# Solitaire card games/Printable version

Jump to navigation Jump to search

Solitaire card games

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Solitaire_card_games

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

# Introduction

Note:The book is incomplete so please ignore most of what is said in here. This is what I want this book's ultimate goal to be.

If you are reading this, chances are that you have read other books on solitaire or patience games or have played lots of them. So have I, I have read many a book on these delightful pastime games and I have decided to start a Wikibooks project. For this project we have aimed to include as many games as we can. We are aiming towards an easy-to understand format for anyone either familiar or unfamiliar with the topic. We decided to list the alternative names, space required, difficulty, time to complete for each game wherever appropriate, as well as including some interesting facts about each game.

Whilst there are many software packages for playing different solitaire games for computers running operating system such as Windows, Mac OS and Linux and for phones and tablets like iPads and Android devices, as well as free online solitaire games, this book is primarily designed for playing with physical cards. However, we have also decided included a guide about computer implementations.

There may be many variations on a specific game, and feel free to add your own game or variation if you have something to contribute.

Hope you will enjoy this collection and have fun.

Thanks. Champion (discusscontribs) 03:54, 23 November 2015 (UTC)

# Accordion

 Packs: One Alternative names: Idle Year, Tower of Babel, Methuselah Space: Medium Level: Medium Chances of winning: About 1 in 100 [1]

The object of this game is to compress the entire deck into one pile like an accordion. hence its name.
Deal out cards, one by one, in a row, suppose the first five cards you deal are:

Look for any cards of the same suit or rank either one or three to the left of a card. In the above example, you can move the 2♦ onto the 3♦ as they are of the same suit and next to each other. You can then move the 6♦ onto the 6♠ as the latter is 3 spaces to the left of the former and they are of the same rank. Finally, the 2♦ can be placed on the 6♦ as they are of the same suit. Once you have run out of moves, deal more cards, one by one, until the stock is exhausted. The game is won when all cards are compressed into one pile. But since achieving this is next to impossible when cards are dealt one at a time, it is sometimes considered a win when there are five piles or less at the end of the game.

## Variations

The variation described above in which the cards are laid out one by one, while practical, it also allows an element of surprise as the player does not know the next card to be dealt until all possible plays are exhausted.

In another variant, the cards are spread out in one line. While this variant allows for some tactics to be applied, it can prove to be cumbersome when played with a real deck. For this variant, before you start playing, locate 4 cards with the same rank that are close and near the end of the layout. Try to get the 4 cards to the end of the layout. You do not want to cover them with other cards until the end of your game.

## References

1. Moyse, Alphonse (2013). 150 Ways to Play Solitaire - Complete with Layouts for Playing. Read Books Ltd. ISBN 978-1-4474-8085-3.

# Aces Up

Aces Up is also another name for Easthaven, a variant of Klondike.

This game goes by many names including Idiot's Delight, Once in a Lifetime, Ace of the Pile, Rocket to the Top, Firing Squad, Loser Solitaire, Aces High, and Drivel)
We have used the name "Aces Up" here because it appears to be the most common name, as well as because the name usually refers to this particular game

One advantage of this game is its minimal use of space: you can even play it on an area as small as an encyclopedia volume cover.

## Rules

Note: Aces are high.

1. Deal four cards in a row face up.

2. If there are two or more cards of the same suit, discard all but the highest-ranked card of that suit.

3. Repeat step 2 until there are no more pairs of cards with the same suit.

4. Whenever there are any empty spaces, you may choose the top card of another pile to be put into the empty space. After you do this, go to Step 2.

5. When there are no more cards to move or remove, deal out the next four cards from the deck face-up onto each pile.

6. Repeat Step 2, using only the visible, or top, cards on each of the four piles.

7. When the last four cards have been dealt out and any moves made, the game is over. The fewer cards left in the tableau, the better. To win is to have only the four aces left.

## Variations

• A much more challenging variation on Aces Up allows only the aces to be moved onto an empty pile. This makes game play much more restrictive and consequently the game can only be completed roughly once in every 270 games.[1]

## Tournament rules (play-tested)

1. Prizes are determined by the organizer. Some suggestions are a prize for Aces Up, a prize for winning the tournament, a 2nd place prize, etc.

