C Programming/Print version
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Why learn C?
[edit | edit source]C is the most commonly used programming language for writing operating systems. The first operating system written in C was Unix. Later operating systems like GNU/Linux were all written in C. Not only is C the language of operating systems, it is the precursor and inspiration for almost all of the most popular high-level languages available today. In fact, Perl, PHP, Python and Ruby are all written in C.
By way of analogy, let's say that you were going to be learning Spanish, Italian, French, or Romanian. Do you think knowing Latin would be helpful? Just as Latin was the basis of all of those languages, knowing C will enable you to understand and appreciate an entire family of programming languages built upon the traditions of C. Knowledge of C enables freedom.
Why C and not assembly?
[edit | edit source]The biggest reason to learn C over assembly is because it's much easier and faster to write code in C than in assembly for a given programming task. With C, you will write far fewer lines of code, complete the job much quicker, and with far less mental effort than if you wrote it in assembly. And with today's modern compilers, an executable file compiled from C source code will typically run faster than one written "by hand" using assembly. Only in rare edge cases, and only if you really know what you are doing, can assembly offer important speed advantages over C code compiled with a decent compiler.
And with C, you do not have to sacrifice a lot of low level control over how your code is executed. A typical C statement translates into just a few assembly instructions. But C also provides you with a large software library to help you execute low-level tasks that you'd rather not be bothered programming.
Another huge advantage of C is portability. Different processors have different instruction sets. Having to rewrite and maintain assembly code for each computer architecture you wish to execute your code on is an onerous task. And so one of the main strengths of C is that it combines universality and portability across various computer architectures while still giving you the same kind of low level hardware control you get with assembly. This means you can write your C source code once and easily compile it into binaries for use on a wide variety of machines.
For example, C programs can be compiled and run on the HP 50g calculator (ARM processor), the TI-89 calculator (68000 processor), Palm OS Cobalt smartphones (ARM processor), the original iMac (PowerPC), the Arduino (Atmel AVR), and the Intel iMac (Intel Core 2 Duo). Each of these devices has its own assembly that is completely incompatible with the assembly of any other. C makes it possible to run your code on these machines with much less effort.
So is it any wonder that C is such a popular language?
Like toppling dominoes, the next generation of programs follows the trend of its ancestors. Operating systems designed in C always have system libraries designed in C. Those system libraries are in turn used to create higher-level libraries (like OpenGL, or GTK), and the designers of those libraries often decide to use the language the system libraries used. Application developers use the higher-level libraries to design word processors, games, media players and the like. Many of them will choose to program in the language that the higher-level library uses. And the pattern continues on and on and on...
That said, learning assembly can be fun and worthwhile because it can give you a deep understanding of how your computer works at very low levels. And learning assembly will definitely help you become a more skilled C programmer. So, by all means, we encourage you learn assembly, but when it comes time to do real work, you'll definitely want to get it done with C.
Why C, and not another language?
[edit | edit source]The primary design of C is to produce portable code while maintaining performance and minimizing footprint (CPU time, memory usage, disk I/O, etc.). This is useful for operating systems, embedded systems or other programs where performance matters a lot (“high-level” interface would affect performance). With C it’s relatively easy to keep a mental picture of what a given line really does, because most of the things are written explicitly in the code. C has a big codebase for low level applications. It is the “native” language of UNIX, which makes it flexible and portable. It is a stable and mature language which is unlikely to disappear for a long time and has been ported to most, if not all, platforms.
One powerful reason is memory allocation. Unlike most programming languages, C allows the programmer to write directly to memory. Key constructs in C such as structs, pointers and arrays are designed to structure and manipulate memory in an efficient, machine-independent fashion. In particular, C gives control over the memory layout of data structures. Moreover dynamic memory allocation is under the control of the programmer (which also means that memory deallocation has to be done by the programmer). Languages like Java and Perl shield the programmer from having to manage most details of memory allocation and pointers (except for memory leaks and some other forms of excess memory usage). This can be useful since dealing with memory allocation when building a high-level program is a highly error-prone process. However, when dealing with low-level code such as the part of the OS that controls a device, C provides a uniform, clean interface. These capabilities just do not exist in most other languages.
While Perl, PHP, Python and Ruby may be powerful and support many features not provided by default in C, they are not normally implemented in their own language. Rather, most such languages initially relied on being written in C (or another high-performance programming language), and would require their implementation be ported to a new platform before they can be used.
As with all programming languages, whether you want to choose C over another high-level language is a matter of opinion and both technical and business requirements could dictate which language is required.
History
[edit | edit source]The field of computing as we know it today started in 1947 with three scientists at Bell Telephone Laboratories—William Shockley, Walter Brattain, and John Bardeen—and their groundbreaking invention: the transistor. In 1956, the first fully transistor-based computer, the TX-0, was completed at MIT. The first integrated circuit was created in 1958 by Jack Kilby at Texas Instruments, but the first high-level programming language existed even before then.
The Fortran project was developed in 1954 by IBM. A shortening of "The IBM Mathematical Formula Translating System", the project had the purpose of creating and fostering development of a procedural, imperative programming language that was especially suited to numeric computation and scientific computing. It was a breakthrough in terms of productivity and programming ease (compared to assembly language) and speed (Fortran programs ran nearly as fast as, and in some cases, just as fast as, programs written in assembly). Furthermore, Fortran was written at a high-enough level (and thus was machine independent enough) to become the first widely adopted programming language. The Algorithmic Language (Algol 58) was derived from Fortran in 1958 and evolved into Algol 60 in 1960. The Combined Programming Language (CPL) was then created out of Algol 60 in 1963. In 1967, it evolved into Basic CPL (BCPL), which was the basis for B, which was created in 1971, and served as the basis of C.
Created by Ken Thompson at Bell Labs, B was a stripped-down version of BCPL that was also a compiled language (see User's Reference to B) used in early internal versions of the UNIX operating system. As Dennis Ritchie noted in his Development of the C Language :
The B compiler on the PDP-7 did not generate machine instructions, but instead 'threaded code', an interpretive scheme in which the compiler's output consists of a sequence of addresses of code fragments that perform the elementary operations. The operations typically — in particular for B — act on a simple stack machine.
Thompson and Ritchie improved B, and called the result NB. Further extensions to NB created its logical successor, C. Most of UNIX was rewritten in NB, and then C, which resulted in a more portable operating system. The portability of UNIX was the main reason for the initial popularity of both UNIX and C. Rather than creating a new operating system for each new machine, system programmers could simply write the few system-dependent parts required for the machine, and then write a C compiler for the new system. Since most of the system utilities were thus written in C, it simply made sense to also write new utilities in C.
The American National Standards Institute began work on standardizing the C language in 1983, and completed the standard in 1989. The standard, ANSI X3.159-1989 "Programming Language C", served as the basis for all implementations of C compilers. The standards were later updated in 1990 and 1999, allowing for features that were either in common use, or were appearing in C++.
What You Need Before You Can Learn
[edit | edit source]Getting Started
[edit | edit source]This book introduces and teaches the basics of the C programming language and touches upon some advanced topics as well. This section outlines the required skills and tools you'll need to get the most out of this book.
Skills and Prior Experience You'll Need
[edit | edit source]This book is for beginning programmers, so don't worry if you have no formal computer training or prior programming experience. It's assumed you know how to turn your computer on, start and stop applications, and perform other basic operations like installing software. It's also assumed you have some experience interacting with your operating system through a terminal window using its command line interface. If you aren't sure what this means, consider seeking out a tutorial for your chosen platform that can get you comfortable with getting around your computer's command line. At a minimum, you should know the basic commands for navigating to different directories and performing simple file management operations. This book will spell out any other commands you'll need to run from the command line to get your C code working on your machine.
Software You'll Need
[edit | edit source]No one ever became a musician just by reading sheet music. Musicians have to constantly play and practice on their instruments to get good. Similarly, the only way to become a programmer is to write and execute lots of code. To do that, you will need two different pieces of software: a compiler and a text editor. Both can be had for no cost.
Compilers
[edit | edit source]A compiler is a sophisticated piece of software for converting the C source code you write with your text editor into the machine code[1] that you can execute on your computer. Below is a list of some popular C compilers. Note that some of the compilers listed below come as part of an integrated development environment (IDE). However, if you are brand new to programming, it's best if you can install and run the compiler from the command line instead of through an IDE. This book uses the GNU C Compiler (GCC) in its examples so we recommend installing this compiler for use with this book. The next section in this chapter will explain how to download and install the GCC software to your machine.
Popular C compilers/IDEs include:
Name | Website | Platform | License | Details |
---|---|---|---|---|
Microsoft Visual Studio Community | Visual Studio | Windows | Proprietary, free of charge | Powerful and student-friendly version of an industry standard compiler. |
Xcode | Xcode | macOS, OSX | Proprietary, free of charge | Available free of charge at Mac App Store. |
Tiny C Compiler (TCC) | tinycc | GNU/Linux, Windows | LGPL | Small, fast and simple compiler. |
Clang | clang | GNU/Linux, Windows, Unix, OS X | University of Illinois/NCSA License | A free, permissively licensed front-end using a LLVM backend. |
GNU C Compiler | gcc | GNU/Linux, MinGW or mingw-w64 (Windows), Unix, OS X. | GPL | The De facto standard. Ships with most Unix-like systems. |
Text Editors and IDEs
[edit | edit source]Aside from a compiler, the only other software requirement is a text editor for writing and saving your C code. Note that a text editor is different from a word processor, a piece of software with many features for creating visually appealing documents. Unlike word processors, text editors are primarily designed to create plain text files. On Windows, the Notepad text editor can be used but it does not offer any advanced capabilities such as syntax highlighting and code completion. There are hundreds of text editors (see List of Text Editors). Among the most popular are Notepad++ for Windows as well as Sublime Text, gedit, Vim and Emacs which are also available on other operating systems (“cross-platform”). These text editors come with syntax highlighting and line numbers, which makes code easier to read at a glance, and to spot syntax errors. Many text editors have features for increasing your coding speed, such as keystroke macros and code snippets, that you can take advantage of as you gain skill as a programmer.
You may also be considering the use of an integrated Development Environment (IDE) to help you write code. An IDE is a suite of integrated tools and features in one convenient package, usually with a graphical user interface. These programs include a text editor and file browser and are also sometimes bundled with an easily accessible compiler. They also typically include a debugger, a tool that will enable you to do such things as step through the program you develop manually one source code line at a time, or alter data as an aid to finding and correcting programming errors.
However, many IDEs do not offer a command line interface to the compiler and/or offer only graphical buttons or a menu for executing programs. So for new programmers, an IDE is not ideal. Instead, a simple text editor will suffice along with the ability to issue simple commands on the command line to help you gain a hands-on familiarity and understanding of core development tools. Of course, an IDE may still be useful to you if you have experience with one. But as a general guideline: Do not use an IDE unless you know what the IDE is doing for you!
Other popular compilers/IDEs include:
Name | Website | Platform | License | Details |
---|---|---|---|---|
Eclipse CDT | Eclipse | Windows, Mac OS X, GNU/Linux | Free/Libre and Open Source | Eclipse IDE for C/C++ development, a popular open source IDE. |
Netbeans | Netbeans | Cross-platform | CDDL and GPL 2.0 | A Good comparable matured IDE to Eclipse. |
GNOME Builder | Builder | GNU/Linux | GPL | A feature-rich but simple IDE for the GNOME desktop environment. |
Anjuta | Anjuta | GNU/Linux | GPL | An extensible GTK+3 IDE for the GNOME desktop environment. |
Geany | geany | Cross-platform | GPL | A lightweight cross-platform GTK+ notepad based on Scintilla, with basic IDE features. |
KDevelop | KDevelop | Cross-platform | GPL | A cross-platform IDE for the KDE project. |
Little C Compiler (LCC) | lcc | Windows | Source available but not open nor libre | Small compiler. |
Pelles C | Pelles C | Windows, Pocket PC | Proprietary, free of charge | A complete C development kit for Windows. |
Dev-C++ | Dev C++ | Windows | GPL | Updated version of the formerly popular Bloodshed Dev-C++. |
CodeLite | CodeLite | Cross-platform | GPL 2 | Free IDE for C/C++ development. |
Code::Blocks | Code::Blocks | Cross-platform | GPL 3.0 | Built to meet users' most demanding needs. Very extensible and fully configurable. |
On GNU/Linux, GCC is almost always included by default.
On Microsoft Windows, Dev-C++ is recommended for beginners because it is easy to use, free, and simple to install. Although the initial developer (Bloodshed) hasn’t updated it since 2005, a new version appeared in 2011, made by an independent programmer, and is being actively developed.[2] An alternate option for those working only in the Windows environment is the proprietary Microsoft Visual Studio Community which is free of charge and has an excellent debugger.
On Mac OS X, the Xcode IDE provides the compilers needed to compile various source files. The newer versions do not include the command line tools. They need to be downloaded via Xcode->Preferences->Downloads.
Footnotes
[edit | edit source]- ↑ Actually, GCC’s (GNU C Compiler) cc (C Compiler) translates the input .c file to the target CPU’s assembly, output is written to an .s file. Then as (assembler) generates a machine code file from the .s file. Pre-processing is done by another sub-program cpp (C PreProcessor), which is not to be confused with c++ (a compiler for another programming language).
- ↑ http://orwelldevcpp.blogspot.com/
Obtaining a Compiler
[edit | edit source]Dev-C++
[edit | edit source]Dev C++ is an Integrated Development Environment (IDE) for the C++ programming language, available from Bloodshed Software. An updated version is available at Orwell Dev-C++.
C++ is a programming language which contains within itself most of the C language, plus extensions. Most C++ compilers will compile C programs, sometimes with a few adjustments (like invoking them with a different name or command line switch). Therefore, you can use Dev C++ for C development.
However, Dev C++ is not the compiler. It is designed to use the MinGW or Cygwin versions of GCC - both of which can be obtained as part of the Dev C++ package, although they are completely different projects.
Dev C++ simply provides an editor, syntax highlighting, some facilities for the visualisation of code (like class and package browsing) and a graphical interface to the chosen compiler. Because Dev C++ analyses the error messages produced by the compiler and attempts to distinguish the line numbers from the errors themselves, the use of other compiler software is discouraged since the format of their error messages is likely to be different.
