Game Creation with XNA/Mathematics Physics/Introduction

From Wikibooks, open books for an open world
Jump to navigation Jump to search

Introduction[edit | edit source]

Unfortunately, every good game, especially the 3D kind, needs a basic knowledge of vectors and matrices. Also collision detection, especially when dealing with thousands of objects requires special data structures. Ballistics and Inverse Kinematics are also topics covered here, as well as character animation. Last but not least, a couple of physics engines are introduced.

More Details[edit | edit source]

Lore ipsum ...