# Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Nc3

Three Knights Game
 a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2.Nf3 Nc6 3.Nc3
ECO code: C46
Parent: King's Knight Opening

# Three Knights Game

Black can copy White's moves with 3...Nf6, leading to a very quiet game.

Other alternatives include bishop moves:

3...Bb4 is playable, but it may be too early because White can play 4. Nd5 (the knight is not pinned yet).
3...Bc5 is dangerous because White can play 4. Nxe5; after 4...Nxe5, White can play 5.d4, winning back the material with a fork. However, it's not really a mistake, because Black will be able to take a pawn during the process. In this line, 4...Bxf2+ is playable and does not lose material.

It's also possible to play 3...g6. It may prepare f5. It may also transpose into Scotch Game as the d4 counterattack is often seen.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation.
1. e4 e5 2. Nf3 Nc6 3. Nc3

3 4 5
Four Knights Game ...
Nf6
d4
exd4
Nxd4
Bb4
=
...
Bb4
Nd5
Ba5
Bc4 +/=
...
Bc5
Nxe5
Nxe5
d4
Bd6
+/=
...
g6
d4
exd4
Nxd4
Bg7
+/=
Winawer Defense ...
f5
Bb5
fxe4
Nxe4
Nf6
+/=