# Chess Opening Theory/1. d4/1...d5/2. e4/2...dxe4

< Chess Opening Theory‎ | 1. d4‎ | 1...d5‎ | 2. e4
Blackmar-Diemer Gambit (BDG)
 a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)

rnbqkbnr/ppp1pppp/8/8/3Pp3/8/PPP2PPP/RNBQKBNR

# Blackmar-Diemer Gambit (BDG)

### 2...dxe4

White has given up his king's pawn, in hopes of an aggressive game. Since there is no way White can win a pawn back immediately, he can expect this set-up most times he plays the Blackmar-Diemar Gambit. The best move for White would be Nc3, putting pressure on the e4-pawn and preparing the move f3, as 3. f3 is well met by 3...e5!, with an edge for Black. One example: 4. dxe5 (other moves are even worse, for example 4. fxe4 Qh4+ and Qxe4 with an extra pawn and an attack, or d5 Nf6 c4 c6 when d5 will soon fall) Qxd1+ Kxd1 Nc6 fxe4 (f4 Bg4+ Ne2 O-O-O+ with a winning attack) Nxe5 with an obvious advantage. Black normally plays 3...Nf6, though 3...f5 and 3...Bf5 are interesting ways to avoid mainline theory. Now, if f3 e5?, dxe5 gains a tempo on the knight. Sometimes Bc4 is played, to hopefully trap Black quickly with a variation of Scholar's Mate.

## Theory table

For explanation of theory tables see theory table and for notation see algebraic notation.

1. d4 d5 2. e4 dxe4

3 4 5
Nc3
Nf6
f3
exf3
Nxf3