Trainz/Content Creation

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Trainz Content Creation—Master Table of Contents

for Intermediate to Advanced Topics


Trainz Asset Maintenance and Creation
TOC | BeginningsFun | AM&C | Creation | InBook Refs ORP Refs:  • Index • Containers • Kinds • Tags | Appendixes  • Vers
 Glossary
 HKeys-CM
 HKeys-DVR
 HKeys-SUR
 HKeys-WIN
 Mouse use
 Notations


Trainz Advanced Content Creation[edit | edit source]


Purpose[edit | edit source]

The Trainz Content Creator may have little more than a picture like this to work with for developing Trainz models of older asset prototypes. Most locomotives take upwards of 6 months of diligent effort to make a good model, so send your favorite Content Creators chocolates or flowers today!

This Book Division index page is a master Table of Contents page for Intermediate Skills and Advanced 3D Content Modeling and skills building topics. Just as Introductory Trainz pages linked above is for those just getting their feet onto the first slopes of the various Trainz learning curves, and Content Creation and References are for even more advance topics. If the reader visualizes a large reference work in a three ring binder with TABS sticking out to quickly switch between book sections, you see what we're trying to accomplish in your minds eye.

At the file structure level, some threaded materials will be linked both in-sequence (threaded page to page 1st to next page) and in collections of related material where it was relocated into various places such as Trainz Wikibook Appendix pages, or other divisions of the Trainz Wikibooks. Consequenly, if you've seen such a page, with a slightly different look the chances are you have—the magic of modern type setting technology in a Wiki allows that page to appear both ways! These Division TOC pages will also introduce new and older Trainzers to that of organization of the work, and give a greater sense of where to look for things when needed.

Advanced Content Creation TOC[edit | edit source]

  1. Content Configuration
  2. 0% developed  as of February 19, 2008Before you start Performance and other issues
  3. 0% developed  as of February 19, 2008When to use lod
  4. 0% developed  as of February 19, 2008Software Used for Content Creation
  5. 0% developed  as of February 19, 2008Content Creators Guide
  6. 0% developed  as of February 19, 2008API and Scripting Guide
  7. 0% developed  as of February 19, 2008Setting Up Software For Content Creation
  8. 0% developed  as of February 19, 2008Sources for textures
  9. 0% developed  as of February 19, 2008Basic Reskinning for beginners
  10. 0% developed  as of February 19, 2008Tutorials for Content Creation
  11. 50% developed  as of February 19, 2008Tutorial for Blender
  12. 50% developed  as of February 19, 2008Tutorial for adding night mode with Blender
  13. 50% developed  as of February 19, 2008Tutorial for Normal mapping (TRS2009)
  14. 50% developed  as of February 19, 2008Tutorial for incorporating normalmaps using Blender (TRS2009)
  15. 0% developed  as of July 27, 2011Creating Normal Maps with Blender
  16. 50% developed  as of February 19, 2008Transparent Windows using Blender
  17. 50% developed  as of February 19, 2008Polished metal using Blender
  18. 0% developed  as of February 19, 2008Recommended Tutorials for GMAX
  19. 0% developed  as of February 19, 2008Adding a background image to GMAX
  20. 0% developed  as of February 19, 2008Tutorial for Modifying the reskin mesh in GMAX
  21. 0% developed  as of February 19, 2008Tutorial for Creating a Three Plank Wagon From the Reskin Mesh in GMAX
  22. 0% developed  as of February 19, 2008Tutorial for Reskinnng a Locomotive using Paint.Net
  23. 0% developed  as of February 19, 2008AM&C/config.txt files
  24. 0% developed  as of February 19, 2008Overview of Attachment Points
  25. 0% developed  as of February 19, 2008Adding a Second Mesh
  26. 0% developed  as of February 19, 2008Shape File Viewers
  27. 0% developed  as of February 19, 2008Using Content Creator Plus (CCP)
  28. 0% developed  as of February 19, 2008Uploading Assets
  29. 0% developed  as of February 19, 2008Importing Across Platforms
  30. 0% developed  as of February 19, 2008Creating Coaches
  31. 0% developed  as of February 19, 2008Hints and Tips for 3D Modelling Software
  32. 0% developed  as of February 19, 2008Useful bogeys
  33. 0% developed  as of February 19, 2008ACS Coupling information


See also[edit | edit source]

 

Notes and Footnotes[edit | edit source]

 

Notes[edit | edit source]

 

Footnotes[edit | edit source]