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Chess Opening Theory/1. e4/1...e5/2. Nc3/2...Bc5

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Vienna Game
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black kingg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black kingf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black bishopd5 black kinge5 black pawnf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 white knightd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 black kingc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2. Nc3 Bc5

2...Bc5

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Anderssen Defence

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This move allows White to immediately go after the bishop with 3. Na4?!, but that allows Black to take advantage of the undefended a4-knight using the Hamppe-Meitner sacrifice 3...Bxf2+!, named after the Immortal Draw (Hamppe-Meitner, Vienna 1872) Kxf2 Qh4+. It is premature to derail the knight on the rim like this when Black doesn't have any other piece out.

The game continued: Kxf2 Qh4+ Ke3 Qf4+ Kd3 d5 Kc3 Qxe4 Kb3 Na6 a3 Qxa4+!! Kxa4 Nc5+ Kb4 a5+! Kxc5 Ne7 Bb5+ Kd8 Bc6 b6+ Kb5 Nxc6 Kxc6 Bb7+ Kb5 Ba6+ Kc6 Bb7+. 1/2-1/2[1].

The simple 3. Nf3 gives White a slight advantage, though.[2]

Theory table

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For explanation of theory tables, see theory table and for notation, see algebraic notation..

1. e4 e5 2. Nc3 Bc5

3
Nf3!
f4
Hamppe-Meitner Motif Na4?!

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References

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  1. http://www.chessgames.com/perl/chessgame?gid=1250160
  2. Goeller, Michael. "The Hamppe - Meitner Motif". Kenilworth Chess Club. Retrieved 10 August 2015.