2. Score is determined by how many cards remain after playing a hand of Aces Up. For example, 0 for Aces Up, 1 for 1 remaining card other than the aces, 2 for 2 remaining cards other than the aces, etc.

3. Low score advances to the next round. The number of people advancing is cut off by the tournament director based on the number of entries into the tournament.

4. The normal rules for Aces Up apply for playing a hand.

5. A round consists of playing five hands. The lowest score of the five hands is retained for the score for that round. All five hands do not have to be played out. For example, if someone gets Aces Up on their first hand of the round then the score for the round is zero, the player advances to the next round, and the remaining four hands for that round do not need to be played.

6. No one can advance with a score greater than 5. This number can be adjusted at the tournament director's discretion before the tournament begins.

## Notes

1. An Aces Up variant playing program http://atchoo.org/src/aces_up.tar.gz

# Aces Square

This game does not require a lot of time and effort to set up, and is very quick and to complete, as well as having a good chance of winning. It is similar to Aces Up.

## Rules

• 16 cards are dealt in a 4 by 4 square. The rest remain in the deck.
• Remove and discard two cards in the same column or row that share the same suit.
• And then replace them with two new cards from the deck.
• The goal is to remove all 48 cards, leaving only the four aces.

# Agnes

Agnesis a variant of Klondike. It is similar to the latter except on how the stock is dealt.

## Rules

Dealing the first 28 cards onto the tableau is a lot like in Klondike. Then a card is placed in the first of the four foundations. This card will be the first card of that foundation and all other cards with the same rank should be placed at the other three foundations.

Seven cards are then dealt in a row either above or below the tableau. This will act as the reserve. The cards in the reserve are available for play.

Playing the game is a lot like Klondike except that any gaps are filled in by a card a rank lower than the first card of the foundation. For instance, if the first card of each foundation is a 10, gaps are only filled by 9s. Foundations are built up by suit, while the columns on the tableau are built down in alternating colors, wrapping from Ace to King if necessary. When play is no longer possible on the tableau, any card on the reserve can be used to continue the game. Gaps in the reserve are not filled until a new set is dealt.

If the game cannot continue even from the reserve, a new set of seven cards is dealt from the stock to the reserve. The stock is good for two deals on the reserve with two cards left over. So after the third new deal and no more moves possible, the two left over cards are dealt as if they each have a reserve pile on their own.

The game is won when all cards have made their way to the foundations.

## Variations

There are two versions of the game of Agnes. The one described above is called Agnes Bernauer. In another version called Agnes Sorel , the game is played the same way except the cards in the tableau are built down by color, i.e. Red suits on red, black suits on black. Furthermore, in Agnes Sorel, spaces are not filled. David Parlett gave these two versions their separate names.[1]

# All in a Row

This game is akin to Golf and Tri Peaks. The game's objective is to put the entire deck into the foundation.

The cards are dealt to the tableau in columns of four. The foundation (the "row") can be started from any column, and afterwards it is built with cards incremented or decremented from the previous card by one (where kings and aces wrap).

Only the top cards of each pile in the tableau are available for play.

The game ends if there are no more top cards that can be moved to the Black Hole. The game is won if all of the cards end up in the Black Hole.

# Amazons

This single-deck game requires you to remove some cards from the deck. This game is so named because if the game is won, all queens are shown on full view.

## Play

• Remove all 2, 3, 4, 5, 6, and K's from the deck.
• Deal four cards. They would be the reserve.
• Above it is a space for the foundations.
• Once an ace is available, it is placed on the foundations and each ace should be placed in order on which they become available.
• The first four cards dealt are the bases of the reserve piles, the top card of each being available only to the foundation immediately above it.
• The exception to this rule is a queen can be moved to its foundation from any pile.
• The order of placing is A-7-8-9-10-J-Q.
• When play goes on a standstill, four more cards are then dealt, one on each reserve pile, and stop to see if any of the cards dealt can be placed on the foundations.
• Spaces are not filled until the next deal.
• This process is repeated until the stock runs out.
• When it does, a new stock is formed by placing each pile over its right-hand neighbor, turn them face down and deal; this should be done without reshuffling.
• The process of dealing the cards, building to the foundations, and redealing, is repeated without limits until the game is won or lost.
• The game is won when all cards are built onto the foundations, with the queens at the top.`

# Auld Lang Syne

Perhaps the simplest solitaire game in the world, but also the least likely to win.

