Blender 3D: HotKeys/3D View/Edit Mode

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by Key: . , A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Relevant to Blender 2.37a

[edit] Edit Mode HotKeys

The Period Key

  • .KEY (on the number pad) - centers the view around the current selection or active object.
  • .KEY (on the alphanumeric pad) - changes the pivot point to the 3D cursor. The pivot point is the point where all things meet when scaled to 0, and the point of 0 translation during a rotation transformation. See the menu on the 3D view header, located immediately to the right of the Viewport Shading menu.

The Comma Key

  • ,KEY - changes the pivot point to the bounding box center.

A

  • AKEY - Toggles between selecting all or selecting none.
  • ALT+AKEY - changes the current Blender window to Animation Playback mode. The cursor changes to a counter.
  • ALT+SHIFT+AKEY - the current window, plus all 3DWindows go into Animation Playback mode.
  • SHIFT+AKEY - brings up the toolbox.

B

  • BKEY - Activates box-select tool.
  • BKEY+BKEY - Circle Select. If you press BKEY a second time after starting Border Select, Circle Select is invoked. Use NUM+ or NUM- or MW to adjust the circle size. Leave Circle Select with RMB or ESC.
  • ALT+BKEY - Select portion of viewing area to only be visible.

C

  • CKEY - Centers the 3D View where the 3D cursor currently is.

D

  • DKEY - Brings up a Draw Type menu.
  • SHIFT-DKEY - Duplicates an object

E

  • EKEY - Extrude selection

F

  • FKEY - creates segment/edge/face. If two vertices are selected, create an edge connecting the two vertices. If three or four vertices are selected, or two edges are selected, create a face connecting the vertices or edges. If two co-planar faces are selected, join the faces to create an FGon, or dismantle a previously created FGon.
  • ALT+FKEY - Beauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.
  • CTRL+FKEY - Flip faces, selected triangular faces are paired and common edge of each pair swapped.
  • SHIFT+FKEY - Fill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.

G

  • GKEY - "Grabs" the current selection and allows you to move it around with the mouse. Use LMB, ENTER, or SPACE to drop it in place. Use RMB or ESC to cancel the move.
  • GKEY XKEY - Grabs the selection and locks its Z and Y position. In this mode it will only move along the global X axis.
  • GKEY XKEY XKEY - Grabs the selection and locks its Z and Y position on the local axis. In this mode the selection will only move along the local X axis.
  • GKEY YKEY - Grabs the selection and locks its Z and X position. In this mode it will only move along the global Y axis.
  • GKEY YKEY YKEY - Grabs the selection and locks its Z and X position on the local axis. In this mode the selection will only move along the local Y axis.
  • GKEY ZKEY - Grabs the selection and locks its X and Y position. In this mode it will only move along the global Z axis.
  • GKEY ZKEY ZKEY - Grabs the selection and locks its X and Y position on the local axis. In this mode the selection will only move along the local Z axis.

H

  • HKEY - Hides the currently selected vertices, edges and faces. They will be hidden only while in Edit Mode.
  • ALT-HKEY - Unhides vertices, edges, and faces that were previously hidden. Vertices, edges, and faces that are unhidden will be added to the current selection.

I

  • IKEY - inserts a "key". Keys are used for animation.

J

  • ALT+JKEY - converts triangular faces to quads.

K

  • SHIFT+KKEY - knife tool.

L

  • LKEY - Select connected vertices under mouse pointer. (by Noob Lucio Renovato)

M

  • MKEY - Brings up Mirror Axis menu.
  • ALT+MKEY - Merge selected points.

N

  • NKEY - brings up a Transform Properties mini window.

O

  • OKEY - toggles proportional edit mode

P

  • Enter the Blender Game Engine

Q

  • QKEY - prompts if you would like to quit the Blender.

R

  • RKEY - allows rotation of the selection. Move the mouse after pressing RKEY to rotate it. Press LMB, SPACE, or ENTER to confirm the rotation. Press ESC or RMB to cancel the rotation.

S

  • SKEY - begins scaling (resizing) of the selection. Move the mouse to scale larger or smaller. Press LMB, ENTER, or SPACE to confirm the scaling. Press RMB or ESC to cancel the scaling.

T

U

  • UKEY - Opens UV Unwrap Menu
  • SHIFT+UKEY - N/A

V

  • VKEY - Rip - for example, select one edge of a cube, and press VKEY to separate and drag it away from the edges it's attached to.

W

  • WKEY - Boolean Tools menu in Object mode. Specials Menu in Edit mode.

X

  • XKEY - delete the selection.

Y

  • CTRL+YKEY - redo previously undone edit

Z

  • ZKEY - Toggles between drawing the scene in wireframe and solid mode.
  • CTRL+ZKEY - undo last edit
  • SHIFT+CTRL+ZKEY - redo previously undone edit

TAB

  • TAB - toggles in and out of Edit Mode of the selected, active object.

F1-F10

  • Nothing Really

F11

  • F11 - Shows/hides the window with the last render.

F12

  • F12 - begins a single frame render based on the Scene settings in the Buttons Window.

LMB

  • LMB - places 3D cursor where you click
  • CTRL+LMB - places a copy of what is selected at the place clicked.
    • if a single vertex is selected or vertexes on a non-enclosed object are selected, a copy will be created and will be joined to any previously selected vertices by an edge, or edges.
    • if an enclosed mesh (a cube, etc.) is selected, an unconnected copy will be created under the cursor.

RMB

  • RMB - selects vertex, edge or face, depending on select mode.