, animating, and, in this case, creating games. If you would like to become a pro in all Blender categories, I suggest you use Blender 3D: Noob to Pro.
Contributing to This Book
If you would like to contribute to this book, do so! (In other words, "PLEASE CONTRIBUTE! Oh, I'm beggin' ya!") Just go to any page you like, click edit this page and change the page to make it better! (You might want an account before that. It's free.)
Tutorials in this book are organized by the difficulty level. If you are new to Blender you should read all these tutorials in order.
These tutorials are for beginners to Blender. They will all start assuming little or no knowledge of Blender.
These tutorials are meant for people who are ready to take on a slight challenge. Slight knowledge on the controls is assumed.
These tutorials are for true pros. We will assume proficient knowledge on Blender and introduce new features for more complex games.
Tutorials created that you aren't sure about where to go will simply be put here.
One Last Thing
By the way, you'll need to download Blender if you want to follow along with these tutorials. The latest release is 2.76a, which has new features on the game engine (Oh, goody-goody!) You can get it here