## The game

First, the four aces are separated from the rest of the deck and placed on the layout as the foundations. The object of the game is to build each of the foundations from Ace to King regardless of suit.

Four cards are dealt below the aces, each starting a tableau pile. The player then determines whether any of the four cards can be built on the foundations. In this first deal of four (and in succeeding deals), when a card is played and leaves a gap it is not filled until the next deal. Furthermore, there is no building or playing in the tableau.

When the player has built all the cards on the foundation that can be played, or if the cards cannot be played at all, a new set of four cards is dealt, one over each tableau pile. This process is repeated until all cards are dealt. There is no redeal.

The game is won when all cards are built onto the foundations. This is rare; according to Morehead and Mott-Smith's The Complete Book of Solitaire and Patience Games, it can be achieved once in 100 games. This is far too optimistic. The chance of winning is actually about 1 in 3,000, and only if you allow that the player can opt not to move cards to the foundations.

## Variations

• An even harder version of Auld Lang Syne is Tam o'shanter, the only difference is that the aces are not removed in the beginning and are placed in the foundation piles as they appear.
• A slightly easier to win variant is known as Scuffle, in which after all the cards in the stock is exhausted, they are shuffled and redealt, this version allows two redeals. [1]

# Australian Patience

This game is a challenging combination of Klondike and Scorpion.

## Layout

Australian Patience has four Foundations build up in suit from Ace to King.

Here is an example: A♣, 2♣, 3♣, 4♣...

The Tableau is filled with seven piles containing four cards each. These piles build down in suit.

Here is an example: 8, 7, 6, 5...

## Play

Like Yukon, any face-up card can be moved, but all the unrelated cards on top of it will be moved also. Only a King (with or without a pile) can be moved to an empty space. Only one card is turned up at a time from the Deck, and these cards can be played onto the Tableau Piles or the Foundations. Australian Patience only allows one pass through the deck.

# Baker's Dozen

This game is so called because there are 13 columns in the game.

## Rules

1. Deal the cards cards are dealt into columns of four on the tableau, resulting in 13 columns.
2. Any King that is in the top or middle of each column must be placed on the bottom before the game starts. Two Kings that are mixed into one column are placed on the bottom without changing their order
3. The object of the game is to build all the cards onto the four foundations.
1. You must first free up the four aces and if one of them is found, it is placed on the foundation.
2. Building on the foundation is up by suit, each from ace to king.
3. Only the top cards of each column can are available, and cards on the tableau, if they cannot be placed on the foundations yet, can be built down regardless of suit.
4. Furthermore, once all cards are taken out of a column, the column can never be filled.
5. The game is won when all cards end up in the foundations.

## Variations

Here are some variations of Baker's Dozen:

• In Spanish Patience, foundations are built up regardless of suit.
• Castles in Spain is akin to Spanish Patience, but the cards in the tableau are built down by alternate color.
• In Good Measure, two aces are taken out and placed on the foundations while the rest of the deck is shuffled and laid out in columns of five cards, resulting in 10 columns. Like in Baker's Dozen, Kings that are at the top or in the middle of their respective columns are placed at the bottom and the game proceeds in the process stated above.
• Portuguese Solitaire is halfway between Baker's Dozen and Spanish Patience because empty columns can only be filled with Kings.

# Baker's Game

This game is an ancestor of Free Cell and a descendant of Eight Off

## Layout

1. One standard 52-card deck is used.
2. There are four open cells and four open foundations. (Some alternate rules use between one and ten cells.)
3. The entire deck is dealt out left to right into eight cascades, four of which comprise seven cards and four of which comprise six. (Some alternate rules will use between four and ten cascades.)

