Video Game Design

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About the book [ edit ]

A single page version with all chapters is available (attention to its size). (edit)
If you have questions related to Video Game Design that are not addressed on the book, ask at the Q&A.
  1. Foreword 100% developed  as of 25 March 2007
  2. Authors 100% developed  as of 25 March 2007

Getting Started [ edit ] [ edit summary ] [ print chapter ]

  1. Introduction 75%.png
    1. What is a video game? 75%.png
    2. Components of a Video Game 50%.png
    3. Video Game Archetypes and Classifications 50%.png
    4. The Game Industry 25%.png
    5. Game Education 00%.png
  2. Video Game Theory 25%.png
  3. Video Design and Planning 25%.png

Implementation

  1. Process 25%.png
  2. Programming 25%.png
    1. Selecting the Hardware 25%.png
    2. Framework 25%.png
      1. 2D vs 3D 25%.png
      2. Artificial Intelligence 25%.png
      3. Procedural Content Generation 25%.png
      4. Physics 25%.png
    3. Reality Simulation 25%.png
    4. Structure 25%.png

Distribution

  1. Digital distribution
  2. Retail
Wikibook Development Stages
Sparse text 00%.svg Developing text 25%.svg Maturing text 50%.svg Developed text 75%.svg Comprehensive text: 100%.svg


Additional Information

Wikibooks:

Wikibooks on programming specific video game platforms:

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Misc: