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History of video games/2000-2009

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A typical gaming scene in the mid 2000's.

Trends[edit]

Internet Gaming matures[edit]

In late 1999 EverQuest was released, popularizing MMORPGs.[1] The 2000's saw the release of popular MMORPG's such as World of Warcraft, and Runescape.[2] These MMORPGs offered unique social experiences for their players and resulted in in game social institutions being formed.[2]

Games as Apps, Mobile gaming in the 2000's[edit]

Tetris running on an iPod music player in 2006.

Games for non-gaming mobile computer devices gained popularity, often running on mobile media players like iPods, or on basic feature phones.[3]

Later the introduction of smartphones and application stores on them made mobile gaming more accessible.[4]

Cross Platform Games of the 2000's[edit]

2003[edit]

Strategy Guides[edit]

By 2003 the rush to write official strategy guides that release either on or before the launch of a game lead to poor quality writing in such guides.[5] Furthermore some strategy guides for Square Enix games required use of a non-free website in conjunction with the guide[6], which was problematic in an era before laptops and mobile devices were common, and when desktop computers were often kept in separate rooms from a television and console. Meanwhile a popular unofficial strategy guide website GameFAQs is acquired by CNET.[7]

2005 Gallery[edit]

2008[edit]

Tabula Rasa in Space[edit]

The creator of Ultima, Richard Garriott, flies to the International Space Station as a tourist.[8] He attempts to play the game Tabula Rasa into space, but this is denied for security reasons, bringing the code of Tabula Rasa with him and broadcasting a message to players instead.[9][10][11]

2008 Gallery[edit]

2000's Gallery[edit]

Screenshots[edit]

Events[edit]

References[edit]

  1. "Engineering Everquest" (in en). https://spectrum.ieee.org/consumer-electronics/gaming/engineering-everquest. 
  2. a b Silva, Matthew De. "What I learned from getting scammed by 12-year-olds" (in en). https://qz.com/1608914/how-runescape-mmorpgs-shaped-millennials-during-childhood/. 
  3. Hill, Jason (4 September 2008). "The rise and rise of casual gaming" (in en). https://www.smh.com.au/technology/the-rise-and-rise-of-casual-gaming-20080904-gdstl3.html. 
  4. Wortham, Jenna (5 December 2009). "Apple’s Game Changer, Downloading Now (Published 2009)". https://www.nytimes.com/2009/12/06/technology/06apps.html. 
  5. "Decline of Guides". 8 September 2003. https://web.archive.org/web/20030908223435/http://alanemrich.com/Writing_Archive_pages/decline.htm. 
  6. "GameSpy.com - Article". 17 June 2006. https://web.archive.org/web/20060617055414/http://archive.gamespy.com/articles/june03/dumbestmoments/readers/. 
  7. "GameFAQs Acquired by CNET - Slashdot" (in en). https://games.slashdot.org/story/03/06/04/1438227/gamefaqs-acquired-by-cnet. 
  8. "What Did Richard Garriott Do In Space?" (in en-us). https://kotaku.com/what-did-richard-garriott-do-in-space-5214165. Retrieved 21 November 2020. 
  9. "Video Games in Space Nixed Over Fears of Space Station Hacking" (in en-us). https://kotaku.com/video-games-in-space-nixed-over-fears-of-space-station-5478092. Retrieved 21 November 2020. 
  10. "Garriott: 'Operation Immortality' Good Substitute For Playing Tabula Rasa In Space" (in en). https://www.gamasutra.com/view/news/111612/Garriott_Operation_Immortality_Good_Substitute_For_Playing_Tabula_Rasa_In_Space.php. Retrieved 21 November 2020. 
  11. "Garriott Sends Coded Message From Space" (in en-us). https://www.wired.com/2008/10/garriott-sends/. Retrieved 21 November 2020. 

1990-1999 · 2010-2019