Jump to content

User:Biswassudipta05/Collections/Game Creation with XNA

From Wikibooks, open books for an open world
Game Creation with XNA

Please select an appropriate cover image for this collection. See "Template:Saved book" for instructions."


This is a user-generated collection of Wikibooks pages that can be easily saved, rendered electronically, and ordered as a printed book. If you are the creator of this collection and need help, see Help:Collections.
[ Download PDF ] [ Open in Collection Creator ] [ Order Printed Book ]
[ About ] [ FAQ ] [ Feedback ] [ Help ] [ Recent Changes ]



Collected & Organised by biswassudipta05
[edit | edit source]


Game Creation with XNA

[edit | edit source]
Game Creation with XNA
Preface
Basics
Introduction
Setup
Visual Studio
C-Sharp
Game Loop
Input Devices
Game Creation / Game Design
Introduction
Types of Games
Story Writing and Character Development
Project Management
Marketing
Mathematics and Physics
Introduction
Vectors and Matrices
Collision Detection
Ballistics
Inverse Kinematics
Character Animation
Physics Engines
Progamming
Introduction
Visual Studio
Git and Subversion
Reusable Components
Frameworks
Audio and Sound
Introduction
XACT
Creation
Synthesizer
Finding free Sounds
2D Game Development
Introduction
Texture
Sprites
Finding free Textures and Graphics
Menu and Help
Heads-Up-Display
3D Game Development
Introduction
Primitive Objects
3D Modelling Software
Finding free Models
Importing Models
Camera and Lighting
Shaders and Effects
Skybox
Landscape Modelling
3D Engines
Networking and Multiplayer
Introduction
Split-Screen
Network and Peer-to-peer
Network Engines
Artificial Intelligence
Introduction
Artificial Intelligence in Games
Artificial Intelligence in Games iSteffi
AI Engines
Kinect
Introduction
Use Kinect to create Models
Other
Introduction
Level Editors
Appendices
Glossary
Resources
Authors