Blender 3D: Noob to Pro
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- 1 About This Book
- 2 Overview
- 3 You Can Help!
- 4 Table of Contents
About This Book
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application.
This book is intended to be used in conjunction with other on-line resources that complement it:
- other blender-related Wikibooks on topics such as scripting and creating games;
- the Blender Wiki for technical documentation;
- user forums, such as the Blender Artists Forum.
While you can learn simply by reading the book, you'll get more out of the tutorials if you follow along. In order to do this, you'll need access to a computer with Blender installed. You can download Blender from the Blender Foundation's website; more detailed instructions are in the first module.
Version compatibility: Blender is under continual development, and some of the following tutorials were written for older versions and have not (yet) been updated to the current version. In particular, major changes in the user interface and scripting API took place beginning with the 2.5x series. If you find outdated content, feel free to edit as required to bring it up to date.
Version-specific content should be tagged with a note that looks like this:
|Applicable Blender version: 2.75.|
The core of this book is a series of tutorials that increase in complexity, with later tutorials building on the preceding ones. While experienced users can skip ahead, beginners are urged to proceed through the tutorials in sequence.
The tutorials in the core series are grouped into four units:
- Background — a basic orientation regarding:
- computer graphics
- the Blender user interface (UI)
- Basic Modeling and Shading — basic techniques for building and rendering 3D models
- Broadening Horizons
- alternative modeling and rendering techniques
- introductions to lighting, animation, and game creation
- Taking Off
- advanced techniques for modeling, animation and game creation
Each unit is subdivided into sections, which are made up of modules.
Three appendices are also provided:
- Reference Material — including:
- General Advice — tips to help you get the most out of Blender
- Miscellaneous Tutorials — tutorials that aren't part of the core series
Table of Contents
Unit 1: Background
- Section 1A: 3D Concepts
- Section 1B: User Interface (UI)
Unit 2: Basic Modeling and Shading
- Section 2A: Your First Mesh Models
- Section 2B: Smooth Meshes (Simple Person with a Hat)
- Section 2C: Materials and Textures
- Beyond Basics
- Blender Memory Management
- A Common Pitfall in Older Tutorials (Align to View Issue)
- Using Bones
- Mountains out of Molehills
- Modeling a Volcano
- Penguins from Spheres
- Dicing With Depth (Dice Modeling)
- Model a Goblet
- Simple Vehicle
- Modeling a 3D Parachute in Blender
- Model a Low Poly Head
- Building a House
- Pipe joints
- Lighting Suzanne: Introductory one lamp lighting
- Curve and Path Modeling
- Using Reference Photos
- Further Materials and Textures
Unit 3: Broadening Horizons
- Basic Animation
- Blender Game Engine
Unit 4: Taking Off with Advanced Tutorials
- Python Scripting
- Advanced Modeling
- Advanced Rendering
- Advanced Animation
- Guided Tour:
- Armature Object
- Mesh Object
- Timeline Window
- IPO Window
- NLA Window
- Relative Vertex Keys
- Working Example: Bob
- Working example: Piston, Rod and Crank
- Working example: Cutting Through Steel
- Advanced Game Engine
- Frequently Asked Questions
- Tutorial Links List
- Output Formats
- Image Portfolio
- Blender Glossary
- Materials Directory: Every Material Known To Man
- Sources of free 3D models - Sources of free 3D models for additional study
- All Blueprints Links – blueprints from all over the Web
- Materials, Textures, Photos - Sources of free materials, textures and photos
Performance tips (for making Blender run faster):
This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!
- Modeling a Gingerbread Man
- Modeling a simple space-ship
- Create an animated GIF wallpaper (Blender/GIMP)
- Creating Weapons based on 2D Images
- Modeling with Meta Balls
- Match Moving
- Match Moving/Motion Tracking with Icarus and Blender
- Create a Clayman
- Organic Modeling
- Understanding the Fluid Simulator
- Creating a jewel in Blender
- Modeling a picture
- Modeling with the Spin Tool
- Creating Ogg-Theora movies using Blender Should this page be moved here?
- Creating animated GIFs using Blender and Gimp Should this page be moved here?
- 3D Tiling Backgrounds For The Web Should this page be moved here?
- Cool Things That Aren't That Obvious in Blender Should this page be moved here?
- Troubleshooting Common Technical Issues and What to do About Them Should this page be moved here?
- Creating Blender Libraries Should this page be moved here?
- Add some depth with stereo
- Ways to create a "fluffy" effect (materials and lights)
- Human Body
- Rendering Information
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Light Mapping
- Platonic Solids
- Modeling techniques and Workflow (No page)
- Polygonal Modeling
- Box Modeling
- Illustrative example: Model a Chair (Swan Chair)
- Illustrative Example: Modeling a Simple Human Character
- Illustrative Example: Model a Car (Box) (No page)
- Illustrative Example: Model a Dragon (No page)
- Polygon by Polygon modeling
- Blocking with Primitives (No page)
- Box Modeling
- Polygonal Modeling
- Animation Notes and FAQ
- Mist - Make Objects Opaque
||A Wikibookian suggests that Blender 3D: MemoBook be merged into this book or chapter.
Discuss whether or not this merger should happen on the discussion page.