The latest version of Dev-C++ is a beta for version 5. However, it still has a significant number of bugs. All the features are there, and it is quite usable. It is considered one of the best free software C IDEs available for Windows.
A version of Dev C++ for Linux is in the pipeline. It is not quite usable yet, however. Linux users already have a wealth of IDEs available. (e.g. KDevelop and Anjuta.) Most of the graphical text editors, and other common editors such as emacs and vim, support syntax highlighting.
Windows
[edit | edit source]- Go to https://sourceforge.net/projects/orwelldevcpp/ and pick the download option.
- The setup is pretty straight forward. Make sure the compiler option is ticked.
- You can now use the environment provided by the software to write and run your code.
- OPTIONALLY: "C:\Program Files (x86)\Dev-Cpp\MinGW64\bin" can be added to the global PATH variable of the operating system to compile with GCC from a command prompt.
GCC
[edit | edit source]The GNU Compiler Collection (GCC) is a free/libre set of compilers developed by the Free Software Foundation and can be installed on a wide variety of operating systems. GCC commands are used throughout this book to demonstrate how to compile C code so you are encouraged to take the time to install GCC on your machine.
GNU/Linux
[edit | edit source]On GNU/Linux, Installing the GNU C Compiler can vary in method from distribution to distribution. (Type in gcc -v to see if it is installed already.)
- For Ubuntu, install the GCC compiler (along with other necessary tools) by running
sudo apt install build-essential
in the terminal. - For Debian, install the GCC compiler (as root) by running
apt install gcc
in the terminal. - For Fedora, install the GCC compiler (as root) by running
dnf install gcc
in the terminal. - For RHEL, install the GCC compiler (as root) by running
dnf install gcc
in the terminal. - For Mandrake, install the GCC compiler (as root) by running
urpmi gcc
in the terminal. - For Slackware, the package is available on their website - simply download, and type
installpkg gcc-xxxxx.tgz
in the terminal. - For Gentoo, you should already have GCC installed as it will have been used when you first installed. To update it run (as root)
emerge -uav gcc
in the terminal. - For Arch Linux, install the GCC compiler (as root) by running
pacman -S gcc
in the terminal. - For Void Linux, install the GCC compiler (as root) by running
xbps-install -S gcc
in the terminal. - If you cannot become root, get the GCC tarball from ftp://ftp.gnu.org/ and follow the instructions in it to compile and install in your home directory. Be warned though, you need a C compiler to do that - yes, GCC itself is written in C.
- You can use a commercial C compiler/IDE.
macOS
[edit | edit source]The simplest method for obtaining a compiler is to install Apple's proprietary IDE, Xcode, available for free.
Xcode comes bundled with a GCC-compatible compiler called clang which replaced GCC as Xcode's default C compiler a number of years ago. But because Xcode aliases the gcc
command to the clang compiler, GCC installation isn't necessary to compile the example code in this book.
If you prefer using the GCC compiler, the third-party package manager, Homebrew, provides an easy installation process. You'll first need to install Homebrew, and then issue the brew install
command to install the desired GCC Homebrew formulae. You may want to find a recent tutorial that will step you through this process as other commands may be necessary to get GCC set up flawlessly on your system, especially if you already have Xcode installed.
For hardcore computer enthusiasts, GCC can be compiled directly from the source code. We highly recommend searching out and following an up-to-date tutorial for installing GCC from source files.
BSD Family Systems
[edit | edit source]- For FreeBSD, NetBSD, OpenBSD, DragonFly BSD the port of GNU GCC is available in the base system, or it could be obtained using the ports collection or pkgsrc.
Windows
[edit | edit source]There are three ways to use GCC on Windows: Cygwin, MinGW and Windows Subsystem for Linux (WSL). Applications compiled with Cygwin will not run on any computer without Cygwin, so MinGW is recommended. MinGW is simpler to install, and takes less disk space.
MinGW
[edit | edit source]- Go to http://sourceforge.net/projects/mingw/ download and save this to your hard drive.
- Once the download is finished, open it and follow the instructions. You can also choose to install additional compilers, or the tool Make, but these aren't necessary.
- Now you need to set your PATH. Right-click on "My computer" and click "Properties". Go to the "Advanced" tab and click on "Environment variables". Go to the "System variables" section and scroll down until you see "Path". Click on it, then click "edit". Add "C:\MinGW\bin\" (without the quotes) to the end.
- To test if GCC works, open a command prompt and type "gcc". You should get the message "gcc: fatal error: no input files compilation terminated.". If you get this message, GCC is installed correctly.
Cygwin
[edit | edit source]- Go to http://www.cygwin.com and click on the "Install Cygwin Now" button in the upper right corner of the page.
- Click "run" in the window that pops up, and click "next" several times, accepting all the default settings.
- Choose any of the Download sites ("ftp.easynet.be", etc.) when that window comes up; press "next" and the Cygwin installer should start downloading.
- When the "Select Packages" window appears, scroll down to the heading "Devel" and click on the "+" by it. In the list of packages that now displays, scroll down and find the "gcc-core" package; this is the compiler. Click once on the word "Skip", and it should change to some number like "3.4" etc. (the version number), and an "X" will appear next to "gcc-core" and several other related packages that will now be downloaded.
- Click "next" and the compiler as well as the Cygwin tools should start downloading; this could take a while. While you're waiting for the installation to finish, download any text-editor designed for programming. While Cygwin does include some, you may prefer doing a web search to find other alternatives. While using a stock text editor is possible, it is not ideal.
- Once the Cygwin downloads are finished and you have clicked "next", etc. to finish the installation, double-click the Cygwin icon on your desktop to begin the Cygwin "command prompt". Your home directory will automatically be set up in the Cygwin folder, which now should be at "C:\cygwin" (the Cygwin folder is in some ways like a small unix/linux computer on your Windows machine -- not technically of course, but it may be helpful to think of it that way).
- Type "gcc" at the Cygwin prompt and press "enter"; if "gcc: no input files" or something like it appears you have succeeded and now have the GCC compiler on your computer (and congratulations -- you have also just received your first error message!).
Windows Subsystem for Linux
[edit | edit source]- Go to http://aka.ms/wsldocs and follow the steps to install WSL
- Go to https://aka.ms/vscode and follow the steps to install VSCode
- Follow the guide and choose Get Started with C++ and WSL
- As a result you will need to install possibly Ubuntu and set-up accordingly installing GCC like the Linux guide above.
The current stable (usable) version of GCC is 4.9.1 published on 2014-07-16, which supports several platforms. In fact, GCC is not only a C compiler, but a family of compilers for several languages, such as C++, Ada, Java, and Fortran.
Embedded systems
[edit | edit source]- Most CPUs are microcontrollers in embedded systems, often programmed in C, but most of the compilers mentioned above (except GCC) do not support such CPUs. For specialized compilers that do support embedded systems, see Embedded Systems/C Programming.
Other C compilers
[edit | edit source]We have a long list of C compilers in a much later section of this Wikibook. Which of those compilers would be suitable for beginning C programmers, that we should say a few words about getting started with that particular compiler in this section of this Wikibook?
Beginning C
[edit | edit source]Intro Exercise
[edit | edit source]The "Hello, World!" Program
[edit | edit source]Tradition dictates that we begin with a program that displays a "Hello, World!" greeting to the screen, followed by a new line, and then exits. Below is the C source code that does just that. Type this code into your preferred text editor/IDE and save it to a file named hello.c.
#include <stdio.h> int main(void) { printf("Hello, World!\n"); return 0; }
Source code analysis
[edit | edit source]Although this is a very simple program, a lot of hidden meaning is packed into the many symbols you see in the code. Though your compiler understands it, you can only guess at what the code, sprinkled with some familiar English words, might do. One of your first jobs as a new programmer will be to learn the many "words" and symbols of the C programming language, the language your compiler understands. Once you learn the meaning underlying the code, you will be able to "talk to" the compiler and give it your own orders and build any kind of program you are inventive and resourceful enough to create.
But note that knowing the meanings of arcane symbols is not all there is to programming. You can't master another language by reading a translation dictionary. To become fluent in another language, you have to practice conversing in that language. Learning a programming language is no different. You have to practice "talking" to the compiler with the source code you write. So be sure to type in the code example above and feel free to experiment and alter it with your curiosity as your guide.
OK, so let's dive in and look at the first line in our program:
#include <stdio.h>
Before understanding what this line does, you have to know that your machine already comes pre-installed with some C software code. The code is there to save you from the drudgery of writing code that performs basic, common tasks. This reusable code is referred to as a library. And so our first line in our example program signals to the compiler that we'd like to "check out" some code from the library and make use of it in our program. Here, we are borrowing code that will help us print text to the screen.
The way we tell the C compiler to include library code into our own code is by using what's called a preprocessor directive. One of the very first tasks your compiler will perform is to search through your source code for preprocessor directives which modify your source code in some way. In our case, the #include
preprocessor directive tells the compiler to copy source code from a library and insert it directly into the code where the preprocessor directive is found. Since our directive is at the very top of the file, the library code will be inserted at the top of the source file. (Note that this all happens in the computer's memory, so the original file on your disk never actually gets altered.)
But which library code should the compiler insert? The next bit in the line, the <stdio.h>
, tells the compiler to copy and paste the C code from the stdio.h file into your code. The angle brackets surrounding the file name tell the compiler to look for the file in the standard library as opposed, to say, your own personal library of reusable code. Note that files with the .h extension are called header files. The stdio.h header file contains many functions related to input and output that are defined according to the C standard. Though this header file gives us access to many different functions, the only library function we are interested in from stdio.h is the printf
function.
OK, but what, exactly, is a function? Let's take a look at the next line in our code so we can begin to get an idea:
int main(void)
Here we create a function named main
that is the starting point for all C programs. All C programs require a function called "main" or they will not compile. Our function name is surrounded by two mysterious symbols, int and (void). The "int" bit tells the compiler what kind of value our function will return while the "(void)" bit tells our compiler what kind of values we will "pass" into our function. We'll skip over what exactly this means for now as these values will be covered in more detail later in the book. The most important thing to understand right now is that together, these symbols declare our function to the compiler and tell it that it exists.
So what is a function? In computer science, the term “function” is used a bit more loosely than in mathematics, since functions often express imperative ideas (as in the case of C) - that is, how-to process, instead of declarations. For now, suffice it to say, functions define a set of computer statements that work together to carry out a specific task. In C, the statements associated with a function are placed between a set of curly braces, { }
, which mark the beginning and end of the statements. Together, the curly braces and the statements are called a block. Let's take a look at the first line in our function's block:
printf("Hello World!\n");
This line of code is the heart of our program, the one that outputs our greeting to the user’s console (also known as the terminal in the context of Unix-like operating systems), the text-based interface installed on your computer. This statement is a function call and has two main parts: the name of the library function used to print our greeting, printf, followed by the data that we will pass to the function, seen here between the pair of parentheses. The data we are passing to the function is the string, “Hello World!\n”. The "\n" part at the end of the string is a special kind of character called an escape sequence. The "\n" escape sequence generates the new line at the end of our text. Strings and escape sequences will be covered in more detail later. We terminate the function call statement with a semicolon so the compiler knows that it should begin looking for a new statement which it finds on the next line:
return 0;
Here, we say that our main
function returns an integer value using the return
keyword. The integer value we are returning is "0". But what does this mean, exactly? In the specific context of the main
function, the value we return is called the exit status, which we report back to the operating system to indicate whether our code ran without error. As our programs grow in complexity, we can use other integers as codes to indicate various types of errors. This style of providing exit status is a long standing convention[1]. We will go into much more detail on return values of functions later in the book.
So that's a lot to take in, even for such a short program. Don't worry if you don't understand all of it and don't worry about memorizing it. You do not learn programming by memorizing, you learn by repetition and by doing. Memorizing all the notes to Beethoven's 5th symphony does not make you a concert pianist, you must get on the keyboard and practice and play!
Next we will show you how to take the source code you typed in and turn it into an executable file with your compiler.
Compiling
[edit | edit source]Compiling is the process we used to describe translating the orders you gave to the compiler in your source code into the machine language that can be run by your operating system and microprocessor. In this way, your C compiler is a middle-man. You talk to the compiler in a language it understands, C source code, and the compiler translates the source into machine code to save you a lot of painstaking, tedious work writing assembly code.
If the compiler finds your source code confusing, it will throw an error along with a message to help you fix up your source code and clear up any confusion. You will then need to try to recompile the code and repeat the process until it compiles without error. Note that code that compiles without error doesn't mean it's free of bugs. It just means the compiler understands the instructions provided by your source code.
Unix-like
[edit | edit source]If you are using a Unix(-like) system, such as GNU/Linux, Mac OS X, or Solaris, it will probably have GCC installed, otherwise on Linux you can install it using the package manager of your distribution. Open the virtual console or a terminal emulator and enter the following (be certain your current working directory is the one containing your source code):
gcc hello.c
By default gcc will generate our executable binary with the name a.out. To run your new generated program type:
./a.out
You should see Hello, World!
printed after the last prompt.
To see the exit status of the last program you ran, type on your shell command:
echo $?
This shows the value the main
function has returned, which is 0 in the above example.
There are a lot of options you can use with the gcc compiler. For example, if you want the output to have a name other than a.out, you can use the -o option. The following shows a few examples:
-o
- indicates that the next parameter is the name of the resulting program (or library). If this option is not specified, the compiled program will, for historic reasons, end up in a file called "a.out" or "a.exe" (for cygwin users).
-Wall
- indicates that gcc should warn about many types of suspicious code that are likely to be incorrect.
You can use these options to create a program called "helloworld" instead of "a.out" by typing:
gcc -o helloworld hello.c -Wall
Now you can run it by typing:
./helloworld
All the options are well documented in the manual[2] for GCC.
On IDEs
[edit | edit source]If you are using an IDE you may have to select console project, and to compile you just select build from the menu or the toolbar. The executable will appear inside the project folder, but you should have a menu button so you can just run the executable from the IDE. The process is roughly the same on all IDEs.
References
[edit | edit source]Preliminaries
[edit | edit source]Before learning C syntax and programming constructs, it is important to learn the meaning of a few key terms that are central in understanding C.
Block Structure, Statements, Whitespace, and Scope
[edit | edit source]Next we'll discuss the basic structure of a C program. If you're familiar with PASCAL, you may have heard it referred to as a block-structured language. C does not have complete block structure (and you'll find out why when you go over functions in detail) but it is still very important to understand what blocks are and how to use them.
