Blender 3D: Noob to Pro/Model a Low Poly Head

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This tutorial is designed to teach users to make a low-poly animesque head in Blender.

All of the pictures were made by me as Blender3D screen shots. They are all free for any form of use. NOTE: Pictures go from left to right

[edit] Overview

What you need to know:

  • Basic Blender controls

[edit] Making the Model

Information

Before doing anything, delete the default cube by selecting it in object mode, pressing XKey, and confirming. Go into the front view (keypad 1) and add a plane.

Add a plane


Merge the verticies

Select the bottom two vertices (Shift + Right-Click) and press W to bring up the vertex menu. "Select Merge", then "At Center".



A pointed chin!

Now you have a pointed chin.


A pointed chin!


Select the top 2 verticies

Select the top two vertices (use the BKEY) and re-arrange them so they make more of a chin shape by pressing the GKEY to move and ZKEY to constrain the movement to the Z-Axis.


Extrude along the Z-Axis

Now extrude (EKEY) along the Z-Axis (ZKEY) so that you have another area.




Scale it

Scale it (SKEY)so that it's not so cubic.


Extrude along the Z-Axis again

Now extrude along the Z-Axis again (EKEY then ZKEY) and scale (SKEY) it down a bit.




Extrude along the Z-Axis again

One last time... (E) (Z) (S)


Select the middle verticies

Select the middle vertices (BKEY) and press (WKEY) to bring up the edit menu again. Subdivide it once.



Select the verticies

Now select at first the pair of verticies above and subdivide once.


Subdivide!

Do the same two times with the pair below.



There!

There!


Subdivide some more

Select and subdivide here, so you can make the eyes.



Make some eyes

And rearange the vertices so they make eye shapes.


Select these

Now select the middle vertex here (right mouse button).



Extrude

Extrude it along the Y-Axis (EKEY) (YKEY) and move your mouse around to change how far it moves.


Let's make a nose!

Now we make the nose. Select these three vertices (Shift + Right mouse button) and press (F) to make a face.



Do the same to the other side

Now do the same to the other side, and you will have the nose's base.


Make a face

Select these vertices (Shift + Rightclick) and make a face (F). Do this to the other side.



You have a nose!

Now you have a nose.


Rotate the camera

Rotate the camera so you are seeing the back. Press CTL+NUM1. Also, change to face select mode.



Get rid of these

Select the faces behind the nose. (Shift + Rightclick) and press (X). This will bring up the delete menu. Selected "Faces" to get rid of these.


Select these

Now select these vertices (above and below(user comment: the one at the bottom of the chin, and the one at the bottom of the nose right above the first one), and subdivide them.




Select edges on the outside

And select all the edges on the outside.


Give the face more smoothness

Move the vertices back a bit to give the face more smoothness (G) (Y)and rearrange the chin.



Select the verticies at the back of the head

Now select the vertices at the back of the head, using (B).


Extrude along Y-Aixis

Extrude these along the y axis (E) (Y)




Ta da!

Ta da!


Make a face

Now select the back vertices and press (F) to make a face.



and so on...

and so on....


and so on...

and so on....




Subdivide these

now select and subdivide these once (W)


Subdivide these as well

and these points too.




Move the middle back

Now select the middle and move it back (G) (Y).

[edit] Finishing it up

With subsurfing

And here it is with sub-surfacing. You have finished. Hit (F12) to see the final render.