Blender 3D: HotKeys/3D View/Object Mode

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by Key: . , A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Relevant to Blender 2.37a

[edit] Object Mode HotKeys

The Period Key

  • .KEY (on the number pad) - centers the view around the current selection or active object.
  • .KEY (on the alphanumeric pad) - changes the pivot point to the 3D cursor. The pivot point is the point where all things meet when scaled to 0, and the point of 0 translation during a rotation transformation. See the menu on the 3D view header, located immediately to the right of the Viewport Shading menu.

The Comma Key

  • ,KEY - changes the pivot point to the bounding box center.

A

  • AKEY - Toggles between selecting all or selecting none.
  • ALT+AKEY - changes the current Blender window to Animation Playback mode. The cursor changes to a counter.
  • ALT+SHIFT+AKEY - the current window, plus all 3DWindows go into Animation Playback mode.
  • SHIFT+AKEY - brings up the toolbox.
  • CTRL+AKEY - prompts to "Apply Changes." Size and rotation changes to the model object become permanent.
  • CTRL+SHIFT+AKEY - prompts to convert dupliverted objects to real objects.

B

  • BKEY - Activates box-select tool.

C

  • CKEY - Centers the 3D View where the 3D cursor currently is.
  • ALT+CKEY - brings up the convert menu.

D

  • DKEY - Brings up a Draw Type menu.

E

  • ALT+EKEY - Start/stop EditMode. Alternative hotkey: TAB.

F

  • FKEY - In the 3D View, switches to UV Face Select Mode if selected object is a mesh. Pressing FKEY again will bring you back to Object Mode.
  • CTRL+FKEY - Sort Faces. The faces of the active Mesh Object are sorted, based on the current view in the 3DWindow. The leftmost face first, the rightmost last. The sequence of faces is important for the Build Effect (AnimButtons).

G

  • GKEY - "Grabs" the current selection and allows you to move it around with the mouse. Use LMB, ENTER, or SPACE to drop it in place. Use RMB or ESC to cancel the move.
  • GKEY XKEY - Grabs the selection and locks its Z and Y position. In this mode it will only move along the global X axis.
  • GKEY XKEY XKEY - Grabs the selection and locks its Z and Y position on the local axis. In this mode the selection will only move along the local X axis.
  • GKEY YKEY - Grabs the selection and locks its Z and X position. In this mode it will only move along the global Y axis.
  • GKEY YKEY YKEY - Grabs the selection and locks its Z and X position on the local axis. In this mode the selection will only move along the local Y axis.
  • GKEY ZKEY - Grabs the selection and locks its X and Y position. In this mode it will only move along the global Z axis.
  • GKEY ZKEY ZKEY - Grabs the selection and locks its X and Y position on the local axis. In this mode the selection will only move along the local Z axis.

H I

  • IKEY - inserts a "key". Keys are used for animation.

J K L M

  • MKEY - move selection to a different layer.

N

  • NKEY - brings up a Transform Properties mini window.

O P

  • PKEY - starts the game engine.

Q

  • QKEY - prompts if you would like to quit the Blender.

R

  • RKEY - allows rotation of the selection. Move the mouse after pressing RKEY to rotate it. Press LMB, SPACE, or ENTER to confirm the rotation. Press ESC or RMB to cancel the rotation.

S

  • SKEY - begins scaling (resizing) of the selection. Move the mouse to scale larger or smaller. Press LMB, ENTER, or SPACE to confirm the scaling. Press RMB or ESC to cancel the scaling.

T

  • TKEY - brings up a Texture Space menu. Allows translation and scaling the Texture.

U

  • UKEY - brings up Make Single User menu.
  • ALT+UKEY - opens undo history menu.

V

  • VKEY - enters Vertex Paint Mode. Pressing VKEY again will switch back to Object Mode.

W

  • WKEY - Brings up Boolean menu. Choose Intersect, Union or Difference.

X

  • XKEY - delete the selection.

Y Z

  • ZKEY - Toggles between drawing the scene in wireframe and solid mode.
  • CTRL+ZKEY - UNDO Note: If Blender claims there are no more steps to undo, hit tab to switch to object mode and try again.

TAB

  • TAB - toggles in and out of Edit Mode of the selected, active object.

F1-F11 F12

  • F12 - begins a single frame render based on the Scene settings in the Buttons Window.