So what is in a block? Generally, a block consists of executable statements.
But before we delve into blocks, let's examine statements. One way to describe statements is they are the text (and surrounding whitespace) the compiler will attempt to turn into executable instructions. A simpler definition is statements are bits of code that do things. For example:
int i = 6;
This declares an integer variable, which can be accessed with the identifier 'i', and initializes it to the value 6. The various data types are introduced in the chapter Variables.
You might have noticed the semicolon at the end of the statement. Statements in C always end with a semicolon (;). Leaving off the semicolon is a common mistake many people make, beginners and experts alike! So until it becomes second nature, be sure to double check your statements!
Since C is a "free-format" language, several statements can share a single line in the source file, like this:
/* this declares the variables 'i', 'test', 'foo', and 'bar'
note that ONLY the variable named 'bar' is initialized to six! */
int i, test, foo, bar = 6;
There are several kinds of statements. You've already seen some of them, such as the assignment (i = 6;
). A substantial portion of this book deals with statement construction.
Back to our discussion of blocks. In C, blocks begin with an opening brace "{" and end with a closing brace "}". Blocks can contain other blocks which can contain their own blocks, and so on.
Let's look at a block example.
int main(void)
{
/* this is a 'block' */
int i = 5;
{
/* this is also a 'block', nested inside the outer block */
int j = 6;
}
return 0;
}
You can use blocks with the preceding statements, such as the main function declaration (and other statements we've not yet covered), but you can also use blocks by themselves.
Whitespace refers to the tab, space and newline characters that separate the text characters that make up the source code.
Like many things in life, it's hard to appreciate whitespace until it's gone. To a C compiler, the source code
printf("Hello world"); return 0;
is the same as
printf("Hello world");
return 0;
which is also the same as
printf (
"Hello world") ;
return 0;
The compiler simply ignores most whitespace (except, for example, when it separates return
from 0
). However, it is common practice to use spaces (or tabs) to organize source code for human readability.
Most of the time we do not want other functions or other programmer's routines accessing data we are currently manipulating, which is why it is important to understand the concept of scope.
Scope describes the level at which a piece of data or a function is visible. There are two types of scope in C, local and global. When we speak of global scope, we're referring to something that can be seen or manipulated from anywhere in the program. Local scope applies to a program element that can be seen or manipulated only within the block in which it was declared.
Let's look at some examples to get a better idea of scope.
int i = 5; /* this is a 'global' variable, it can be accessed from anywhere in the program */
/* this is a function, all variables inside of it
are "local" to the function. */
int main(void)
{
int i = 6; /* "local" 'i' is set to 6 */
printf("%d\n", i); /* prints a '6' to the screen, instead of the global variable of 'i', which is 5 */
return 0;
}
That shows an example of local and global. But what about different scopes inside of functions?
(you'll learn more about functions later, for now, just focus on the "main" part.)
/* the main function */
int main(void)
{
/* this is the beginning of a 'block', you read about those above */
int i = 6; /* this is the first variable of this 'block', 'i' */
{
/* this is a new 'block', and because it's a different block, it has its own scope */
/* this is also a variable called 'i', but in a different 'block',
because it's in a different 'block' than the first variable named 'i', it doesn't affect the first one! */
int i = 5;
printf("%d\n", i); /* prints a '5' onto the screen */
}
/* now we're back into the first block */
printf("%d\n", i); /* prints a '6' onto the screen */
return 0;
}
Basics of Using Functions
[edit | edit source]Functions are a big part of programming. A function is a special kind of block that performs a well-defined task. If a function is well-designed, it can enable a programmer to perform a task without knowing anything about how the function works. The act of requesting a function to perform its task is called a function call. Many functions require a function call to hand it certain pieces of data needed to perform its task; these are called arguments. Many functions also return a value to the function call when they're finished; this is called a return value (the return value in the above program is 0).
The things you need to know before calling a function are:
- What the function does
- The data type (discussed later) of the arguments and what they mean
- The data type of the return value and what it means
Many functions use the return value for the result of a computation. Some functions use the return value to indicate whether they successfully completed their work. As you have seen in the intro exercise, the main
function uses a return value to provide an exit status to the operating system.
All code other than global data definitions and declarations needs to be a part of a function.
Usually, you're free to call a function whenever you wish to. The only restriction is that every executable program needs to have one, and only one, main function, which is where the program begins executing.
We will discuss functions in more detail in a later chapter, C Programming/Procedures and functions.
The Standard Library
[edit | edit source]In 1983, when C was in the process of becoming standardized, the American National Standards Institute (ANSI) formed a committee to establish a standard specification of C known as "ANSI C". That standard specification created a basic set of functions common to each implementation of C, which is referred to as the Standard Library. The Standard Library provides functions for tasks such as input/output, string manipulation, mathematics, files, and memory allocation. The Standard Library does not provide functions that are dependent on specific hardware or operating systems, like graphics, sound, or networking. In the "Hello, World" program, a Standard Library function is used (printf
) which outputs lines of text to the standard output stream.
Basics of Compilation
[edit | edit source]Having covered the basic concepts of C programming, we can now briefly discuss the process of compilation.
Like any programming language, C by itself is completely incomprehensible to a microprocessor. Its purpose is to provide an intuitive way for humans to provide instructions that can be easily converted into machine code that is comprehensible to a microprocessor. The compiler is what translates our human-readable source code into machine code.
To those new to programming, this seems fairly simple. A naive compiler might read in every source file, translate everything into machine code, and write out an executable. That could work, but has two serious problems. First, for a large project, the computer may not have enough memory to read all of the source code at once. Second, if you make a change to a single source file, you would have to recompile the entire application.
To deal with these problems, compilers break the job into steps. For each source file (each .c
file), the compiler reads the file, reads the files it references via the #include
directive, and translates them to machine code. The result of this is an "object file" (.o
). After all the object files are created, a "linker" program collects all of the object files and writes the actual executable program. That way, if you change one source file, only that file needs to be recompiled, after which, the application will need to be re-linked.
Without going into details, it can be beneficial to have a superficial understanding of the compilation process.
Preprocessor
[edit | edit source]The preprocessor provides the ability for the inclusion of so called header files, macro expansions, conditional compilation and line control. These features can be accessed by inserting the appropriate preprocessor directives into your code. Before compiling the source code, a special program, called the preprocessor, scans the source code for tokens, or special strings, and replaces them with other strings or code according to specific rules. The C preprocessor is not technically part of the C language and is instead a tool offered by your compiler's software.
All preprocessor directives begin with the hash character (#). You can see one preprocessor directive in the Hello world program. Example:
#include <stdio.h>
This directive causes the stdio header to be included into your program. Other directives such as #pragma
control compiler settings and macros. The result of the preprocessing stage is a text string. You can think of the preprocessor as a non-interactive text editor that modifies your code to prepare it for compilation. The language of preprocessor directives is agnostic to the grammar of C, so the C preprocessor can also be used independently to process other kinds of text files.
Syntax Checking
[edit | edit source]This step ensures that the code is valid and will sequence into an executable program. Under most compilers, you may get messages or warnings indicating potential issues with your program (such as a conditional statement always being true or false, etc.)
When an error is detected in the program, the compiler will normally report the file name and line that is preventing compilation.
Object Code
[edit | edit source]The compiler produces a machine code equivalent of the source code that can be linked into the final program. At this point the code itself can't be executed, as it requires linking to do so.
It's important to note after discussing the basics that compilation is a "one way street". That is, compiling a C source file into machine code is easy, but "decompiling" (turning machine code into the C source that creates it) is not. Decompilers for C do exist, but the code they create is hard to understand and only useful for reverse engineering.
Linking
[edit | edit source]Linking combines the separate object files into one complete program by integrating libraries and the code and producing either an executable program or a library. Linking is performed by a linker program, which is often part of a compiler suite.
Common errors during this stage are either missing or duplicate functions.
Automation
[edit | edit source]For large C projects, many programmers choose to automate compilation, both in order to reduce user interaction requirements and to speed up the process by recompiling only modified files.
Most Integrated Development Environments (IDE's) have some kind of project management which makes such automation very easy. However, the project management files are often usable only by users of the same integrated development environment, so anyone desiring to modify the project would need to use the same IDE.
On UNIX-like systems, make and Makefiles are often used to accomplish the same. Make is traditional and flexible and is available as one of the standard developer tools on most Unix and GNU distributions.
Makefiles have been extended by the GNU Autotools, composed of Automake and Autoconf for making software compilable, testable, translatable and configurable on many types of machines. Automake and Autoconf are described in detail in their respective manuals.
The Autotools are often perceived to be complicated and various simpler build systems have been developed. Many components of the GNOME project now use the declarative Meson build system which is less flexible, but instead focuses on providing the features most commonly needed from a build system in a simple way. Other popular build systems for programs written in the C language include CMake and Waf.
Once GCC is installed, it can be called with a list of c source files that have been written but not yet compiled. e.g. if the file main.c includes functions described in myfun.h and implemented in myfun_a.c and myfun_b.c, then it is enough to write
gcc main.c myfun_a.c myfun_b.c
myfun.h is included in main.c, but if it is in a separate header file directory, then that directory can be listed after a "-I " switch.
In larger programs, Makefiles and GNU make program can compile c files into intermediate files ending with suffix .o which can be linked by GCC.
How to compile each object file is usually described in the Makefile with the object file as a label ending with a colon followed by two spaces (tabs often cause problems) followed by a list of other files that are dependencies, e.g. .c files and .o files compiled in another section, and on the next line, the invocation of GCC that is required.
Typing man make
or info make
often gives the information
needed to on how to use make, as well as GCC.
Although GCC has a lot of option switches, one often used is -g to generate debugging information for gdb to allow gdb to show source code during a step-through of the machine code program. gdb has an 'h' command that shows what it can do, and is usually started with 'gdb a.out' if a.out is the anonymous executable machine code file that was compiled by GCC.
Programming Structure and Style
[edit | edit source]C Structure and Style
[edit | edit source]This is a basic introduction to good coding style in the C Programming Language. It is designed to provide information on how to effectively use indentation, comments, and other elements that will make your C code more readable. It is not a tutorial on actual C programming.
As a beginning programmer, the point of creating structure in the program code might not be clear, as the compiler doesn't care about the difference. However, as programs become complex, chances are that writing the program has become a joint effort. (Or others might want to see how it was accomplished. Or you may have to read it again years later.) Well-written code also helps you get an overview of what the code does.
In the following sections, we will attempt to explain good programming practices that will in turn make your programs clearer.
Introduction
[edit | edit source]In C, programs are composed of statements. Statements are terminated with a semi-colon, and are collected in sections known as functions. By convention, a statement should be kept on its own line, as shown in the example below:
#include <stdio.h>
int main(void) {
printf("Hello, World!\n");
return 0;
}
The following block of code is essentially the same. While it contains exactly the same code, and will compile and execute with the same result, the removal of spacing causes an essential difference: it's harder to read.
#include <stdio.h>
int main(void) {printf("Hello, World!\n");return 0;}
The simple use of indents and line breaks can greatly improve code readability without impacting code performance. Readable code makes it much easier to see where functions and procedures end and which lines are part of which loops and procedures.
This lesson is going to focus on improving the coding style of an example piece of code which applies a formula and prints the result. Later, you'll see how to write code for such tasks in more detail. For now, focus on how the code looks, not what it does.
Line Breaks and Indentation
[edit | edit source]The addition of white space inside your code is arguably the most important part of good code structure. Effective use of white space can create a visual scale of how your code flows, which can be very important when returning to your code when you want to maintain it.
Line Breaks
[edit | edit source]Note the use of line numbers. They are not part of the actual code. They are only for reference. |
With minimal line breaks, code is barely human-readable, and may be hard to debug or understand:
#include <stdio.h>
int main(void) { int revenue = 80; int cost = 50; int roi; roi = (100 * (revenue - cost)) / cost; if (roi >= 0) { printf ("%d\n", roi); } return 0; }
Rather than putting everything on one line, it is much more readable to break up long lines so that each statement and declaration goes on its own line. After inserting line breaks, the code will look like this:
#include <stdio.h>
int main(void) {
int revenue = 80;
int cost = 50;
int roi;
roi = (100 * (revenue - cost)) / cost;
if (roi >= 0) {
printf ("%d\n", roi);
}
return 0;
}
Blank Lines
[edit | edit source]Blank lines should be used to offset the main components of your code. Always use them:
- After preprocessor directives.
- After new variables are declared.
- Use your own judgment for finding other places where components should be separated.
Based on these two rules, there should now be at least two line breaks added:
- After line 1, because line 1 has a preprocessor directive.
- After line 5, because line 5 contains a variable declaration.
This will make the code much more readable than it was before:
The following lines of code have line breaks between functions, but without indentation.
#include <stdio.h>
int main(void) {
int revenue = 80;
int cost = 50;
int roi;
roi = (100 * (revenue - cost)) / cost;
if (roi >= 0) {
printf ("%d\n", roi);
}
return 0;
}
But it's still not as readable as it can be.
Indentation
[edit | edit source]Although adding simple line breaks between key blocks of code can make code easier to read, it provides no information about the block structure of the program. Using the tab key can be very helpful. Indentation visually separates paths of execution by moving their starting points to a new column. This simple practice will make it much easier to read and understand code. Indentation follows a fairly simple rule:
- All code inside a new block should be indented by one tab[1] more than the code in the previous path.
Based on the code from the previous section, there are two blocks requiring indentation:
- Lines 4 to 16
- Line 13
#include <stdio.h>
int main(void) {
int revenue = 80;
int cost = 50;
int roi;
roi = (100 * (revenue - cost)) / cost;
if (roi >= 0) {
printf ("%d\n", roi);
}
return 0;
}
It is now fairly obvious as to which parts of the program fit inside which blocks. You can tell which parts of the program the coder has intended to be conditional, and which ones he or she has not. Although it might not be immediately noticeable, once many nested paths get added to the structure of the program, the use of indentation can be very important. Thus, indentation makes the structure of your program clear.
It is claimed that research has shown that an indentation size between 2 to 4 characters is easier to read than 8 character indents[2]. However, an indent of 8 characters may still be in use for some systems[3].