## Gameplay

1. The top card of each cascade begins a tableau.
2. Tableaux must be built down by the same suit.
3. Foundations are built up by suit.

NOTE:
Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation. Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations. (While computer implementations often show this motion, players using physical decks typically move the tableau at once.)

The game is won after all cards are moved in ascending number by suit to their foundation piles.

# Baroness

This game is also known as Five Piles and Thirteens. The object of the game is to remove pairs of cards that add up to 13

## Rules

1. Five cards are dealt in a row; they will form the bases of the five piles, the top cards of which are available for play.
1. In order to win, one has to remove Kings and pairs of cards that total 13. In this game, spot cards are taken at face value, Jacks value at 11, Queens 12, and Kings 13. So the following combinations of cards are discarded:
• Queen and Ace
• Jack and 2
• 10 and 3
• 9 and 4
• 8 and 5
• 7 and 6
• Kings on their own.
1. When gaps occur, they are filled by the top cards of the other piles; but when there are not enough cards to do this (less than five), cards from the stock are used.
1. When gaps are filled and no kings and/or pairs of cards totalling 13 are present, five new cards are dealt from the stock, one onto each pile. Game play then continues, with the top cards of each pile, as mentioned above, are available. This cycle of discarding and dealing of new cards goes on until the stock has been used up.
1. The game is won when all cards have been discarded.

# Betsy Ross

This game is largely similar to Calculation except that there isn't a tableau, and there is only one waste pile instead of four

## Play

To begin the game, four cards (regardless of suit) are removed from the deck and placed in a row: an ace, a two, a three, and a four. Another four cards are placed in a row below those four cards: a two, a four, a six, and an eight. The table below shows how this is arranged:

A 2 3 4
2 4 6 8

The cards on the second row compose the foundations themselves, while the cards on the row above denote how the cards should be built on the foundations. The foundation placed under the ace starts with the two and it is built in ones. The foundation under the two starts with the four and it is built in twos, and so on. The table below shows how the foundations should be built:

 Signs &Foundations A 2 2 4 3 6 4 8 3 4 5 6 7 8 9 10 J Q K 6 8 10 Q A 3 5 7 9 J K 9 Q 2 5 8 J A 4 7 10 K Q 3 7 J 2 6 10 A 5 9 K

The game is won when every card from the stock is built on the foundations. The game is lost, however, if it ends with cards still on the wastepile that cannot be transferred to the foundations.

# Bisley

## Gameplay

1. The four aces are taken out and laid on the tableau to start the foundations.
2. Four columns of three cards are placed overlapping each other separately under the aces.
3. Nine columns of four cards, also overlapping each other, are dealt to the right of the aces and first four columns.
4. If the player decides to lay out all of the cards, he must make sure that there are four rows of thirteen cards and the first four cards on the first row should be the four aces.

Here is the method of game play:

• Only the bottom cards are available for play. Thus, if the cards are overlapping, it is the exposed card of each column; if the cards are laid out, it is the card at the bottom of each column.
• Only one card can be moved at a time.
• The cards on the tableau can be built either up or down by suit.
• Whenever a column becomes empty, it stays empty for the rest of the game.
• The foundations (the four aces) are built up by suit. However, whenever a King is released and becomes available, it becomes a foundation and is placed above its counterpart ace foundation to be built down, also by suit. The same thing can be done for the three other kings. This rule also gives the player an opportunity to place a card on one of the foundations of the same suit if it can be placed on either of them.

The game is won when all cards end up in the foundations. It actually does not matter where the ace and king foundations of each suit would meet and how many cards the ace and king foundations of each suit will have. At the end of one game for example, the K♠ is the only one on its foundation while the rest of spade cards are built on the A♠; the A♣ remains unbuilt because all club cards are built on the K♣; the A is built up to 4 while the K is built down to 5; and the A is built up to 8 while the K is built down to 9. In fact, the ace and king foundation of a suit can meet anywhere.