Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bb5/3...f5/4. Nc3/4...fxe4/5. Nxe4/5...d5/6. Nxe5/6...dxe4/7. Nxc6/7...Qd5/8. c4/8...Qd6/9. Nxa7/9...Bd7/10. Bxd7/10...Qxd7/11. Qh5/11...g6/12. Qe5/12...Kf7

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< Chess Opening Theory‎ | 1. e4‎ | 1...e5‎ | 2. Nf3‎ | 2...Nc6‎ | 3. Bb5‎ | 3...f5‎ | 4. Nc3‎ | 4...fxe4‎ | 5. Nxe4‎ | 5...d5‎ | 6. Nxe5‎ | 6...dxe4‎ | 7. Nxc6‎ | 7...Qd5‎ | 8. c4‎ | 8...Qd6‎ | 9. Nxa7‎ | 9...Bd7‎ | 10. Bxd7‎ | 10...Qxd7‎ | 11. Qh5‎ | 11...g6‎ | 12. Qe5
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Ruy Lopez, Schliemann Defence
a b c d e f g h
8a8 black rookb8 black kingc8 black kingd8 black kinge8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 white knightb7 black pawnc7 black pawnd7 black queene7 black kingf7 black kingg7 black kingh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black pawnh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 white queenf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 white pawnd4 black kinge4 black pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 black kingd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 black kingc1 white bishopd1 black kinge1 white kingf1 black kingg1 black kingh1 white rook1
a b c d e f g h
Common moves:
13. Nb5 - only move

White does not take the rook!

The reason White does not take the rook[edit | edit source]

Because the queen gets trapped in the corner after 13.Qxh8 Nf6, after which Black can leisurely play ...Rd8, move the bishop, and force White to trade queen for rook. That wouldn't be a disaster for White, who would have two rooks and two pawns for the queen, in fact it's quite possibly a winning advantage still. But White's rooks would be stuck in the corners, and the Black queen would be running around in the middle of the board, and accidents can happen.

The move White plays instead[edit | edit source]

Is the simple 13. Nb5, saving the knight and hitting c7.