Comments
[edit | edit source]Comments in code can be useful for a variety of purposes. They provide the easiest way to set off specific parts of code (and their purpose); as well as providing a visual "split" between various parts of your code. Having good comments throughout your code will make it much easier to remember what specific parts of your code do.
Comments in modern flavors of C (and many other languages) can come in two forms:
// Single Line Comments (added by C99 standard, famously known as c++ style of comments)
and
/* Multi-Line
Comments
(only form of comments supported by C89 standard)*/
Note that Single line comments are a more recent addition to C, so some compilers may not support them. A recent version of GCC will have no problems supporting them.
This section is going to focus on the various uses of each form of commentary.
Single-line Comments
[edit | edit source]Single-line comments are most useful for simple 'side' notes that explain what certain parts of the code do. The best places to put these comments are next to variable declarations, and next to pieces of code that may need explanation. Comments should make clear the intention and ideas behind the corresponding code. What is immediately obvious from reading the code does not belong in a comment.
Based on our previous program, there are various good places to place comments:
- Line 5 and/or 6, to explain what 'int revenue' and 'int cost' represent,
- Line 8, to explain what the variable 'roi' is going to be used for,
- Line 10, to explain the idea of the calculation,
- Line 12, to explain the purpose of the 'if'.
This will make our program look something like:
#include <stdio.h>
int main(void) {
int revenue = 80; // as of 2016
int cost = 50;
int roi; // return on investment in percent
roi = (100 * (revenue - cost)) / cost; // formula from accounting book
if (roi >= 0) { // we don't care about negative roi
printf ("%d\n", roi);
}
return 0;
}
Multi-line Comments
[edit | edit source]Multi-line comments are most useful for long explanations of code. They can be used as copyright/licensing notices, and they can also be used to explain the purpose of a block of code. This can be useful for two reasons: They make your functions easier to understand, and they make it easier to spot errors in code. If you know what a block is supposed to do, then it is much easier to find the piece of code that is responsible if an error occurs.
As an example, suppose we had a program that was designed to print "Hello, World! " a certain number of lines, a specified number of times. There would be many for loops in this program. For this example, we shall call the number of lines i, and the number of strings per line as j.
A good example of a multi-line comment that describes 'for' loop i's purpose would be:
/* For Loop (int i)
Loops the following procedure i times (for number of lines). Performs 'for' loop j on each loop,
and prints a new line at end of each loop.
*/
This provides a good explanation of what i's purpose is, whilst not going into detail of what j does. By going into detail over what the specific path does (and not ones inside it), it will be easier to troubleshoot the path.
Similarly, you should always include a multi-line comment before each function, to explain the role, preconditions and postconditions of each function. Always leave the technical details to the individual blocks inside your program - this makes it easier to troubleshoot.
A function descriptor should look something like:
/* Function : int hworld (int i,int j)
Input : int i (Number of lines), int j (Number of instances per line)
Output : 0 (on success)
Procedure: Prints "Hello, World!" j times, and a new line to standard output over i lines.
*/
This system allows for an at-a-glance explanation of what the function should do. You can then go into detail over how each aspect of the program is achieved later on in the program.
Finally, if you like to have aesthetically-pleasing source code, the multi-line comment system allows for the easy addition of comment boxes. These make the comments stand out much more than they would otherwise. They look like this:
/***************************************
* This is a multi line comment
* That is nearly surrounded by a
* Cool, starry border!
***************************************/
Applied to our original program, we can now include a much more descriptive and readable source code:
#include <stdio.h>
int main(void) {
/************************************************************************************
* Function: int main(void)
* Input : none
* Output : Returns 0 on success
* Procedure: Prints 2016's return on investment in percent if it is not negative.
************************************************************************************/
int revenue = 80; // as of 2016
int cost = 50;
int roi; // return on investment in percent
roi = (100 * (revenue - cost)) / cost; // formula from accounting book
if (roi >= 0) { // we don't care about negative roi
printf ("%d\n", roi);
}
return 0;
}
This will allow any outside users of the program an easy way to comprehend what the code functions are and how they operate. It also inhibits uncertainty with other like-named functions.
A few programmers add a column of stars on the right side of a block comment:
/***************************************
* This is a multi line comment *
* that is completely surrounded by a *
* cool, starry border! *
***************************************/
But most programmers don't put any stars on the right side of a block comment. They feel that aligning the right side is a waste of time.
Comments written in source files can be used for documenting source code automatically by using popular tools like Doxygen.[4][5]
References
[edit | edit source]- ↑ Several programmers recommend "use spaces for indentation. Do not use tabs in your code. You should set your editor to emit spaces when you hit the tab key." [1] [2] Other programmers disagree. [3] [4] Regardless of whether you prefer spaces or tabs, make sure you keep it consistent within the projects you are working on. Mixing tabs and spaces can cause code to become unreadable.
- ↑ http://www.oualline.com/vim/vim-cook.html#drawing Vim cookbook
- ↑ https://www.kernel.org/doc/html/latest/process/coding-style.html Linux Kernel Coding Style
- ↑ "Coding Conventions for C++ and Java" "all the block comments illustrated in this document have no pretty stars on the right side of the block comment. This deliberate choice was made because aligning those pretty stars is a large waste of time and discourages the maintenance of in-line comments.",
- ↑ c2:BigBlocksOfAsterisks,"Code craft" by Pete Goodliffe page 82,Falvotech "C Programming Style Guide", Fedora Directory Server Coding Style
- Aladdin's C coding guidelines - A more definitive C coding guideline.
- C/C++ Programming Styles GNU Coding styles & Linux Kernel Coding style
Variables
[edit | edit source]Like most programming languages, C uses and processes variables. In C, variables are human-readable names for the computer's memory addresses used by a running program. Variables make it easier to store, read and change the data within the computer's memory by allowing you to associate easy-to-remember labels for the memory addresses that store your program's data. The memory addresses associated with variables aren't determined until after the program is compiled and running on the computer.
At first, it's easiest to imagine variables as placeholders for values, much like in mathematics. You can think of a variable as being equivalent to its assigned value. So, if you have a variable i that is initialized (set equal) to 4, then it follows that i + 1 will equal 5. However, a skilled C programmer is more mindful of the invisible layer of abstraction going on just under the hood: that a variable is a stand-in for the memory address where the data can be found, not the data itself. You will gain more clarity on this point when you learn about pointers.
Since C is a relatively low-level programming language, before a C program can utilize memory to store a variable it must claim the memory needed to store the values for a variable. This is done by declaring variables. Declaring variables is the way in which a C program shows the number of variables it needs, what they are going to be named, and how much memory they will need.
Within the C programming language, when managing and working with variables, it is important to know the type of variables and the size of these types. A type’s size is the amount of computer memory required to store one value of this type. Since C is a fairly low-level programming language, the size of types can be specific to the hardware and compiler used – that is, how the language is made to work on one type of machine can be different from how it is made to work on another.
All variables in C are typed. That is, every variable declared must be assigned as a certain type of variable.
Declaring, Initializing, and Assigning Variables
[edit | edit source]Here is an example of declaring an integer, which we've called some_number. (Note the semicolon at the end of the line; that is how your compiler separates one program statement from another.)
int some_number;
This statement tells the compiler to create a variable called some_number
and associate it with a memory location on the computer. We also tell the compiler the type of data that will be stored at that address, in this case an integer. Note that in C we must specify the type of data that a variable will store. This lets the compiler know how much total memory to set aside for the data (on most modern machines an int
is 4 bytes in length). We'll look at other data types in the next section.
Multiple variables can be declared with one statement, like this:
int anumber, anothernumber, yetanothernumber;
In early versions of C, variables had to be declared at the beginning of a block. In C99 it is allowed to mix declarations and statements arbitrarily – but doing so is not usual, because it is rarely necessary, some compilers still don’t support C99 (portability), and it may, because it is uncommon yet, irritate fellow programmers (maintainability).
After declaring variables, you can assign a value to a variable later on using a statement like this:
some_number = 3;
The assignment of a value to a variable is called initialization. The above statement directs the compiler to insert an integer representation of the number "3" into the memory address associated with some_number
.
We can save a bit of typing by declaring and assigning data to a memory address at the same time:
int some_new_number = 4;
You can also assign variables to the value of other variable, like so:
some_number = some_new_number;
Or assign multiple variables the same value with one statement:
anumber = anothernumber = yetanothernumber = 8;
This is because the assignment x = y returns the value of the assignment, y. For example, some_number = 4 returns 4. That said, x = y = z is really a shorthand for x = (y = z).
Naming Variables
[edit | edit source]Variable names in C are made up of letters (upper and lower case) and digits. The underscore character ("_") is also permitted. Names must not begin with a digit. Unlike some languages (such as Perl and some BASIC dialects), C does not use any special prefix characters on variable names.
Some examples of valid (but not very descriptive) C variable names:
foo
Bar
BAZ
foo_bar
_foo42
_
QuUx
Some examples of invalid C variable names:
2foo (must not begin with a digit)
my foo (spaces not allowed in names)
$foo ($ not allowed -- only letters, and _)
while (language keywords cannot be used as names)
As the last example suggests, certain words are reserved as keywords in the language, and these cannot be used as variable names.
It is not allowed to use the same name for multiple variables in the same scope. When working with other developers, you should therefore take steps to avoid using the same name for global variables or function names. Some large projects adhere to naming guidelines[1] to avoid duplicate names and for consistency.
In addition there are certain sets of names that, while not language keywords, are reserved for one reason or another. For example, a C compiler might use certain names "behind the scenes", and this might cause problems for a program that attempts to use them. Also, some names are reserved for possible future use in the C standard library. The rules for determining exactly what names are reserved (and in what contexts they are reserved) are too complicated to describe here[citation needed], and as a beginner you don't need to worry about them much anyway. For now, just avoid using names that begin with an underscore character.
The naming rules for C variables also apply to naming other language constructs such as function names, struct tags, and macros, all of which will be covered later.
Literals
[edit | edit source]Anytime within a program in which you specify a value explicitly instead of referring to a variable or some other form of data, that value is referred to as a literal. In the initialization example above, 3 is a literal. Literals can either take a form defined by their type (more on that soon), or one can use hexadecimal (hex) notation to directly insert data into a variable regardless of its type.[citation needed] Hex numbers are always preceded with 0x. For now, though, you probably shouldn't be too concerned with hex.
The Four Basic Data Types
[edit | edit source]In Standard C there are four basic data types. They are int
, char
, float
, and double
.
The int
type
[edit | edit source]The int type stores integers in the form of "whole numbers". An integer is typically the size of one machine word, which on most modern home PCs is 32 bits (4 octets). Examples of literals are whole numbers (integers) such as 1, 2, 3, 10, 100... When int is 32 bits (4 octets), it can store any whole number (integer) between -2147483648 and 2147483647. A 32 bit word (number) has the possibility of representing any one number out of 4294967296 possibilities (2 to the power of 32).
If you want to declare a new int variable, use the int keyword. For example:
int numberOfStudents, i, j = 5;
In this declaration we declare 3 variables, numberOfStudents, i and j, j here is assigned the literal 5.
The char
type
[edit | edit source]The char
type is capable of holding any member of the execution character set. It stores the same kind of data as an int
(i.e. integers), but typically has a size of one byte. The size of a byte is specified by the macro CHAR_BIT
which specifies the number of bits in a char (byte). In standard C it never can be less than 8 bits. A variable of type char
is most often used to store character data, hence its name. Most implementations use the ASCII character set as the execution character set, but it's best not to know or care about that unless the actual values are important.
Examples of character literals are 'a', 'b', '1', etc., as well as some special characters such as '\0
' (the null character) and '\n
' (newline, recall "Hello, World"). Note that the char
value must be enclosed within single quotations.
When we initialize a character variable, we can do it two ways. One is preferred, the other way is bad programming practice.
The first way is to write:
char letter1 = 'a';
This is good programming practice in that it allows a person reading your code to understand that letter1 is being initialized with the letter 'a' to start off with.
The second way, which should not be used when you are coding letter characters, is to write:
char letter2 = 97; /* in ASCII, 97 = 'a' */
This is considered by some to be extremely bad practice, if we are using it to store a character, not a small number, in that if someone reads your code, most readers are forced to look up what character corresponds with the number 97 in the encoding scheme. In the end, letter1
and letter2
store both the same thing – the letter 'a', but the first method is clearer, easier to debug, and much more straightforward.
One important thing to mention is that characters for numerals are represented differently from their corresponding number, i.e. '1' is not equal to 1. In short, any single entry that is enclosed within 'single quotes'.
There is one more kind of literal that needs to be explained in connection with chars: the string literal. A string is a series of characters, usually intended to be displayed. They are surrounded by double quotations (" ", not ' '). An example of a string literal is the "Hello, World!\n" in the "Hello, World" example.
The string literal is assigned to a character array, arrays are described later. Example:
const char MY_CONSTANT_PEDANTIC_ITCH[] = "learn the usage context.\n";
printf("Square brackets after a variable name means it is a pointer to a string of memory blocks the size of the type of the array element.\n");
The float
type
[edit | edit source]float
is short for floating point. It stores inexact representations of real numbers, both integer and non-integer values. It can be used with numbers that are much greater than the greatest possible int
. float
literals must be suffixed with F or f. Examples are: 3.1415926f, 4.0f, 6.022e+23f.
It is important to note that floating-point numbers are inexact. Some numbers like 0.1f cannot be represented exactly as float
s but will have a small error. Very large and very small numbers will have less precision and arithmetic operations are sometimes not associative or distributive because of a lack of precision. Nonetheless, floating-point numbers are most commonly used for approximating real numbers and operations on them are efficient on modern microprocessors.[2] Floating-point arithmetic is explained in more detail on Wikipedia.
float
variables can be declared using the float keyword. A float
is only one machine word in size. Therefore, it is used when less precision than a double provides is required.
The double
type
[edit | edit source]The double and float types are very similar. The float type allows you to store single-precision floating point numbers, while the double keyword allows you to store double-precision floating point numbers – real numbers, in other words. Its size is typically two machine words, or 8 bytes on most machines. Examples of double literals are 3.1415926535897932, 4.0, 6.022e+23 (scientific notation). If you use 4 instead of 4.0, the 4 will be interpreted as an int.
The distinction between floats and doubles was made because of the differing sizes of the two types. When C was first used, space was at a minimum and so the judicious use of a float instead of a double saved some memory. Nowadays, with memory more freely available, you rarely need to conserve memory like this – it may be better to use doubles consistently. Indeed, some C implementations use doubles instead of floats when you declare a float variable.
