MapleStory/Magician Guide Alternate

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Ice/Lightning Wizard Guide[edit | edit source]

Introduction[edit | edit source]

This guide is written exclusively for Magicians becoming Ice/Lit Wizard. Ice/Lit is versatile and can take on all sorts of monsters efficiently, which is the main advantage it has over other magical skills. Thunderbolt allows crowd control, while Cold Beam manages stronger monsters effectively and safely.

This guide is for allowing time and cost effective leveling of a Magician. What follows will be all tested and proven to be from a level 8 Magician to a Level 70 Ice/Lit Wizard. Thus, there will only be a single Skill Path and few training spots mention in this humble guide; all other lesser alternatives are ruled out.

At Lvl.30, my Magician has a base LUK of 30, with rest into INT.

At Lvl.50, base LUK increased to 50, rest into INT.

This actually sees me through all the way to Lvl.70 and I had past the 3rd Job Quest with below equipments.

My equipment, all around average stats, at Lvl.70 are White Guiltian, Black Amoria Robe, Black Amoria Robe Skirt, Dark Noel, Black Magicshoes, White Napoleon's, Sapphire Earrings +5 (+5 INT), Arc Staff +7 (MAtk 67). As of then, I had saved 100+ million meso in my bank.

Magician (Lvl 8-30)[edit | edit source]

  • Put 5 points in Improved MP Recovery
  • Max Max MP Increase (10)
  • Put 1 point in Magic Bolt
  • Max Magic Claw (20)
  • Max Improved MP recovery (16)
  • Max Magic Guard (20)

Ice/Lightning Wizard (Lvl 30-70)[edit | edit source]

  • Put 1 point in Teleport
  • Max Cold Beam (30)
  • Put 3 points in MP Eater
  • Max Meditation (20)
  • Max Teleport (20)
  • Max MP Eater (20)
  • Max Thunderbolt (30)
  • Put 1 point in Magic Armor

Ice/Lightning Wizard (Lvl 70-120)[edit | edit source]

  • Put 5 points in Elemental Amplification
  • Put 11 points in Magic Booster
  • Max Thunder Spear (30)
  • Max Ice Strike (30)
  • Max Magic Booster (20)
  • Max Seal (20)
  • Max Elemental Amplification (30)
  • Max Partial Resistance (20)
  • Put 1 point in Magic Armor (2)

Training Spots[edit | edit source]

LEVEL 1-8 (0.5-2 hrs/lvl; Can be done under 3 hrs with party)
It will be Green Snail and Blue Snail all the way to Lvl 8.

Maple Island

Snail Hunting Ground I-II [Snail, Blue Snail] [1-8]
LEVEL 8-13 (2-5 hrs/lvl; Can be done under 6 hrs with party)
This will be the one of the boring part of becoming a Magician. This may take awhile so patience is greatly required. Due to low weapon damage, Snail, Blue Snail and Shroom are the only monsters to accompany you to Lvl 13.

Victoria Island

The Tree That Grew I [Snail] [8-13]
Henesys Hunting Ground I is excellant if you manage to have a party willing to assist.
LEVEL 13-21 (2-5hrs/lvl)
At Lvl 13 with Magic Bolt (1), Red Snail and Slime can be added into the hunting list. At Lvl 20, with Magic Claw (MAX), one can effectively handle Pig, Ribbon Pig, Orange Mushroom efficiently.

Victoria Island

The Tree That Grew I [Snail, Slime] [13-15]
Henesys Hunting Ground I [Shroom, Blue Snail, Red Snail, Slime] [13-17]
Henesys Hunting Ground I [Red Snail, Orange Mushroom] [17-21]
Kerning City Construction Site [Orange Mushroom] [17-21]
Pig Beach [Pig, Ribbon Pig] [20-23] *Beware of the lone Iron Hog
LEVEL 21-30 (3-6 hrs/lvl)
At Lvl 21, Party Quest is available, and as a Magician, one will be invited readily for the quest. Bubbling, Green Mushroom, Horned Mushroom, Zombie Mushroom are also viable options if one is capable of 1-hit or 2-hits KO. Bubbling drop 'Scroll for Cape INT 100%', Green Mushroom drop 'Pan Lid'.

Victoria Island

Party Quest [21-31] *Kerning City
Subway Line 1 Area 1 [Bubbling] [24-30]
Henesys Hunting Ground I [Green Mushroom] [24-30]
Tree Dungeon, Forest Up North II [Green and Horned Mushroom] [24-31]
Dungeon: Ant Tunnel I [Horned and Zombie Mushroom] [29-33]
LEVEL 31-35 (6-8 hrs/lvl)
Due to insufficent of SP into the new skills, the earlier levels will be focusing on earlier monsters for efficient leveling. Any monsters that gives you the highest EXP with 1-hit KO are recommended. If one's INT and equipment are desirable enough, Wild Boar are an alternative choice to the Mushrooms.

Victoria Island

The Land of Wild Boar II [Wild Boar] [33-38]
LEVEL 35-40 (8-9 hrs/lvl)
At Lvl 35, with Cold Beam (15), one is still too weak to take on Fire Boar for effective training. Thus, it is recommended to return to earlier training grounds for efficient leveling till one is capable of 2-hits KO Fire Boar. Fire Boar drop good amount of meso and 'Kumbi'.

Victoria Island

The Burnt Land II [Fire Boar] [35-45]
LEVEL 40-50 (7-10 hrs/lvl)
At Lvl 40, with Cold Beam (MAX), all should continue to take on Fire Boar till one can efficiently 1-hit KO Jr. Cellion/Jr. Lioner; average damage of 1100 and above. Due to the map layout, it is more efficient to train at Garden of Red, as compare to Garden of Yellow. Jr. Lioner drop 'Ore of Wisdom Crystal' and 'Kumbi'. Jr. Cellion drop 'Ore of Power Crystal'.
This is the 2nd most boring period of Ice/Lit Wizard, so as again, endurance will see one through.

Victoria Island

Dangerous Valley I [Fire Boar, Copper Drake] [40-45]

Ossyria=

Garden of Red [Jr. Cellion] [40-55]
Garden of Yellow [Jr. Lioner] [40-55]
LEVEL 50-70 (9-10+ hrs/lvl)
On average, one will hit Red Drake 100% at Lvl 55. With Meditation (MAX), Red Drake will require an average of 4 hits to fall. At around Lvl 65, Red Drake will always fell at 3 hits. As of now, "Dangerous Valley II" will be the most economical map for training without fear of KS from other class. Red Drake drop 'Steely' and 'Diamond Ore'. Copper Drake drop 'Dark Scorpio' and 'Black Crystal Ore'.

Victoria Island

Dangerous Valley II [Fire Boar, Copper Drake, Red Drake] [53-70]
LEVEL 70-80 (10-20+ hrs/lvl)
One can continue at Dangerous Valley II or choose to travel to El Nath. Coolie Zombies are an excellant choice during this period due to the map layout and the spawn rates. Do take note of the varities of attacks they possess, esp. poison. KS is commonplace at the Coolie Zombie maps among ALL classes.

Ossyria

Forest of Dead Trees I-IV [Coolie Zombie] [70-80]