Scouting/BSA/Game Design Merit Badge

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The requirements to this merit badge are copyrighted by the Boy Scouts of America. They are reproduced in part here under fair use as a resource for Scouts and Scouters to use in the earning and teaching of merit badges. The requirements published by the Boy Scouts of America should always be used over the list here. If in doubt about the accuracy of a requirement, consult your Merit Badge Counselor.
Reading this page does not satisfy any requirement for any merit badge. Per National regulations, the only person who may sign off on requirements is a Merit Badge Counselor, duly registered and authorized by the local Council. To obtain a list of registered Merit Badge Counselors, or to begin a Merit Badge, please contact your Scoutmaster or Council Service Center.

Requirement 1[edit | edit source]

Do the following:

A. Analyze four games you have played, each from a different medium. Identify the medium, player format, objectives, rules, resources, and theme (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, and what you dislike. Make a chart to compare and contrast the games.
B. Describe four types of play value and provide an example of a game built around each concept. Discuss with your counselor other reasons people play games.

Requirement 2[edit | edit source]

Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game.

Thematic game elements: story, setting, characters
Gameplay elements: play sequence, level design, interface design
Game analysis: difficulty, balance, depth, pace, replay value, age appropriateness
Related terms: single-player vs. multiplayer, cooperative vs. competitive, turn-based vs. real-time, strategy vs. reflex vs. chance, abstract vs. thematic

Requirement 3[edit | edit source]

Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.

Requirement 4[edit | edit source]

Do the following:

A. Pick a game where the players can change the rules or objectives (examples: basketball, hearts, chess, kickball). Briefly summarize the standard rules and objectives and play through the game normally.
B. Propose changes to several rules or objectives. Predict how each change will affect gameplay.
C. Play the game with one rule or objective change, observing how the players’ actions and emotional experiences are affected by the rule change. Repeat this process with two other changes.
D. Explain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.

Requirement 5[edit | edit source]

Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook.

A. Write a vision statement for your game. Identify the medium, player format, objectives, and theme of the game. If suitable, describe the setting, story, and characters.
B. Describe the play value.
C. Make a preliminary list of the rules of the game. Define the resources.
D. Draw the game elements.

Requirement 6[edit | edit source]

Do the following:

A. Prototype your game from requirement 5. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment. You must have your merit badge counselor’s approval of your concept before you begin creating the prototype.
B. Test your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions from requirement 5B. Correct unclear rules, holes in the rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record whether or not your change had the expected effect.
C. Repeat requirement 6B at least two more times.

Requirement 7[edit | edit source]

Blind test your game. Do the following:

A. Write an instruction sheet that includes all of the information needed to play the game. Clearly describe how to set up the game, play the game, and end the game. List the game objectives.
B. Share your prototype from requirement 6A with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook.
C. Share your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.

Requirement 8[edit | edit source]

Do ONE of the following:

A. With your parent’s permission and your counselor’s approval, visit with a professional in the game development industry and ask him or her about his or her job and how it fits into the overall development process. Alternately, meet with a professional in game development education and discuss the skills he or she emphasizes in the classroom.
B. List three career opportunities in game development. Pick one and find out about the education, training, and experience required for the profession. Discuss this with your counselor. Explain why this profession might interest you.

External links[edit | edit source]

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