If you want to use a double variable, use the double keyword.
sizeof
[edit | edit source]If you have any doubts as to the amount of memory actually used by any variable (and this goes for types we'll discuss later, also), you can use the sizeof operator to find out for sure. (For completeness, it is important to mention that sizeof is a unary operator, not a function.) Its syntax is:
sizeof object
sizeof(type)
The two expressions above return the size of the object and type specified, in bytes. The return type is size_t (defined in the header <stddef.h>) which is an unsigned value. Here's an example usage:
size_t size;
int i;
size = sizeof(i);
size will be set to 4, assuming CHAR_BIT is defined as 8, and an integer is 32 bits wide. The value of sizeof's result is the number of bytes.
Note that when sizeof is applied to a char, the result is 1; that is:
sizeof(char)
always returns 1.
Data type modifiers
[edit | edit source]One can alter the data storage of any data type by preceding it with certain modifiers.
long and short are modifiers that make it possible for a data type to use either more or less memory. The int keyword need not follow the short and long keywords. This is most commonly the case. A short can be used where the values fall within a lesser range than that of an int, typically -32768 to 32767. A long can be used to contain an extended range of values. It is not guaranteed that a short uses less memory than an int, nor is it guaranteed that a long takes up more memory than an int. It is only guaranteed that sizeof(short) <= sizeof(int) <= sizeof(long). Typically a short is 2 bytes, an int is 4 bytes, and a long either 4 or 8 bytes. Modern C compilers also provide long long which is typically an 8 byte integer.
In all of the types described above, one bit is used to indicate the sign (positive or negative) of a value. If you decide that a variable will never hold a negative value, you may use the unsigned modifier to use that one bit for storing other data, effectively doubling the range of values while mandating that those values be positive. The unsigned specifier also may be used without a trailing int, in which case the size defaults to that of an int. There is also a signed modifier which is the opposite, but it is not necessary, except for certain uses of char, and seldom used since all types (except char) are signed by default.
The long modifier can also be used with double to create a long double type. This floating-point type may (but is not required to) have greater precision than the double type.
To use a modifier, just declare a variable with the data type and relevant modifiers:
unsigned short int usi; /* fully qualified -- unsigned short int */
short si; /* short int */
unsigned long uli; /* unsigned long int */
const qualifier
[edit | edit source]When the const qualifier is used, the declared variable must be initialized at declaration. It is then not allowed to be changed.
While the idea of a variable that never changes may not seem useful, there are good reasons to use const. For one thing, many compilers can perform some small optimizations on data when it knows that data will never change. For example, if you need the value of π in your calculations, you can declare a const variable of pi, so a program or another function written by someone else cannot change the value of pi.
Note that a Standard conforming compiler must issue a warning if an attempt is made to change a const variable - but after doing so the compiler is free to ignore the const qualifier.
Magic numbers
[edit | edit source]When you write C programs, you may be tempted to write code that will depend on certain numbers. For example, you may be writing a program for a grocery store. This complex program has thousands upon thousands of lines of code. The programmer decides to represent the cost of a can of corn, currently 99 cents, as a literal throughout the code. Now, assume the cost of a can of corn changes to 89 cents. The programmer must now go in and manually change each entry of 99 cents to 89. While this is not that big a problem, considering the "global find-replace" function of many text editors, consider another problem: the cost of a can of green beans is also initially 99 cents. To reliably change the price, you have to look at every occurrence of the number 99.
C possesses certain functionality to avoid this. This functionality is approximately equivalent, though one method can be useful in one circumstance, over another.
Using the const keyword
[edit | edit source]The const keyword helps eradicate magic numbers. By declaring a variable const corn at the beginning of a block, a programmer can simply change that const and not have to worry about setting the value elsewhere.
There is also another method for avoiding magic numbers. It is much more flexible than const, and also much more problematic in many ways. It also involves the preprocessor, as opposed to the compiler. Behold...
#define
[edit | edit source]When you write programs, you can create what is known as a macro, so when the computer is reading your code, it will replace all instances of a word with the specified expression.
Here's an example. If you write
#define PRICE_OF_CORN 0.99
when you want to, for example, print the price of corn, you use the word PRICE_OF_CORN
instead of the number 0.99 – the preprocessor will replace all instances of PRICE_OF_CORN
with 0.99, which the compiler will interpret as the literal double
0.99. The preprocessor performs substitution, that is, PRICE_OF_CORN
is replaced by 0.99 so this means there is no need for a semicolon.
It is important to note that #define
has basically the same functionality as the "find-and-replace" function in a lot of text editors/word processors.
For some purposes, #define
can be harmfully used, and it is usually preferable to use const
if #define
is unnecessary. It is possible, for instance, to #define
, say, a macro DOG
as the number 3, but if you try to print the macro, thinking that DOG
represents a string that you can show on the screen, the program will have an error. #define
also has no regard for type. It disregards the structure of your program, replacing the text everywhere (in effect, disregarding scope), which could be advantageous in some circumstances, but can be the source of problematic bugs.
You will see further instances of the #define
directive later in the text. It is good convention to write #define
d words in all capitals, so a programmer will know that this is not a variable that you have declared but a #define
d macro.
It is not necessary to end a preprocessor directive such as #define
with a semicolon; in fact, some compilers may warn you about unnecessary tokens in your code if you do.
Scope
[edit | edit source]In the Basic Concepts section, the concept of scope was introduced. It is important to revisit the distinction between local types and global types, and how to declare variables of each. To declare a local variable, you place the declaration at the beginning (i.e. before any non-declarative statements) of the block to which the variable is deemed to be local. To declare a global variable, declare the variable outside of any block. If a variable is global, it can be read, and written, from anywhere in your program.
Global variables are not considered good programming practice, and should be avoided whenever possible. They inhibit code readability, create naming conflicts, waste memory, and can create difficult-to-trace bugs. Excessive usage of globals is usually a sign of laziness or poor design. However, if there is a situation where local variables may create more obtuse and unreadable code, there's no shame in using globals.
Other Modifiers
[edit | edit source]Included here, for completeness, are more of the modifiers that standard C provides. For the beginning programmer, static and extern may be useful. volatile is more of interest to advanced programmers. register and auto are largely deprecated and are generally not of interest to either beginning or advanced programmers.
static
[edit | edit source]static is sometimes a useful keyword. It is a common misbelief that the only purpose is to make a variable stay in memory.
When you declare a function or global variable as static, you cannot access the function or variable through the extern (see below) keyword from other files in your project. This is called static linkage.
When you declare a local variable as static, it is created just like any other variable. However, when the variable goes out of scope (i.e. the block it was local to is finished) the variable stays in memory, retaining its value. The variable stays in memory until the program ends. While this behaviour resembles that of global variables, static variables still obey scope rules and therefore cannot be accessed outside of their scope. This is called static storage duration.
Variables declared static are initialized to zero (or for pointers, NULL[3][4]) by default. They can be initialized explicitly on declaration to any constant value. The initialization is made just once, at compile time.
You can use static in (at least) two different ways. Consider this code, and imagine it is in a file called jfile.c:
#include <stdio.h>
static int j = 0;
void up(void)
{
/* k is set to 0 when the program starts. The line is then "ignored"
* for the rest of the program (i.e. k is not set to 0 every time up()
* is called)
*/
static int k = 0;
j++;
k++;
printf("up() called. k= %2d, j= %2d\n", k , j);
}
void down(void)
{
static int k = 0;
j--;
k--;
printf("down() called. k= %2d, j= %2d\n", k , j);
}
int main(void)
{
int i;
/* call the up function 3 times, then the down function 2 times */
for (i = 0; i < 3; i++)
up();
for (i = 0; i < 2; i++)
down();
return 0;
}
The j
variable is accessible by both up and down and retains its value. The k
variables also retain their value, but they are two different variables, one in each of their scopes. Static variables are a good way to implement encapsulation, a term from the object-oriented way of thinking that effectively means not allowing changes to be made to a variable except through function calls.
Running the program above will produce the following output:
up() called. k= 1, j= 1
up() called. k= 2, j= 2
up() called. k= 3, j= 3
down() called. k= -1, j= 2
down() called. k= -2, j= 1
Features of static
variables :
1. Keyword used - static 2. Storage - Memory 3. Default value - Zero 4. Scope - Local to the block in which it is declared 5. Lifetime - Value persists between different function calls 6. Keyword optionality - Mandatory to use the keyword
extern
[edit | edit source]extern is used when a file needs to access a variable in another file that it may not have #included directly. Therefore, extern does not allocate memory for the new variable, it just provides the compiler with sufficient information to access a variable declared in another file.
Features of extern
variable :
1. Keyword used - extern 2. Storage - Memory 3. Default value - Zero 4. Scope - Global (all over the program) 5. Lifetime - Value persists till the program's execution comes to an end 6. Keyword optionality - Optional if declared outside all the functions
volatile
[edit | edit source]volatile is a special type of modifier which informs the compiler that the value of the variable may be changed by external entities other than the program itself. This is necessary for certain programs compiled with optimizations – if a variable were not defined volatile then the compiler may assume that certain operations involving the variable are safe to optimize away when in fact they aren't. volatile is particularly relevant when working with embedded systems (where a program may not have complete control of a variable) and multi-threaded applications.
auto
[edit | edit source]auto is a modifier which specifies an "automatic" variable that is automatically created when in scope and destroyed when out of scope. If you think this sounds like pretty much what you've been doing all along when you declare a variable, you're right: all declared items within a block are implicitly "automatic". For this reason, the auto keyword is more like the answer to a trivia question than a useful modifier, and there are lots of very competent programmers that are unaware of its existence.
Features of automatic
variables :
1. Keyword used - auto 2. Storage - Memory 3. Default value - Garbage value (random value) 4. Scope - Local to the block in which it is defined 5. Lifetime - Value persists while the control remains within the block 6. Keyword optionality - Optional
register
[edit | edit source]register is a hint to the compiler to attempt to optimize the storage of the given variable by storing it in a register of the computer's CPU when the program is run. Most optimizing compilers do this anyway, so use of this keyword is often unnecessary. In fact, ANSI C states that a compiler can ignore this keyword if it so desires – and many do. Microsoft Visual C++ is an example of an implementation that completely ignores the register keyword.
Features of register
variables :
1. Keyword used - register 2. Storage - CPU registers (values can be retrieved faster than from memory) 3. Default value - Garbage value 4. Scope - Local to the block in which it is defined 5. Lifetime - Value persists while the control remains within the block 6. Keyword optionality - Mandatory to use the keyword
Concepts
[edit | edit source]In this section
[edit | edit source]References
[edit | edit source]- ↑ Examples of naming guidelines are those of the GNOME Project or the parts of the Python interpreter that are written in C.
- ↑ Representations of real numbers other than floating-point numbers exist but are not fundamental data types in C. Some C compilers support fixed-point arithmetic data types, but these are not part of standard C. Libraries such as the GNU Multiple Precision Arithmetic Library offer more data types for real numbers and very large numbers.
- ↑ [5] - What is NULL and how is it defined?
- ↑ [6] - NULL or 0, which should you use?
Simple Input and Output
[edit | edit source]Machines process things. We feed stuff into a machine and get different stuff out. A saw turns trees into planks. An internal combustion engine turns gasoline into rotational energy. A computer is no different. But instead of physical materials, computers process information for us.
We feed information into the computer, tell the computer what do with it, and then get a result back out. The information we put into a computer is called input and the information we receive from the computer is called output. Input can come from just about anywhere. Keystrokes on a keyboard, data from an internet connection, or sound waves converted to electrical signals are examples of input. Output can also take many forms such as video played on a monitor, a string of text displayed in a terminal, or data we save onto a hard drive. The collection of input and generation of output is known under the general term, input/output, or I/O for short, and is a core function of computers.
Interestingly, the C programming language doesn't have I/O abilities built into it. It does, however, provide us with an external library containing I/O functions which we can compile and link into our programs. We have already used an output library function in the Hello, World! example at the beginning of this text: printf()
. You may recall this function resided in the stdio.h
library file. As that file's name implies, stdio.h
contains standardized I/O functions for adding input and output capability to our programs. This section of the text will explore some of these functions.
Output using printf()
[edit | edit source]Recall from the beginning of this text the demonstration program duplicated below:
#include <stdio.h>
int main(void)
{
printf("Hello, World!");
return 0;
}
If you compile and run this program, you will see the sentence below show up on your screen:
Hello, World! |
This amazing accomplishment was achieved by using the function printf()
. A function is like a "black box" that does something for you without exposing the internals inside. We can write functions ourselves in C, but we will cover that later.
You have seen that to use printf()
one puts text, surrounded by quotes, in between the parentheses. We call the text surrounded by quotes a literal string (or just a string), and we call that string an argument to printf.
As a note of explanation, it is sometimes convenient to include the opening and closing parentheses after a function name to remind us that it is, indeed, a function. However usually when the name of the function we are talking about is understood, it is not necessary.
As you can see in the example above, using printf()
can be as simple as typing in some text, surrounded by double quotes (note that these are double quotes and not two single quotes). So, for example, you can print any string by placing it as an argument to the printf()
function:
printf("This sentence will print out exactly as you see it..."); |
And once it is contained in a proper main()
function, it will show:
This sentence will print out exactly as you see it... |
Printing numbers and escape sequences
[edit | edit source]Placeholder codes
[edit | edit source]The printf()
function is a powerful function, and is probably the most-used function in C programs.
For example, let us look at a problem. Say we want to calculate: 19 + 31. Let's use C to get the answer.
We start writing:
#include <stdio.h> // this is important, since printf
// can't be used without this header
int main(void)
{
printf("19+31 is");
But here we are stuck! printf()
only prints strings! Thankfully, printf has methods for printing numbers. What we do is put a placeholder format code in the string. We write:
printf("19+31 is '''%d'''", 19+31);
The placeholder %d
literally "holds the place" for the actual number that is the result of adding 19 to 31.
These placeholders are called format specifiers. Many other format specifiers work with printf()
. If we have a floating-point number, we can use %f
to print out a floating-point number, decimal point and all. Other format specifiers are:
%d
- int (same as %i)%ld
- long int (same as %li)%f
- float%lf , %g
- double[1]%c
- char%s
- string%x
- hexadecimal
A complete listing of all the format specifiers for printf()
is on Wikipedia.
