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History of video games/Platforms/TurboGrafx-16

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History[edit | edit source]

TurboGrafx-16 logo.

Launch[edit | edit source]

The PC Engine was launched in 1987 in Japan, and saw a North American release as the TurboGrafx-16 in Fall of 1989.[1][2] The TurboGrafx-16 cost $200 at launch in the United States of America.[2]

The console saw two major contemporary variations in the PC Engine SuperGrafx and the TurboDuo. A portable version of this console would later be released as the TurboExpress.

Legacy[edit | edit source]

Global sales of TurboGrafx-16 consoles totaled 10 million.[3] The system was never released in Europe, and sold only 2.5 million consoles in North America.[1][3]

NEC would later attempt to enter the home console market again with the PC-FX.

Technology[edit | edit source]

The PC Engine / TurboGrafix-16 uses an 8-bit Hudson Soft HuC6280A processor clocked at 3.6 Megahertz.[1][2]

The PC Engine has eight kilobytes of RAM.[1][4][2]

Notable games[edit | edit source]

1987[edit | edit source]

1988[edit | edit source]

Gallery[edit | edit source]

Consoles[edit | edit source]

Controllers[edit | edit source]

TurboGrafx CD[edit | edit source]

Accessories[edit | edit source]

Official Internals[edit | edit source]

References[edit | edit source]

  1. a b c d McFerran, Damien (6 May 2012). "The Ultimate Retro Console Collectors' Guide". Eurogamer. Retrieved 7 November 2020.
  2. a b c d Schilling, Melissa A. (2003). "Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY". California Management Review. 45 (3): 9. doi:10.2307/41166174. Retrieved 19 November 2020. {{cite journal}}: More than one of |pages= and |page= specified (help)
  3. a b "The 10 Worst-Selling Consoles of All Time Feature on GamePro.com". web.archive.org. 11 October 2007. Retrieved 17 November 2020.
  4. "PC-Engine (TurboGrafx 16) System-specific information for cc65". cc65.github.io. Retrieved 7 November 2020.