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History of video games/Platforms/PC-FX

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History[edit | edit source]

Development[edit | edit source]

NEC had previously attempted to enter the home console market with the TurboGrafx-16 line of consoles.

Launch[edit | edit source]

The PC-FX was launched on the 23rd of December, 1994.[1][2]

The PC-FX GA expansion card was made to allow the PC-FX games to be played on personal computers running the DOS/V operating system and a free ISA expansion slot.[3][4]

The final game for the PC-FX was released in 1998.[1]

Legacy[edit | edit source]

The PC-FX is primarily remembered as a console that excelled in 2D and FMV performance, in an era dominated by demand for 3D gaming. Compared to other consoles of the era, the Japan focused library of games stands out. While many games for the system have aged poorly, they represent design trends that would shortly thereafter fall out of favor, making them an important window into 1990's game design trends. The system is also remembered for it's highly unusual industrial design.

Technology[edit | edit source]

Compute[edit | edit source]

The PC-FX uses a 32-bit RISC NEC V810 CPU clocked at 21.5 megahertz.[5][6] The PC-FX had a performance of 20 million instructions per second (MIPS).[7]

The PC-FX has 3.25 megabytes (26 megabits) of RAM,[6] split between 2 megabytes of system RAM, and 1.25 megabytes of Video RAM.[4]

Co-Processors[edit | edit source]

The PC-FX had a number of subsystems designed to show video streams and other features without taxing the CPU.[1][4]

The most unusual chip, was the Huc6273 3D Accelerator chip, which was found only on the PC-FX GA and not on the PC-FX.[4] Though underutilized, this chip allowed computers with a PC-FX GA to run some real time 3D software that would not be easily possible on a standard PC-FX console.[4]

Hardware[edit | edit source]

The PC-FX CD-ROM drive is a 2x speed drive.[6] The console could be linked with a PC-9800 computer via a special SCSI adapter to allow it to use the CD-ROM drive of the PC-FX,[2] a useful feature in an time where such drives were quite expensive.

The system contained 32 kilobytes of battery backed RAM for long term save game storage and could also accept a memory card in the form of the 128 kilobyte FX-BMP.[4][2] The PC-FX GA emulated this hardware and stored save game data standard floppy disks, hard disks,[4] or other DOS/V accessible storage instead.

The system is noted for being hard to assemble.[8]

Notable games[edit | edit source]

1994[edit | edit source]

Team Innocent: The Point of No Return[edit | edit source]

Team Innocent was a launch title for the PC-FX that used an animated intro screen and sprites on predrawn backgrounds.[9][10]

1995[edit | edit source]

Kishin Dōji Zenki FX: Vajra Fight[edit | edit source]

A beat em up well know for its artful 2D presentation.[11] The game made good use of environmental storytelling in background details as well.[12] The gameplay is well regarded, but the game is notably short, especially for the era in which it was released.[13]

Read more about Kishin Dōji Zenki FX: Vajra Fight on Wikipedia.

Gallery[edit | edit source]

Console[edit | edit source]

PC-FXGA[edit | edit source]

Controllers & Accessories[edit | edit source]

Internals[edit | edit source]

External Resources[edit | edit source]

References[edit | edit source]

  1. a b c "Feature: What NEC And Hudson Did Next: The Disasterous Story Of The PC-FX". Nintendo Life. 9 May 2015. https://www.nintendolife.com/news/2015/05/feature_what_nec_and_hudson_did_next_the_disasterous_story_of_the_pc-fx. Retrieved 26 October 2020. 
  2. a b c "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 13 February 2021.
  3. "The Strange World of Console-Computer Hybrids" (in en). PCMAG. https://www.pcmag.com/news/the-strange-world-of-console-computer-hybrids. Retrieved 26 October 2020. 
  4. a b c d e f g "What did we do to deserve the PC-FX? (and the PC-FX GA)". nicole.express. Retrieved 13 February 2021.
  5. "PC-FX System Info". www.vgmuseum.com. Retrieved 17 November 2020.
  6. a b c "Introducing: The PC-FX". www.gamezero.com. Retrieved 17 November 2020.
  7. Murnane, Kevin. "From Pong To Playstation: The 40-Year Evolution Of Gaming Processing Power". Forbes. Retrieved 26 October 2020.
  8. "NEC PC-FX - The Successor to the PC-Engine / TurboGrafx - Hardware Overview and History". Retrieved 11 October 2021.
  9. "Team Innocent: The Point Of No Return - Software - Game - Computing History". www.computinghistory.org.uk. Retrieved 17 November 2020.
  10. "Team Innocent: The Point of No Return for PC-FX (1994)". MobyGames. Retrieved 17 November 2020.
  11. "Kishin Douji Zenki FX: Vajra Fight | Retro Gamer". www.retrogamer.net. December 10, 2013. https://www.retrogamer.net/retro_games90/kishin-douji-zenki-fx-vajra-fight/. 
  12. "Zenki FX: Vajra Fight - The Reason to Own a PC-FX - NEC PC-FX Review" (in en). https://www.youtube.com/watch?v=9RIPcfKd_Fo. 
  13. "Kishin Douji Zenki FX: Vajura Fight – Hardcore Gaming 101". http://www.hardcoregaming101.net/kishin-douji-zenki-fx-vajura-fight/.