Tabs and newlines
[edit | edit source]What if, we want to achieve some output that will look like:
1905 312 + -----
printf()
will not put line breaks in at the end of each statement: we must do this ourselves. But how?
What we can do is use the newline escape character. An escape character is a special character that we can write but will do something special onscreen, such as make a beep, write a tab, and so on. To write a newline we write \n
. All escape characters start with a backslash.
So to achieve the output above, we write:
printf(" 1905\n312 +\n-----\n");
or to be a bit clearer, we can break this long printf statement over several lines. So our program will be:
#include <stdio.h>
int main(void)
{
printf(" 1905\n");
printf("312 +\n");
printf("-----\n");
printf("%d", 1905+312);
return 0;
}
There are other escape characters we can use. Another common one is to use \t
to write a tab. You can use \a
to ring the computer's bell, but you should not use this very much in your programs, as excessive use of sound is not very friendly to the user.
Other output methods
[edit | edit source]puts()
[edit | edit source]The puts()
function is a very simple way to send a string to the screen when you have no placeholders or variables to be concerned about. It works very much like the printf()
function we saw in the "Hello, World!" example:
puts("Print this string.");
will print to the screen:
Print this string.
followed by the newline character (as discussed above). (The puts
function appends a newline character to its output.)
Input using scanf()
[edit | edit source]The scanf()
function is the input method equivalent to the printf()
output function - simple yet powerful. In its simplest invocation, the scanf format string holds a single placeholder representing the type of value that will be entered by the user. These placeholders are mostly the same as the printf()
function - %d
for integers, %f
for floats, and %lf
for doubles.
There is, however, one variation to scanf()
as compared to printf()
. The scanf()
function requires the memory address of the variable to which you want to save the input value. While pointers (variables storing memory addresses) can be used here, this is a concept that won't be approached until later in the text. Instead, the simple technique is to use the address-of operator, &. For now it may be best to consider this "magic" before we discuss pointers.
A typical application might be like this:
#include <stdio.h>
int main(void)
{
int a;
printf("Please input an integer value: ");
scanf("%d", &a);
printf("You entered: %d\n", a);
return 0;
}
If you were to describe the effect of the scanf()
function call above, it might read as: "Read in an integer from the user and store it at the address of variable a ".
If you are trying to input a string using scanf, you should not include the & operator. The code below will produce a runtime error and the program will likely crash:
scanf("%s", &a);
The correct usage would be:
scanf("%s", a);
This is because, whenever you use a format specifier for a string (%s
), the variable that you use to store the value will be an array and, the array names (in this case - a) themselves point out to their base address and hence, the address of operator is not required.
Note that using scanf()
to collect keyboard input from the user can make your code vulnerable to Buffer overflow issues and lead to other undesirable behavior if you are not very careful. Consider using fgets()
instead of scanf()
.
Note on inputs: When data is typed at a keyboard, the information does not go straight to the program that is running. It is first stored in what is known as a buffer - a small amount of memory reserved for the input source. Sometimes there will be data left in the buffer when the program wants to read from the input source, and the scanf()
function will read this data instead of waiting for the user to type something. Some may suggest you use the function fflush(stdin)
, which may work as desired on some computers, but isn't considered good practice, as you will see later. Doing this has the downfall that if you take your code to a different computer with a different compiler, your code may not work properly.
References
[edit | edit source]- ↑ Actually
%f
printsdouble
s as well, but the use of%f
for input is different. For more details, see the Wikipedia article on C data types.
Operators and type casting
[edit | edit source]Operators and Assignments
[edit | edit source]C has a wide range of operators that make simple math easy to handle. The list of operators grouped into precedence levels is as follows:
Primary expressions
[edit | edit source]Identifiers are names of things in C, and consist of either a letter or an underscore ( _ ) optionally followed by letters, digits, or underscores. An identifier (or variable name) is a primary expression, provided that it has been declared as designating an object (in which case it is an lvalue [a value that can be used as the left side of an assignment expression]) or a function (in which case it is a function designator).
A constant is a primary expression. Its type depends on its form and value. The types of constants are character constants (e.g. ' '
is a space), integer constants (e.g. 2
), floating-point constants (e.g. 0.5
), and enumerated constants that have been previously defined via enum
.
A string literal is a primary expression. It consists of a string of characters within double quotes ( " ).
A parenthesized expression is a primary expression. It consists of an expression within parentheses ( ( ) ). Its type and value are those of the non-parenthesized expression within the parentheses.
In C11, an expression that starts with _Generic followed by an initial expression, a list of values of the form type: expression where type is either a named type or the keyword default, and constitutes a primary expression. The value is the expression that follows the type of the initial expression or the default if not found.
Postfix operators
[edit | edit source]First, a primary expression is also a postfix expression. The following expressions are also postfix expressions:
A postfix expression followed by a left square bracket ([
), an expression, and a right square bracket (]
) in sequence constitutes an invocation of the array subscript operator. One of the expressions shall have type "pointer to object type" and the other shall have an integer type; the result type is type. Successive array subscript operators designate an element of a multidimensional array.
A postfix expression followed by parentheses or an optional parenthesized argument list indicates an invocation of the function call operator. The value of the function call operator is the return value of the function called with the provided arguments. The parameters to the function are copied on the stack by value (or at least the compiler acts as if that is what happens; if the programmer wanted the parameter to be copied by reference, then it is easier to pass the address of the area to be modified by value, then the called function can access the area through the respective pointer). The trend for compilers is to pass the parameters from right to left onto the stack, but this is not universal.
A postfix expression followed by a dot (.
) followed by an identifier selects a member from a structure or union; a postfix expression followed by an arrow (->
) followed by an identifier selects a member from a structure or union who is pointed to by the pointer on the left-hand side of the expression.
A postfix expression followed by the increment or decrement operators (++
or --
respectively) indicates that the variable is to be incremented or decremented as a side effect. The value of the expression is the value of the postfix expression before the increment or decrement. These operators only work on integers and pointers.
Unary expressions
[edit | edit source]First, a postfix expression is a unary expression. The following expressions are all unary expressions:
The increment or decrement operators followed by a unary expression is a unary expression. The value of the expression is the value of the unary expression after the increment or decrement. These operators only work on integers and pointers.
The following operators followed by a cast expression are unary expressions:
Operator Meaning ======== ======= & Address-of; value is the location of the operand * Contents-of; value is what is stored at the location - Negation + Value-of operator ! Logical negation ( (!E) is equivalent to (0==E) ) ~ Bit-wise complement
The keyword sizeof
followed by a unary expression is a unary expression. The value is the size of the type of the expression in bytes. The expression is not evaluated.
The keyword sizeof
followed by a parenthesized type name is a unary expression. The value is the size of the type in bytes.
Cast operators
[edit | edit source]A unary expression is also a cast expression.
A parenthesized type name followed by any expression, including literals, is a cast expression. The parenthesized type name has the effect of forcing the cast expression into the type specified by the type name in parentheses. For arithmetic types, this either does not change the value of the expression, or truncates the value of the expression if the expression is an integer and the new type is smaller than the previous type.
An example of casting an int as a float:
int i = 5;
printf("%f\n", (float) i / 2); // Will print out: 2.500000
Multiplicative and additive operators
[edit | edit source]First, a multiplicative expression is also a cast expression, and an additive expression is also a multiplicative expression. This follows the precedence that multiplication happens before addition.
In C, simple math is very easy to handle. The following operators exist: + (addition), - (subtraction), * (multiplication), / (division), and % (modulus); You likely know all of them from your math classes - except, perhaps, modulus. It returns the remainder of a division (e.g. 5 % 2 = 1). (Modulus is not defined for floating-point numbers, but the math.h library has an fmod function.)
Care must be taken with the modulus, because it's not the equivalent of the mathematical modulus: (-5) % 2 is not 1, but -1. Division of integers will return an integer, and the division of a negative integer by a positive integer will round towards zero instead of rounding down (e.g. (-5) / 3 = -1 instead of -2). However, it is always true that for all integer a and nonzero integer b, ((a / b) * b) + (a % b) == a.
There is no inline operator to do exponentiation (e.g. 5 ^ 2 is not 25 [it is 7; ^ is the exclusive-or operator], and 5 ** 2 is an error), but there is a power function.
The mathematical order of operations does apply. For example (2 + 3) * 2 = 10 while 2 + 3 * 2 = 8. Multiplicative operators have precedence over additive operators.
#include <stdio.h>
int main(void)
{
int i = 0, j = 0;
/* while i is less than 5 AND j is less than 5, loop */
while( (i < 5) && (j < 5) )
{
/* postfix increment, i++
* the value of i is read and then incremented
*/
printf("i: %d\t", i++);
/*
* prefix increment, ++j
* the value of j is incremented and then read
*/
printf("j: %d\n", ++j);
}
printf("At the end they have both equal values:\ni: %d\tj: %d\n", i, j);
getchar(); /* pause */
return 0;
}
will display the following:
i: 0 j: 1 i: 1 j: 2 i: 2 j: 3 i: 3 j: 4 i: 4 j: 5 At the end they have both equal values: i: 5 j: 5
The shift operators (which may be used to rotate bits)
[edit | edit source]A shift expression is also an additive expression (meaning that the shift operators have a precedence just below addition and subtraction).
Shift functions are often used in low-level I/O hardware interfacing. Shift and rotate functions are heavily used in cryptography and software floating point emulation. Other than that, shifts can be used in place of division or multiplication by a power of two. Many processors have dedicated function blocks to make these operations fast -- see Microprocessor Design/Shift and Rotate Blocks. On processors which have such blocks, most C compilers compile shift and rotate operators to a single assembly-language instruction -- see X86 Assembly/Shift and Rotate.
shift left
[edit | edit source]The <<
operator shifts the binary representation to the left, dropping the most significant bits and appending it with zero bits.
The result is equivalent to multiplying the integer by a power of two.
unsigned shift right
[edit | edit source]The unsigned shift right operator, also sometimes called the logical right shift operator.
It shifts the binary representation to the right, dropping the least significant bits and prepending it with zeros.
The >>
operator is equivalent to division by a power of two for unsigned integers.
signed shift right
[edit | edit source]The signed shift right operator, also sometimes called the arithmetic right shift operator.
It shifts the binary representation to the right, dropping the least significant bit, but prepending it with copies of the original sign bit.
The >>
operator is not equivalent to division for signed integers.
In C, the behavior of the >>
operator depends on the data type it acts on.
Therefore, a signed and an unsigned right shift looks exactly the same, but produces a different result in some cases.
rotate right
[edit | edit source]Contrary to popular belief, it is possible to write C code that compiles down to the "rotate" assembly language instruction (on CPUs that have such an instruction).
Most compilers recognize this idiom:
unsigned int x;
unsigned int y;
/* ... */
y = (x >> shift) | (x << (32 - shift));
and compile it to a single 32 bit rotate instruction. [1] [2]
On some systems, this may be "#define"ed as a macro or defined as an inline function called something like "rightrotate32" or "rotr32" or "ror32" in a standard header file like "bitops.h". [3]
rotate left
[edit | edit source]Most compilers recognize this idiom:
unsigned int x;
unsigned int y;
/* ... */
y = (x << shift) | (x >> (32 - shift));
and compile it to a single 32 bit rotate instruction.
On some systems, this may be "#define"ed as a macro or defined as an inline function called something like "leftrotate32" or "rotl32" in a header file like "bitops.h".
Relational and equality operators
[edit | edit source]A relational expression is also a shift expression; an equality expression is also a relational expression.
The relational binary operators <
(less than), >
(greater than), <=
(less than or equal), and >=
(greater than or equal) operators return a value of 1 if the result of the operation is true, 0 if false. The result of these operators is type int
.
The equality binary operators ==
(equals) and !=
(not equals) operators are similar to the relational operators except that their precedence is lower. They also return a value of 1 if the result of the operation is true and 0 if it is false.
One thing with floating-point numbers and equality operators: Because floating-point operations can produce approximations (e.g. 0.1 is a repeating decimal in binary, so 0.1 * 10.0 is hardly ever 1.0), it is unwise to use the ==
operator with floating-point numbers. Instead, if a and b are the numbers to compare, compare fabs (a - b)
to a fudge factor.
Bitwise operators
[edit | edit source]The bitwise operators are &
(and), ^
(exclusive or) and |
(inclusive or). The &
operator has higher precedence than ^
, which has higher precedence than |
.
The values being operated upon must be integral; the result is integral.
One use for the bitwise operators is to emulate bit flags. These flags can be set with OR, tested with AND, flipped with XOR, and cleared with AND NOT. For example:
/* This code is a sample for bitwise operations. */
#define BITFLAG1 (1)
#define BITFLAG2 (2)
#define BITFLAG3 (4) /* They are powers of 2 */
unsigned bitbucket = 0U; /* Clear all */
bitbucket |= BITFLAG1; /* Set bit flag 1 */
bitbucket &= ~BITFLAG2; /* Clear bit flag 2 */
bitbucket ^= BITFLAG3; /* Flip the state of bit flag 3 from off to on or
vice versa */
if (bitbucket & BITFLAG3) {
/* bit flag 3 is set */
} else {
/* bit flag 3 is not set */
}
Logical operators
[edit | edit source]The logical operators are &&
(and), and ||
(or). Both of these operators produce 1 if the relationship is true and 0 for false. Both of these operators short-circuit; if the result of the expression can be determined from the first operand, the second is ignored. The &&
operator has higher precedence than the ||
operator.
&&
is used to evaluate expressions left to right, and returns a 1 if both statements are true, 0 if either of them are false. If the first expression is false, the second is not evaluated.
int x = 7;
int y = 5;
if(x == 7 && y == 5) {
...
}
Here, the &&
operator checks the left-most expression, then the expression to its right. If there were more than two expressions chained (e.g. x && y && z
), the operator would check x first, then y (if x is nonzero), then continue rightwards to z if neither x or y is zero.
Since both statements return true, the &&
operator returns true, and the code block is executed.
if(x == 5 && y == 5) {
...
}
The && operator checks in the same way as before, and finds that the first expression is false. The && operator stops evaluating as soon as it finds a statement to be false, and returns a false.
||
is used to evaluate expressions left to right, and returns a 1 if either of the expressions are true, 0 if both are false. If the first expression is true, the second expression is not evaluated.
