Video Game Design/Programming/Framework/Procedural Content Generation
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[edit] Procedural Content Generation
The concept is defined as the process of procedurally generate 2D/3D geometry, textures, scripts and sound. To date this technique is primarily used to create environments, even randomly generated ones. This approach can also be applied to other content using strict definitions in cooperative work with AI for things like object and creatures, but it is still not expected that it could operate as realistic as traditional animation and will be very hard to replicate voice capture.