Blender 3D: Noob to Pro/Quickie Render
If you haven't completed the "Quickie Model" module, do so now. You will need the resulting model for this module.
Now that you've created your first model, you'll probably want to try rendering it. Your first render, with a single light source and only nine faces, should finish quickly. However, as your 3D scenes become more complex, you'll find that rendering can take a long time.
In this module, you'll render your quickie model and save the result in various file formats. You'll also learn how to aim cameras and create lamps.
Contents |
[edit] Rendering the Quickie Model
- Launch Blender and load factory settings.
- To load the house model from the previous module:
- Press F1 or select File → Open. This temporarily changes the active window into a File Browser window.
- Navigate to the directory (folder) where you wrote the file, by clicking LMB on directory names in the File window. (Clicking on ".." will take you up one level.)
- Click LMB on the name of the file you wrote.
- Click LMB on the "Open File" button. As soon as the operation is complete, the window will revert back to its former type.
- Press F12 or select Render → Render Image. This opens the Image Editor so you can watch the render progress.
- With the new Apple keyboard, use Fn + F12 to avoid the Mac Dashboard.
- With Macintosh OS X 10.5, use Alt + Fn + F12 .
- With Gnome, use Alt + F12 to avoid the Gnome Search Dialog.
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You can stop a render in progress by pressing Esc any time when the render window has the focus. Bear in mind that this will stop the render completely; you can`t "resume" it by pressing F12 again. |
[edit] Aiming the Camera
If you don't get a picture of the house, or if the picture is not framed well, try moving or re-aiming the camera:
- Press Num0 to take the camera's viewpoint.
- Press Shift + F to put the 3D View window into camera fly mode.
In camera fly mode, you can:
- Pan and tilt by moving the mouse pointer up, down, left, or right.
- Accelerate by SCROLL forwards.
- Decelerate by SCROLL backwards.
- Press any key or button to exit fly mode.
When you're done positioning the camera, try rendering again.
[edit] Lighting
If your cube is completely black, you may not have a lamp in the scene. Either the default lamp got deleted, or you're using a version of Blender that doesn't provide a default lamp.
To add a lamp:
- Make sure Blender is in Object Mode.
- Place the 3D cursor where you want the lamp to go; or add the lamp then immediately grab it, and move it somewhere else.
- Press Shift + A .
- In the popup menu, select Lamp → Point.
[edit] Saving the Render
Saving the scene (with F2 , for instance) does not save any renders. Saving renders is a separate step.
To save your current render:
- Make sure you are in the Image Editor
- Press F3 . This temporarily changes the active window into a File Browser window.
- Navigate to the directory (folder) where you want to write the file.
- Type a filename in the text box (to the left of the "Cancel" button).
- To the left of the window, choose your preferred file type.
- Click LMB on the "Save as Image" button. As soon as the save operation is complete, the window will revert back to its former type.
[edit] Image File Formats
JPEG is a lossy image format. For best image quality, you'll want to use a lossless format such as PNG.
To change the render file format:
- Click the camera icon on the top of the Properties panel to display the render options.
- Find the Output dropdown menu.
- Click LMB on the popout menu with the current file format (probably JPEG).
- Select your preferred format. If you're doing an animation, then select one of the Movie codecs (such as AVI or MPEG).
[edit] Additional Resources
- the "Output Formats" module
- Tutorial on Using Multiple Cameras ← Pictures are missing from this tutorial
- Ira Krakow's Basic Blender Camera Positioning (Rigging)