Game Creation with the Unity Game Engine/Appendix/MathematicsPhysics
Jump to navigation
Jump to search
Mathematics and Physics[edit | edit source]
Many games need some understanding of vectors, matrices and related mathematical concepts. Also, physics plays a key role in quite a number of games. A quick introduction to the ideas involved can be found in the wikibook [1].
- Introduction
- Vectors and Matrices
- Collision Detection
- Ballistics
- Inverse Kinematics
- Character Animation
- Physics Engines
References[edit | edit source]
- ↑ Game Creation with XNA, https://en.wikibooks.org/wiki/Game_Creation_with_XNA
< previous next >