/* Use the same variables as before. */
if(x == 2 || y == 5) { // the || statement checks both expressions, finds that the latter is true, and returns true
...
}
The ||
operator here checks the left-most expression, finds it false, but continues to evaluate the next expression.
It finds that the next expression returns true, stops, and returns a 1.
Much how the &&
operator ceases when it finds an expression that returns false, the ||
operator ceases when it finds an expression that returns true.
It is worth noting that C does not have Boolean values (true and false) commonly found in other languages. It instead interprets a 0 as false, and any nonzero value as true.
Conditional operators
[edit | edit source]The ternary ?:
operator is the conditional operator. The expression (x ? y : z)
has the value of y
if x
is nonzero, z
otherwise.
Example:
int x = 0;
int y;
y = (x ? 10 : 6); /* The parentheses are technically not necessary as assignment
has a lower precedence than the conditional operator, but
it's there for clarity. */
The expression x
evaluates to 0. The ternary operator then looks for the "if-false" value, which in this case, is 6. It returns that, so y
is equal to six. Had x
been a non-zero, then the expression would have returned a 10.
Assignment operators
[edit | edit source]The assignment operators are =
, *=
, /=
, %=
, +=
, -=
, <<=
, >>=
, &=
, ^=
, and |=
. The =
operator stores the value of the right operand into the location determined by the left operand, which must be an lvalue (a value that has an address, and therefore can be assigned to).
For the others, x op= y
is shorthand for x = x op (y)
. Hence, the following expressions are the same:
1. x += y - x = x+y 2. x -= y - x = x-y 3. x *= y - x = x*y 4. x /= y - x = x/y 5. x %= y - x = x%y
The value of the assignment expression is the value of the left operand after the assignment. Thus, assignments can be chained; e.g. the expression a = b = c = 0;
would assign the value zero to all three variables.
Comma operator
[edit | edit source]The operator with the least precedence is the comma operator. The value of the expression x, y
will evaluate both x
and y
, but provides the value of y
.
This operator is useful for including multiple actions in one statement (e.g. within a for loop conditional).
Here is a small example of the comma operator:
int i, x; /* Declares two ints, i and x, in one declaration.
Technically, this is not the comma operator. */
/* this loop initializes x and i to 0, then runs the loop */
for (x = 0, i = 0; i <= 6; i++) {
printf("x = %d, and i = %d\n", x, i);
}
References
[edit | edit source]- ↑ GCC: "Optimize common rotate constructs"
- ↑ "Cleanups in ROTL/ROTR DAG combiner code" mentions that this code supports the "rotate" instruction in the CellSPU
- ↑ "replace private copy of bit rotation routines" -- recommends including "bitops.h" and using its rol32 and ror32 rather than copy-and-paste into a new program.
Arrays and Strings
[edit | edit source]Arrays in C act to store related data under a single variable name with an index, also known as a subscript. It is easiest to think of an array as simply a list or ordered grouping for variables of the same type. As such, arrays often help a programmer organize collections of data efficiently and intuitively.
Later we will consider the concept of a pointer, fundamental to C, which extends the nature of the array (array can be termed as a constant pointer). For now, we will consider just their declaration and their use.
Arrays
[edit | edit source]C arrays are declared in the following form:
type name[number of elements];
For example, if we want an array of six integers (or whole numbers), we write in C:
int numbers[6];
For a six character array called letters,
char letters[6];
and so on.
You can also initialize as you declare. Just put the initial elements in curly brackets separated by commas as the initial value:
type name[number of elements]={comma-separated values}
For example, if we want to initialize an array with six integers, with 0, 0, 1, 0, 0, 0 as the initial values:
int point[6]={0,0,1,0,0,0};
Though when the array is initialized as in this case, the array dimension may be omitted, and the array will be automatically sized to hold the initial data:
int point[]={0,0,1,0,0,0};
This is very useful in that the size of the array can be controlled by simply adding or removing initializer elements from the definition without the need to adjust the dimension.
If the dimension is specified, but not all elements in the array are initialized, the remaining elements will contain a value of 0. This is very useful, especially when we have very large arrays.
int numbers[2000]={245};
The above example sets the first value of the array to 245, and the rest to 0.
If we want to access a variable stored in an array, for example with the above declaration, the following code will store a 1 in the variable x
int x;
x = point[2];
Arrays in C are indexed starting at 0, as opposed to starting at 1. The first element of the array above is point[0]. The index to the last value in the array is the array size minus one. In the example above the subscripts run from 0 through 5. C does not guarantee bounds checking on array accesses. The compiler may not complain about the following (though the best compilers do):
char y;
int z = 9;
char point[6] = { 1, 2, 3, 4, 5, 6 };
//examples of accessing outside the array. A compile error is not always raised
y = point[15];
y = point[-4];
y = point[z];
During program execution, an out of bounds array access does not always cause a run time error. Your program may happily continue after retrieving a value from point[-1]. To alleviate indexing problems, the sizeof() expression is commonly used when coding loops that process arrays.
Many people use a macro that in turn uses sizeof() to find the number of elements in an array, a macro variously named "lengthof()",[1] "MY_ARRAY_SIZE()" or "NUM_ELEM()",[2] "SIZEOF_STATIC_ARRAY()",[3] etc.
int ix;
short anArray[]= { 3, 6, 9, 12, 15 };
for (ix=0; ix< (sizeof(anArray)/sizeof(short)); ++ix) {
DoSomethingWith("%d", anArray[ix] );
}
Notice in the above example, the size of the array was not explicitly specified. The compiler knows to size it at 5 because of the five values in the initializer list. Adding an additional value to the list will cause it to be sized to six, and because of the sizeof expression in the for loop, the code automatically adjusts to this change. Good programming practice is to declare a variable size , and store the number of elements in the array in it.
size = sizeof(anArray)/sizeof(short)
C also supports multi dimensional arrays (or, rather, arrays of arrays). The simplest type is a two dimensional array. This creates a rectangular array - each row has the same number of columns. To get a char array with 3 rows and 5 columns we write in C
char two_d[3][5];
To access/modify a value in this array we need two subscripts:
char ch;
ch = two_d[2][4];
or
two_d[0][0] = 'x';
Similarly, a multi-dimensional array can be initialized like this:
int two_d[2][3] = {{ 5, 2, 1 },
{ 6, 7, 8 }};
The number of columns must be explicitly stated; however, the compiler will find the appropriate amount of rows based on the initializer list.
There are also weird notations possible:
int a[100];
int i = 0;
if (a[i]==i[a])
{
printf("Hello world!\n");
}
a[i] and i[a] refer to the same location. (This is explained later in the next Chapter.)
Strings
[edit | edit source]C has no string handling facilities built in; consequently, strings are defined as arrays of characters. C allows a character array to be represented by a character string rather than a list of characters, with the null terminating character automatically added to the end. For example, to store the string "Merkkijono", we would write
char string[11] = "Merkkijono";
or
char string[11] = {'M', 'e', 'r', 'k', 'k', 'i', 'j', 'o', 'n', 'o', '\0'};
In the first example, the string will have a null character automatically appended to the end by the compiler; by convention, library functions expect strings to be terminated by a null character. The latter declaration indicates individual elements, and as such the null terminator needs to be added manually.
Strings do not always have to be linked to an explicit variable. As you have seen already, a string of characters can be created directly as an unnamed string that is used directly (as with the printf functions.)
To create an extra long string, you will have to split the string into multiple sections, by closing the first section with a quote, and recommencing the string on the next line (also starting and ending in a quote):
char string[58] = "This is a very, very long "
"string that requires two lines.";
While strings may also span multiple lines by putting the backslash character at the end of the line, this method is deprecated.
There is a useful library of string handling routines which you can use by including another header file.
#include <string.h> //new header file
This standard string library will allow various tasks to be performed on strings, and is discussed in the Strings chapter.
References
[edit | edit source]Program Flow Control
[edit | edit source]Very few programs follow exactly one control path and have each instruction stated explicitly. In order to program effectively, it is necessary to understand how one can alter the steps taken by a program due to user input or other conditions, how some steps can be executed many times with few lines of code, and how programs can appear to demonstrate a rudimentary grasp of logic. C constructs known as conditionals and loops grant this power.
From this point forward, it is necessary to understand what is usually meant by the word block. A block is a group of code statements that are associated and intended to be executed as a unit. In C, the beginning of a block of code is denoted with { (left curly), and the end of a block is denoted with }. It is not necessary to place a semicolon after the end of a block. Blocks can be empty, as in {}. Blocks can also be nested; i.e. there can be blocks of code within larger blocks.
Conditionals
[edit | edit source]There is likely no meaningful program written in which a computer does not demonstrate basic decision-making skills. It can actually be argued that there is no meaningful human activity in which some sort of decision-making, instinctual or otherwise, does not take place. For example, when driving a car and approaching a traffic light, one does not think, "I will continue driving through the intersection." Rather, one thinks, "I will stop if the light is red, go if the light is green, and if yellow go only if I am traveling at a certain speed a certain distance from the intersection." These kinds of processes can be simulated in C using conditionals.
A conditional is a statement that instructs the computer to execute a certain block of code or alter certain data only if a specific condition has been met. The most common conditional is the If-Else statement, with conditional expressions and Switch-Case statements typically used as more shorthanded methods.
Before one can understand conditional statements, it is first necessary to understand how C expresses logical relations. C treats logic as being arithmetic. The value 0 (zero) represents false, and all other values represent true. If you chose some particular value to represent true and then compare values against it, sooner or later your code will fail when your assumed value (often 1) turns out to be incorrect. Code written by people uncomfortable with the C language can often be identified by the usage of #define to make a "TRUE" value. [1]
Because logic is arithmetic in C, arithmetic operators and logical operators are one and the same. Nevertheless, there are a number of operators that are typically associated with logic:
Relational and Equivalence Expressions:
[edit | edit source]- a < b
- 1 if a is less than b, 0 otherwise.
- a > b
- 1 if a is greater than b, 0 otherwise.
- a <= b
- 1 if a is less than or equal to b, 0 otherwise.
- a >= b
- 1 if a is greater than or equal to b, 0 otherwise.
- a == b
- 1 if a is equal to b, 0 otherwise.
- a != b
- 1 if a is not equal to b, 0 otherwise
New programmers should take special note of the fact that the "equal to" operator is ==, not =. This is the cause of numerous coding mistakes and is often a difficult-to-find bug, as the expression (a = b)
sets a
equal to b
and subsequently evaluates to b
; but the expression (a == b)
, which is usually intended, checks if a
is equal to b
. It needs to be pointed out that, if you confuse = with ==, your mistake will often not be brought to your attention by the compiler. A statement such as if (c = 20) {}
is considered perfectly valid by the language, but will always assign 20 to c
and evaluate as true. A simple technique to avoid this kind of bug (in many, not all cases) is to put the constant first. This will cause the compiler to issue an error, if == got misspelled with =.
Note that C does not have a dedicated boolean type as many other languages do. 0 means false and anything else true. So the following are equivalent:
if (foo()) {
// do something
}
and
if (foo() != 0) {
// do something
}
Often #define TRUE 1
and #define FALSE 0
are used to work around the lack of a boolean type. This is bad practice, since it makes assumptions that do not hold. It is a better idea to indicate what you are actually expecting as a result from a function call, as there are many different ways of indicating error conditions, depending on the situation.
if (strstr("foo", bar) >= 0) {
// bar contains "foo"
}
Here, strstr
returns the index where the substring foo is found and -1 if it was not found. Note: this would always fail with the TRUE
definition mentioned in the previous paragraph. It would also not produce the expected results if we omitted the >= 0
.
One other thing to note is that the relational expressions do not evaluate as they would in mathematical texts. That is, an expression myMin < value < myMax
does not evaluate as you probably think it might. Mathematically, this would test whether or not value is between myMin and myMax. But in C, what happens is that value is first compared with myMin. This produces either a 0 or a 1. It is this value that is compared against myMax. Example:
int value = 20;
/* ... */
if (0 < value < 10) { // don't do this! it always evaluates to "true"!
/* do some stuff */
}
Because value is greater than 0, the first comparison produces a value of 1. Now 1 is compared to be less than 10, which is true, so the statements in the if are executed. This probably is not what the programmer expected. The appropriate code would be:
int value = 20;
/* ... */
if (0 < value && value < 10) { // the && means "and"
/* do some stuff */
}
Logical Expressions
[edit | edit source]- a || b
- when EITHER a or b is true (or both), the result is 1, otherwise the result is 0.
- a && b
- when BOTH a and b are true, the result is 1, otherwise the result is 0.
- !a
- when a is true, the result is 0; when a is 0, the result is 1.
Here's an example of a larger logical expression. In the statement:
e = ((a && b) || (c > d));
e is set equal to 1 if a and b are non-zero, or if c is greater than d. In all other cases, e is set to 0.
C uses short circuit evaluation of logical expressions. That is to say, once it is able to determine the truth of a logical expression, it does no further evaluation. This is often useful as in the following:
int myArray[12]; .... if (i < 12 && myArray[i] > 3) { ....
In the snippet of code, the comparison of i with 12 is done first. If it evaluates to 0 (false), i would be out of bounds as an index to myArray. In this case, the program never attempts to access myArray[i] since the truth of the expression is known to be false. Hence we need not worry here about trying to access an out-of-bounds array element if it is already known that i is greater than or equal to zero. A similar thing happens with expressions involving the or || operator.
while (doThis() || doThat()) ...
doThat() is never called if doThis() returns a non-zero (true) value.
The If-Else statement
[edit | edit source]If-Else provides a way to instruct the computer to execute a block of code only if certain conditions have been met. The syntax of an If-Else construct is:
if (/* condition goes here */) {
/* if the condition is non-zero (true), this code will execute */
} else {
/* if the condition is 0 (false), this code will execute */
}
The first block of code executes if the condition in parentheses directly after the if evaluates to non-zero (true); otherwise, the second block executes.
The else and following block of code are completely optional. If there is no need to execute code if a condition is not true, leave it out.
Also, keep in mind that an if can directly follow an else statement. While this can occasionally be useful, chaining more than two or three if-elses in this fashion is considered bad programming practice. We can get around this with the Switch-Case construct described later.
Two other general syntax notes need to be made that you will also see in other control constructs: First, note that there is no semicolon after if or else. There could be, but the block (code enclosed in { and }) takes the place of that. Second, if you only intend to execute one statement as a result of an if or else, curly braces are not needed. However, many programmers believe that inserting curly braces anyway in this case is good coding practice.
