100% developed

History of video games/Arcades after the golden age

From Wikibooks, open books for an open world
Jump to navigation Jump to search

Emerging Models of Arcade[edit | edit source]

Barcade[edit | edit source]

The Barcade emerged an extension of the strategy of placing arcade machines in bars dating back to 1971 when a Computer Space cabinet was installed at the Stanford, California icon, the Dutch Goose bar.[1][2] The first bar to pioneer the barcade model was the 2004 establishment of Barcade in Brooklyn, New York City.[3] Barcades gained popularity in the 2010's.[4][5]

VR Arcade[edit | edit source]

In 1991 the Virtuality VR arcade machine is launched, among the first VR arcade machines.[6][7]

By 1992 there was at least one VR arcade in New York City and Chicago each.[8]

Major arcade games[edit | edit source]

Street Fighter[edit | edit source]

Street Fighter I was launched in arcades in 1987 and was followed up by the beginning of the more successful Street Fighter II series in 1991.[9] The unauthorized modification Street Fighter II Rainbow Edition likely influenced later editions of Street Fighter II.[10][11]

Mortal Kombat[edit | edit source]

Launched in 1992, Mortal Kombat is noted for it's intense use of violence compared to other fighting games of the time.[12][13] Midway, the developers of Mortal Kombat, used real actors and digitized them for the game, and inserted dev team in jokes like "Toasty!" to the game.[14][15] For at least a year following release, Mortal Kombat was in high demand in arcades, leading to versions for home consoles.[16]

Dance Dance Revolution[edit | edit source]

Released in 1998, Dance Dance Revolution became a huge hit due to its unique gameplay.[17]

Other Notable Games[edit | edit source]

Metal Slug[edit | edit source]

Launched in 1996, Metal Slug is renowned for both it's solid gameplay and it's excellent 2D graphics.[18][19]

Silent Scope[edit | edit source]

The Silent Scope arcade machine has a gun controller with an additional LCD screen in the scope of the gun.[20]

Timeline[edit | edit source]

2005[edit | edit source]

In 2005 North American arcades were still available in dense urban areas, though had mostly vanished from suburbs.[21]

2020[edit | edit source]

Sega sells off it's arcades in Japan because of the COVID-19 pandemic.[22]

Arcades across the globe[edit | edit source]

Italian arcades[edit | edit source]

In Italy arcade video gaming developed circa at the same time as in the United Kingdom and the rest of Western Europe in the 1980s and 1990s, although it always remained focused in holiday locations, especially on the seaside, where today the last remaining video arcades are found.

Japanese arcades[edit | edit source]

The 1970's saw the first Japanese arcade games.[23] By 1995 Japan had 51,520 arcades and 831,369 arcade machines.[24] As of 2019 the number of arcades in Japan were in decline but continued to be culturally important.[24][25] The COVID-19 pandemic shuttered iconic Japanese arcades.[26][27]

North Korean arcades[edit | edit source]

Due to the secrecy of North Korea as a whole, little is known about the gaming culture there. However occasional glimpses of arcade gaming culture have been witnessed and recorded.

In 2008 photos of a North Korean arcade were released, showing a rather bare bones experience of mostly 1980's era machines.[28] A 2013 commercial from North Korea shows an arcade including then recent games from 2010, though it is unknown how popular such arcades are.[29]

United Kingdom[edit | edit source]

The Novelty Automation arcade in London took a unique take on the Arcade.

Gallery[edit | edit source]

References[edit | edit source]

  1. Sedacca, Matthew (10 April 2017). "How Arcade Bars Became Boozy Playgrounds for Adults". Eater. Retrieved 27 November 2020.
  2. "What You Don't Know About the Dutch Goose". stanfordmag.org. Retrieved 27 November 2020.
  3. Parkin, Simon (26 February 2013). "Drink and Revive: The rise of Barcade". Polygon. Retrieved 27 November 2020.
  4. "Resetting the bar-cade". The Blade. Retrieved 27 November 2020.
  5. Hahn, Fritz. "Why do so many bars have pinball and video games? Because people want more than just drinks". Washington Post. Retrieved 27 November 2020.
  6. "History of virtual reality: Timeline". Verdict. 29 January 2020. Retrieved 28 November 2020.
  7. "A look at the history of virtual reality and VR gaming". Ren Reynolds. 3 August 2017. Retrieved 28 November 2020.
  8. "Almost Reality -- A Look at Virtual Reality". www.gamezero.com. Retrieved 28 November 2020.
  9. "Hadoken! The History of Street Fighter - Cheat Code Central". www.cheatcc.com. Retrieved 28 November 2020.
  10. "This Bootleg Game Changed Street Fighter History". Kotaku. Retrieved 2 December 2020.
  11. Snape, Joel (21 February 2014). "How hackers reinvented Street Fighter 2". Eurogamer. Retrieved 2 December 2020.
  12. Wilds, Stephen (23 May 2019). "Mortal Kombat began something special: the idea of fighting games with lore". Polygon. Retrieved 28 November 2020.
  13. Forsythe, Dana (10 June 2019). "How Mortal Kombat's Super Nintendo debut changed video games forever". SYFY WIRE. Retrieved 28 November 2020.
  14. Francisco, Eric. "New documentary reveals why the studio behind Mortal Kombat collapsed". Inverse. Retrieved 2 December 2020.
  15. "Where Mortal Kombat's Toasty Line Came From". ScreenRant. 19 August 2020. Retrieved 2 December 2020.
  16. Gruson, Lindsey (16 September 1993). "Video Violence: It's Hot! It's Mortal! It's Kombat!; Teen-Agers Eagerly Await Electronic Carnage While Adults Debate Message Being Sent (Published 1993)". The New York Times. Retrieved 2 December 2020.
  17. Chau, Danny (15 November 2018). "Are We Human, or Are We Dancer? The Legacy of 'Dance Dance Revolution,' 20 Years Later". The Ringer. Retrieved 28 November 2020.
  18. "The Timeless Perfection of Metal Slug Green Man Gaming". Green Man Gaming Blog. 4 March 2020. Retrieved 28 November 2020.
  19. "Metal Slug Review - IGN". Retrieved 28 November 2020.
  20. "Silent Scope - IGN". Retrieved 27 November 2020.
  21. June, Laura (16 January 2013). "For Amusement Only: the life and death of the American arcade". The Verge. Retrieved 6 November 2020.
  22. "Sega sells its arcade business due to the COVID-19 pandemic". Engadget. Retrieved 6 November 2020.
  23. "Japanese arcades: what you will find and how game centers work in Japan". Go! Go! Nihon. 16 February 2019. Retrieved 2 December 2020.
  24. a b McKirdy, Andrew (17 August 2019). "Game not over: Japan's amusement arcades tap community spirit to stay relevant". The Japan Times. Retrieved 2 December 2020.
  25. "Inside Game Center Mikado: One of the Best Arcades in Japan - IGN". Retrieved 2 December 2020.
  26. Faulkner, Cameron (23 September 2020). "Pour one out for the iconic Sega building in Akihabara". The Verge. Retrieved 2 December 2020.
  27. Hussain, Mazin (22 August 2020). "How Arcades Have Evolved To Survive". Medium. Retrieved 2 December 2020.
  28. "Arcades in North Korea Aren't Quite What You'd Expect". Koreaboo. 5 May 2017. Retrieved 8 November 2020.
  29. Wehner, Mike (21 April 2017). "Arcades in North Korea are like a blast from the past". BGR. Retrieved 8 November 2020.

Golden age of arcade games · First generation of video game consoles