Adventist Adventurer Awards/Bible II

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Bible II
Helping Hand


Earn the Bible I Award.[edit]

Instructions and tips for earning the Bible I honor can be found in the Busy Bee section.


Recite in order the books of the Old Testament.[edit]

The Old Testament has 39 books total, which consist of:

Pentateuch - 5 books Genesis, Exodus, Leviticus, Numbers, Deuteronomy

Historical Books - 12 books Joshua, Judges, Ruth, First Samuel, Second Samuel, First Kings, Second Kings,First Chronicles, Second Chronicles, Ezra, Nehemiah, Esther.

Poetic books- 5 books Job, Psalms, Proverbs, Ecclesiastes, Song of Solomon

Prophetic books- 17 books

  1. Major Prophets - Isaiah, Jeremiah, Lamentations, Ezekiel, Daniel
  2. Minor Prophets - Hosea, Joel, Amos, Obadiah, Jonah, Micah, Nahum, Habakkuk,Zephaniah, Haggai, Zechariah, Malachi.

You may also print a free copy of the Old Testament flash cards and Old Testament bingo cards from Ebible Teacher and find a lot of other activities.

We play the game "Get it Right" using the Old Testament flash cards

Divide the group in two and give each group a set of flash cards.
Ask the children to organize them in the right order
The winner will be the group who finish first and have the cards in the right order.

We also sing the The Old Testament Song to help children memorize books of the Bible.


Tell or act out the following Bible stories:[edit]

A good site to find Christian skits for children is Christian Skits and Bible Dramas

Read or listen to a Bible story.[edit]

You can find bible stories in different formats for children on the Bible for Children website.

Children Calvary Chapel is also a good site for Old Testament stories

Memorize and explain three of the following verses about living for Jesus:[edit]

Exodus 20:11-17[edit]

Exodus 20:11-17 (NIV)
:11 For in six days the LORD made the heavens and the earth, the sea, and all that is in them, but he rested on the seventh day. Therefore the LORD blessed the Sabbath day and made it holy.
12 Honor your father and your mother, so that you may live long in the land the LORD your God is giving you.
13 You shall not murder.
14 You shall not commit adultery.
15 You shall not steal.
16 You shall not give false testimony against your neighbor.
17 You shall not covet your neighbor's house. You shall not covet your neighbor's wife, or his manservant or maidservant, his ox or donkey, or anything that belongs to your neighbor.


Philippians 4:13[edit]

Philippians 4:13 (NIV)
I can do everything through him who gives me strength


Philippians 2:13[edit]

Philippians 2:13 (NIV)
For it is God who works in you to will and to act according to his good purpose.


1 John 2:1,2[edit]

1 John 2:1, 2 (NIV)
My dear children, I write this to you so that you will not sin. But if anybody does sin, we have one who speaks to the Father in our defense—Jesus Christ, the Righteous One. 2He is the atoning sacrifice for our sins, and not only for ours but also for the sins of the whole world.


Jude 24[edit]

Jude 24 (NIV)
To him who is able to keep you from falling and to present you before his glorious presence without fault and with great joy


Your choice[edit]

Play games to help the children enjoy and retain the Bible stories.[edit]

These are great games to help your Adventurers to learn their memory verses

Memory Hunt

  • Write each word of the Memory Verse on a separate piece of paper.
  • Hide the individual words around the room.
  • Ask the children to find the words and lay them out in the correct order.
  • Recite the Memory Verse.
  • Repeat several times.


Feather Relay.

  • Divide the class into two or three groups.
  • Have the groups stand in lines at one end of the room. A teacher will stand at the other end of the room.
  • Give the first child in each line a paper plate holding a feather or die-cut shape made from tissue paper.
  • When the teacher says Go!, the children with the plates walk to the other side of the room, recite the Memory Verse to the teacher, return to the original line, and pass the plate to the next child. If the feather or shape falls off the plate, the child starts over.
  • Continue until all have learned the Memory Verse.