25% developed

History of video games/XR

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Early stereoscopic displays[edit]

Simple stereoscopic displays have attempted to to offer immersive experiences since 1838 with the invention of the Stereoscope in Britain.[1][2] Rival Scottish physicist Sir David Brewster specialized in optics, having previously invented such things as the Kaleidoscope, and crafted a more refined and portable stereoscope.[3][4]

Prototype Technology of the 1980's and 1990's[edit]

During the Cold War there was a massive amount of Research and Development ongoing by both government and commercial agencies, which had a side effect of trickling down to consumers later, namely in Virtual Reality, Augmented Reality, and general advances in computing. During this time, a number of marketing attempts to promote the technology would be made.[5] Though this technology would not see consumer use in the 1980's and 1990's, it would form the basis for common gaming technologies decades later.

By 1992 there was a VR Golf center in New York City and a VR Mech Arcade in Chicago.[6]

Rebirth of Virtual & Mixed Reality[edit]

High End VR[edit]

Oculus Rift[edit]

Low End VR[edit]

Interest in VR sparked interest in lowering the barrier of entry to VR experiences.

Augmented & Mixed Reality[edit]