Blender 3D: HotKeys/3D View/UV Face Select Mode
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[edit] UV Face Select Mode HotKeys
A
AKEY - Toggles between selecting all or selecting none.
SHIFT+AKEY - brings up the toolbox.
CTRL+AKEY - prompts to "Apply Changes." Size and rotation changes to the model object become permanent.
B
BKEY - Activates box-select tool.
C
CKEY - Centers the 3D View where the 3D cursor currently is.
D
DKEY - Brings up a Draw Type menu.
E
F
G
GKEY - "Grabs" the current selection and allows you to move it around with the mouse. Use LMB, ENTER, or SPACE to drop it in place. Use RMB or ESC to cancel the move.
GKEY XKEY - Grabs the selection and locks it's Z and Y position. In this mode it will only move along the global X axis.
GKEY XKEY XKEY - Grabs the selection and locks it's Z and Y position on the local axis. In this mode the selection will only move along the local X axis.
GKEY YKEY - Grabs the selection and locks it's Z and X position. In this mode it will only move along the global Y axis.
GKEY YKEY YKEY - Grabs the selection and locks it's Z and X position on the local axis. In this mode the selection will only move along the local Y axis.
GKEY ZKEY - Grabs the selection and locks it's X and Y position. In this mode it will only move along the global Z axis.
GKEY ZKEY ZKEY - Grabs the selection and locks it's X and Y position on the local axis. In this mode the selection will only move along the local Z axis.
H
I
IKEY - inserts a "key". Keys are used for animation.
J
K
L
M
MKEY - move selection to a different layer.
N
NKEY - brings up a Transform Properties mini window.
O
P
PKEY - starts the game engine.
Q
QKEY - prompts if you would like to quit the Blender.
R
S
SKEY - begins scaling (resizing) of the selection. Move the mouse to scale larger or smaller. Press LMB, ENTER, or SPACE to confirm the scaling. Press RMB or ESC to cancel the scaling.
T
TKEY - brings up a Texture Space menu. Allows translation and scaling the Texture.
U
V
W
X
XKEY - delete the selection.
Y
Z
ZKEY - Toggles between drawing the scene in wireframe and solid mode.
TAB
TAB - toggles in and out of Edit Mode of the selected, active object.

