50% developed

History of video games/AR

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Prototype Technology of the 1980's and 1990's[edit | edit source]

During the Cold War there was a massive amount of Research and Development ongoing by both government and commercial agencies, which had a side effect of trickling down to consumers later, namely in Augmented Reality, and general advances in computing. During this time, a number of marketing attempts to promote the technology would be made.[1] Though this technology would not see consumer use in the 1980's and 1990's, it would form the basis for common gaming technologies decades later.

HUD development greatly influenced AR development

Augmented Reality is fielded[edit | edit source]

The mid 2010's saw large corporations begin to push into the field with their own entries in Augmented Reality.[2][3] Google Glass and Microsoft Hololens help popularize the idea augmented reality devices in the public, though neither device sees widespread consumer use.[4]

References[edit | edit source]

  1. "The Wacky World of VR in the 80s and 90s". PCMAG. Retrieved 25 November 2020.
  2. Manjoo, Farhad (22 January 2015). "Microsoft HoloLens: A Sensational Vision of the PC's Future (Published 2015)". The New York Times. Retrieved 28 November 2020.
  3. Miller, Claire Cain (8 April 2014). "At Google, Bid to Put Its Glasses to Work (Published 2014)". The New York Times. Retrieved 28 November 2020.
  4. "Google Glass, HoloLens, and the Real Future of Augmented Reality" (in en). IEEE Spectrum: Technology, Engineering, and Science News. https://spectrum.ieee.org/consumer-electronics/audiovideo/google-glass-hololens-and-the-real-future-of-augmented-reality. 

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