Blender 3D: Noob to Pro/Image Textures

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Procedural texturing is very powerful; however, sometimes it is difficult or impossible to generate the desired realism with them. Image texturing is there for you when you need it. To review, the basic idea is to take an outside image and wrap it around your model. You can use any texture, or a seamless one if you want it to repeat to get a tiled effect. The following shows how you create a seamless texture, and then how to apply any texture (seamless or otherwise) to an object.

[edit] Easy Image Texture Creation With Gimp

It is easy to create a seamlessly-tiling texture image with The GIMP. Start with the photo you want to use. Crop out any part you don’t want. Here’s an example random photo of some plants in my garden:

MakeSeamlessSample.jpeg

Go to Gimp’s “Filters” menu, and find the “Map” submenu. In here you will find the entry “Make Seamless”. Select it. That’s it:

MakeSeamlessSampleAfter.jpeg

Just to prove it works, here’s a (scaled-down) use of the result as a tiled fill pattern:

MakeSeamlessSampleUsage.jpeg

[edit] Other Image Texture Editors

  • Wood Workshop A free utility (Requires Operating System: Windows 2000/XP) that generates surprisingly high quality tiling wood texture images. These textures can be exported as standard image files for use within Blender.
  • MapZone A free utility for Windows (works perfectly in Wine) that generates node based procedural texture maps. Mapzone can export diffuse, normal and alpha texture maps as standard image files. It can also import SVG regions created with Blender's UV mapping tools.

[edit] Mapping an Image Texture to an Object

Now that you have an image, either a seamless one as above, or any image at all, you can apply it as a texture on an object. To do this:

  • add a material to your object
  • click on Shading (F5) and Texture buttons (F6)
  • click Add New
  • change the Texture Type to Image
  • on the Image miniwindow, click Load
  • select the image you want as a texture

See Using Textures for more details on applying images as textures, and using them to affect many other surface attributes such as luminosity, reflectivity, translucency, displacement etc.

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