Video Game Design

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About the book [ edit ]

A single page version with all chapters is available (attention to its size). (edit)
If you have questions related to Video Game Design that are not addressed on the book, ask at the Q&A.
  1. Foreword
  2. Authors

Getting Started [ edit ] [ edit summary ] [ print chapter ]

  1. Introduction Image:75%.png
    1. What is a video game? Image:75%.png
    2. Components of a Video Game Image:50%.png
    3. Video Game Archetypes and Classifications Image:50%.png
    4. The Game Industry Image:25%.png
  2. Video Game Theory Image:25%.png
  3. Video Design and Planning Image:25%.png

Implementation

  1. Process Image:25%.png
  2. Programming Image:25%.png
    1. Selecting the Hardware Image:25%.png
    2. Framework Image:25%.png
      1. 2D vs 3D Image:25%.png
      2. Artificial Intelligence Image:25%.png
    3. Reality Simulation Image:25%.png
    4. Structure Image:25%.png
Wikibook Development Stages
Sparse text Image:00%.svg Developing text Image:25%.svg Maturing text Image:50%.svg Developed text Image:75%.svg Comprehensive text: Image:100%.svg


Additional Information

Wikibooks:

Wikibooks on programming specific video game platforms:

Other Links:

Misc:


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