Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. d4/3...exd4/4. Nxd4
Jump to navigation Jump to search
|Scotch Game, main line|
Scotch Game, main line
Black has now an opportunity to take the initiative that should not be wasted.
Three main weapons are available.
- With 4...Bc5, Black attacks white's central knight on d4 and forces White to either move it or protect it. Black should expect replies like Be3, Nxc6, or Nb3.
- 4...Nf6. Black puts immediate attacking pressure on white's e4 pawn, asking him what he intends to do with it.
- 4...Qh4 (Steinitz variation) is more aggressive. Black immediately attempts to win white's e- pawn outright and indeed can practically win it by force. However, doing so costs him development time and white is thought to get more than enough compensation after 5.Nc3 Bb4 6.Be2 Qxe4 7.Nb5 Bxc3+ 8.bxc3 Kd8 9.0-0.
When contributing to this Wikibook, please follow the Conventions for organization.
- Batsford Chess Openings 2 (1989, 1994). Garry Kasparov, Raymond Keene. ISBN 0-8050-3409-9.