Blender 3D: Noob to Pro

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[edit] About this book

Front Cover

This book is brought to you by many authors and contributors as well as anonymous editors.

[edit] Introduction

This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence. Intermediate users can skip to a tutorial of suitable difficulty. We have made efforts to accommodate everyone.

The latest version of Blender can be downloaded from here.

This book is one of the Blender-related Wikibooks. Have a look at the complementary ones. For a wiki with more technical information on Blender, please see The Blender Wiki.

[edit] Contributing to this book

If you would like to contribute to this book, you are strongly encouraged (read as begged) to do so! There are a couple of things you may wish to do.

[edit] Editing a page

Simply click on the edit this page link at the top of whichever page you would like to edit! Your contribution will be reviewed before it is officially published. You can also ask questions and make comments about each page by clicking the discussion tab at the top of the page.

[edit] Adding a page

If you would like to add a page to the book, such as a new tutorial page or a reference page, create a link to it under the Contents section on this very page. Once the link is created, click it to be taken to the new page where you will be able to add content. If you're creating a tutorial and you don't know where it belongs, put it in the Miscellaneous section for now and we will put it in the right spot.

To maintain ease of navigation throughout the book, please be sure to create links to the pages before and after your new page, using the template shown here. Also be sure to update the page before and after your new page with links to your new page. You can skip this step if you think the page you are putting in will likely be moved from where you put it, but in this case you should also ask for an opinion via the discussion tab.

[edit] Adding Images

In Blender tutorials, images are vital. They clarify your point, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe that you know what copyright to use, please check the proper Blender images copyright page and see how you should add copyright and where. Please make sure that every image you use is not copyrighted or that you have permission to use it.

[edit] Guidelines for including images

  • Check Wikimedia Commons to see if the image you want to use already exists, as uploading the same image twice is wasteful.
  • Make sure to check our image portfolio if you're about to upload a general image (such as icons or buttons) or if you want to use someone else's image as an example. Remember to attribute, if necessary. If you upload an image to the Commons and use it in this Wikibook, please create an entry in the portfolio log. This will help us check its copyright and we will file your image away for safe-keeping and later use.

[edit] What you shouldn't add to pages

  • Comments or questions regarding the text. (That's what the discussion pages are for!)
  • External links that are not directly related to the article.

[edit] Become a member of the team!

If you want to join and work with the team, read our team page for information and advice.

[edit] Table of Contents

Wikibook Development Stages
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[edit] Index

[edit] Blender Help

[edit] Glossaries

[edit] Unit 1: Knowing Blender

[edit] Know What You're Doing

[edit] Thinking in 3D

[edit] Learning the Graphical User Interface

[edit] Unit 2: Creation and Development

[edit] Learn to Model

[edit] Modeling a Simple Person

[edit] Beyond Basics

[edit] Creating Models With Photo Assistance

[edit] Curve and Path Modeling

[edit] Materials and Textures

[edit] Using Materials and Textures

[edit] UV Maps

[edit] Unit 3: Broadening Horizons

[edit] Lighting

[edit] Rendering

[edit] Basic Animation

[edit] Particle Systems

[edit] Soft Bodies

[edit] Blender Game Engine Basics

[edit] Unit 4: Taking Off with Advanced Tutorials

[edit] Python Scripting

[edit] Advanced Modeling

[edit] Advanced Materials and Textures

[edit] Advanced Animation

[edit] Advanced Game Engine

[edit] Miscellaneous Tutorials

This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!

[edit] Resource Directories