The following code sets a variable c equal to the greater of two variables a and b, or 0 if a and b are equal.
if (a > b) {
c = a;
} else if (b > a) {
c = b;
} else {
c = 0;
}
Consider this question: why can't you just forget about else and write the code like:
if (a > b) {
c = a;
}
if (a < b) {
c = b;
}
if (a == b) {
c = 0;
}
There are several answers to this. Most importantly, if your conditionals are not mutually exclusive, two cases could execute instead of only one. If the code was different and the value of a or b changes somehow (e.g.: you reset the lesser of a and b to 0 after the comparison) during one of the blocks? You could end up with multiple if statements being invoked, which is not your intent. Also, evaluating if conditionals takes processor time. If you use else to handle these situations, in the case above assuming (a > b) is non-zero (true), the program is spared the expense of evaluating additional if statements. The bottom line is that it is usually best to insert an else clause for all cases in which a conditional will not evaluate to non-zero (true).
The conditional expression
[edit | edit source]A conditional expression is a way to set values conditionally in a more shorthand fashion than If-Else. The syntax is:
(/* logical expression goes here */) ? (/* if non-zero (true) */) : (/* if 0 (false) */)
The logical expression is evaluated. If it is non-zero (true), the overall conditional expression evaluates to the expression placed between the ? and :, otherwise, it evaluates to the expression after the :. Therefore, the above example (changing its function slightly such that c is set to b when a and b are equal) becomes:
c = (a > b) ? a : b;
Conditional expressions can sometimes clarify the intent of the code. Nesting the conditional operator should usually be avoided. It's best to use conditional expressions only when the expressions for a and b are simple. Also, contrary to a common beginner belief, conditional expressions do not make for faster code. As tempting as it is to assume that fewer lines of code result in faster execution times, there is no such correlation.
The Switch-Case statement
[edit | edit source]Say you write a program where the user inputs a number 1-5 (corresponding to student grades, A(represented as 1)-D(4) and F(5)), stores it in a variable grade and the program responds by printing to the screen the associated letter grade. If you implemented this using If-Else, your code would look something like this:
if (grade == 1) {
printf("A\n");
} else if (grade == 2) {
printf("B\n");
} else if /* etc. etc. */
Having a long chain of if-else-if-else-if-else can be a pain, both for the programmer and anyone reading the code. Fortunately, there's a solution: the Switch-Case construct, of which the basic syntax is:
switch (/* integer or enum goes here */) {
case /* potential value of the aforementioned int or enum */:
/* code */
case /* a different potential value */:
/* different code */
/* insert additional cases as needed */
default:
/* more code */
}
The Switch-Case construct takes a variable, usually an int or an enum, placed after switch, and compares it to the value following the case keyword. If the variable is equal to the value specified after case, the construct "activates", or begins executing the code after the case statement. Once the construct has "activated", there will be no further evaluation of cases.
Switch-Case is syntactically "weird" in that no braces are required for code associated with a case.
Very important: Typically, the last statement for each case is a break statement. This causes program execution to jump to the statement following the closing bracket of the switch statement, which is what one would normally want to happen. However if the break statement is omitted, program execution continues with the first line of the next case, if any. This is called a fall-through. When a programmer desires this action, a comment should be placed at the end of the block of statements indicating the desire to fall through. Otherwise another programmer maintaining the code could consider the omission of the 'break' to be an error, and inadvertently 'correct' the problem. Here's an example:
switch (someVariable) {
case 1:
printf("This code handles case 1\n");
break;
case 2:
printf("This prints when someVariable is 2, along with...\n");
/* FALL THROUGH */
case 3:
printf("This prints when someVariable is either 2 or 3.\n" );
break;
}
If a default case is specified, the associated statements are executed if none of the other cases match. A default case is optional. Here's a switch statement that corresponds to the sequence of if - else if statements above.
Back to our example above. Here's what it would look like as Switch-Case:
switch (grade) {
case 1:
printf("A\n");
break;
case 2:
printf("B\n");
break;
case 3:
printf("C\n");
break;
case 4:
printf("D\n");
break;
default:
printf("F\n");
break;
}
A set of statements to execute can be grouped with more than one value of the variable as in the following example. (the fall-through comment is not necessary here because the intended behavior is obvious)
switch (something) {
case 2:
case 3:
case 4:
/* some statements to execute for 2, 3 or 4 */
break;
case 1:
default:
/* some statements to execute for 1 or other than 2,3,and 4 */
break;
}
Switch-Case constructs are particularly useful when used in conjunction with user defined enum data types. Some compilers are capable of warning about an unhandled enum value, which may be helpful for avoiding bugs.
Loops
[edit | edit source]Often in computer programming, it is necessary to perform a certain action a certain number of times or until a certain condition is met. It is impractical and tedious to simply type a certain statement or group of statements a large number of times, not to mention that this approach is too inflexible and unintuitive to be counted on to stop when a certain event has happened. As a real-world analogy, someone asks a dishwasher at a restaurant what he did all night. He will respond, "I washed dishes all night long." He is not likely to respond, "I washed a dish, then washed a dish, then washed a dish, then...". The constructs that enable computers to perform certain repetitive tasks are called loops.
While loops
[edit | edit source]A while loop is the most basic type of loop. It will run as long as the condition is non-zero (true). For example, if you try the following, the program will appear to lock up and you will have to manually close the program down. A situation where the conditions for exiting the loop will never become true is called an infinite loop.
int a = 1;
while (42) {
a = a * 2;
}
Here is another example of a while loop. It prints out all the powers of two less than 100.
int a = 1;
while (a < 100) {
printf("a is %d \n", a);
a = a * 2;
}
The flow of all loops can also be controlled by break and continue statements. A break statement will immediately exit the enclosing loop. A continue statement will skip the remainder of the block and start at the controlling conditional statement again. For example:
int a = 1;
while (42) { // loops until the break statement in the loop is executed
printf("a is %d ", a);
a = a * 2;
if (a > 100) {
break;
} else if (a == 64) {
continue; // Immediately restarts at while, skips next step
}
printf("a is not 64\n");
}
In this example, the computer prints the value of a as usual, and prints a notice that a is not 64 (unless it was skipped by the continue statement).
Similar to If above, braces for the block of code associated with a While loop can be omitted if the code consists of only one statement, for example:
int a = 1;
while (a < 100)
a = a * 2;
This will merely increase a until a is not less than 100.
When the computer reaches the end of the while loop, it always goes back to the while statement at the top of the loop, where it re-evaluates the controlling condition.
If that condition is "true" at that instant -- even if it was temporarily 0 for a few statements inside the loop -- then the computer begins executing the statements inside the loop again; otherwise the computer exits the loop.
The computer does not "continuously check" the controlling condition of a while loop during the execution of that loop.
It only "peeks" at the controlling condition each time it reaches the while
at the top of the loop.
It is very important to note, once the controlling condition of a While loop becomes 0 (false), the loop will not terminate until the block of code is finished and it is time to reevaluate the conditional. If you need to terminate a While loop immediately upon reaching a certain condition, consider using break.
A common idiom is to write:
int i = 5;
while (i--) {
printf("java and c# can't do this\n");
}
This executes the code in the while loop 5 times, with i having values that range from 4 down to 0 (inside the loop). Conveniently, these are the values needed to access every item of an array containing 5 elements.
For loops
[edit | edit source]For loops generally look something like this:
for (initialization; test; increment) { /* code */ }
The initialization statement is executed exactly once - before the first evaluation of the test condition. Typically, it is used to assign an initial value to some variable, although this is not strictly necessary. The initialization statement can also be used to declare and initialize variables used in the loop.
The test expression is evaluated each time before the code in the for loop executes. If this expression evaluates as 0 (false) when it is checked (i.e. if the expression is not true), the loop is not (re)entered and execution continues normally at the code immediately following the FOR-loop. If the expression is non-zero (true), the code within the braces of the loop is executed.
After each iteration of the loop, the increment statement is executed. This often is used to increment the loop index for the loop, the variable initialized in the initialization expression and tested in the test expression. Following this statement execution, control returns to the top of the loop, where the test action occurs. If a continue statement is executed within the for loop, the increment statement would be the next one executed.
Each of these parts of the for statement is optional and may be omitted. Because of the free-form nature of the for statement, some fairly fancy things can be done with it. Often a for loop is used to loop through items in an array, processing each item at a time.
int myArray[12];
int ix;
for (ix = 0; ix < 12; ix++) {
myArray[ix] = 5 * ix + 3;
}
The above for loop initializes each of the 12 elements of myArray. The loop index can start from any value. In the following case it starts from 1.
for (ix = 1; ix <= 10; ix++) {
printf("%d ", ix);
}
which will print
1 2 3 4 5 6 7 8 9 10
You will most often use loop indexes that start from 0, since arrays are indexed at zero, but you will sometimes use other values to initialize a loop index as well.
The increment action can do other things, such as decrement. So this kind of loop is common:
for (i = 5; i > 0; i--) {
printf("%d ", i);
}
which yields
5 4 3 2 1
Here's an example where the test condition is simply a variable. If the variable has a value of 0 or NULL, the loop exits, otherwise the statements in the body of the loop are executed.
for (t = list_head; t; t = NextItem(t)) {
/* body of loop */
}
A WHILE loop can be used to do the same thing as a FOR loop, however a FOR loop is a more condensed way to perform a set number of repetitions since all of the necessary information is in a one line statement.
A FOR loop can also be given no conditions, for example:
for (;;) {
/* block of statements */
}
This is called an infinite loop since it will loop forever unless there is a break statement within the statements of the for loop. The empty test condition effectively evaluates as true.
It is also common to use the comma operator in for loops to execute multiple statements.
int i, j, n = 10;
for (i = 0, j = 0; i <= n; i++, j += 2) {
printf("i = %d , j = %d \n", i, j);
}
Special care should be taken when designing or refactoring the conditional part, especially whether using < or <= , whether start and stop should be corrected by 1, and in case of prefix- and postfix-notations. ( On a 100 yards promenade with a tree every 10 yards there are 11 trees. )
int i, n = 10;
for (i = 0; i < n; i++)
printf("%d ", i); // processed n times => 0 1 2 3 ... (n-1)
printf("\n");
for (i = 0; i <= n; i++)
printf("%d ", i); // processed (n+1) times => 0 1 2 3 ... n
printf("\n");
for (i = n; i--;)
printf("%d ", i); // processed n times => (n-1) ...3 2 1 0
printf("\n");
for (i = n; --i;)
printf("%d ", i); // processed (n-1) times => (n-1) ...4 3 2 1
printf("\n");
Do-While loops
[edit | edit source]A DO-WHILE loop is a post-check while loop, which means that it checks the condition after each run. As a result, even if the condition is zero (false), it will run at least once. It follows the form of:
do {
/* do stuff */
} while (condition);
Note the terminating semicolon. This is required for correct syntax. Since this is also a type of while loop, break and continue statements within the loop function accordingly. A continue statement causes a jump to the test of the condition and a break statement exits the loop.
It is worth noting that Do-While and While are functionally almost identical, with one important difference: Do-While loops are always guaranteed to execute at least once, but While loops will not execute at all if their condition is 0 (false) on the first evaluation.
One last thing: goto
[edit | edit source]goto is a very simple and traditional control mechanism. It is a statement used to immediately and unconditionally jump to another line of code. To use goto, you must place a label at a point in your program. A label consists of a name followed by a colon (:) on a line by itself. Then, you can type "goto label;" at the desired point in your program. The code will then continue executing beginning with label. This looks like:
MyLabel:
/* some code */
goto MyLabel;
The ability to transfer the flow of control enabled by gotos is so powerful that, in addition to the simple if, all other control constructs can be written using gotos instead. Here, we can let "S" and "T" be any arbitrary statements:
if (''cond'') {
S;
} else {
T;
}
/* ... */
The same statement could be accomplished using two gotos and two labels:
if (''cond'') goto Label1;
T;
goto Label2;
Label1:
S;
Label2:
/* ... */
Here, the first goto is conditional on the value of "cond". The second goto is unconditional. We can perform the same translation on a loop:
while (''cond1'') {
S;
if (''cond2'')
break;
T;
}
/* ... */
Which can be written as:
Start:
if (!''cond1'') goto End;
S;
if (''cond2'') goto End;
T;
goto Start;
End:
/* ... */
As these cases demonstrate, often the structure of what your program is doing can usually be expressed without using gotos. Undisciplined use of gotos can create unreadable, unmaintainable code when more idiomatic alternatives (such as if-elses, or for loops) can better express your structure. Theoretically, the goto construct does not ever have to be used, but there are cases when it can increase readability, avoid code duplication, or make control variables unnecessary. You should consider first mastering the idiomatic solutions, and use goto only when necessary. Keep in mind that many, if not most, C style guidelines strictly forbid use of goto, with the only common exceptions being the following examples.
One use of goto is to break out of a deeply nested loop. Since break will not work (it can only escape one loop), goto can be used to jump completely outside the loop. Breaking outside of deeply nested loops without the use of the goto is always possible, but often involves the creation and testing of extra variables that may make the resulting code far less readable than it would be with goto. The use of goto makes it easy to undo actions in an orderly fashion, typically to avoid failing to free memory that had been allocated.
Another accepted use is the creation of a state machine. This is a fairly advanced topic though, and not commonly needed.
Examples
[edit | edit source]#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
int years;
printf("Enter your age in years : ");
fflush(stdout);
errno = 0;
if (scanf("%d", &years) != 1 || errno)
return EXIT_FAILURE;
printf("Your age in days is %d\n", years * 365);
return 0;
}
References
[edit | edit source]Procedures and Functions
[edit | edit source]C Programming/Procedures and Functions
Standard Libraries
[edit | edit source]The C standard library is a standardized collection of header files and library routines used to implement common operations, such as input/output and character string handling. Unlike other languages (such as COBOL, Fortran, and PL/I) C does not include built in keywords for these tasks, so nearly all C programs rely on the standard library to operate.
History
[edit | edit source]The C programming language previously did not provide any elementary functions, such as I/O operations. Over time, user communities of C shared ideas and implementations to provide those functions. These ideas became common, and were eventually incorporated into the definition of the standardized C programming language in 1989. These are now called the C standard libraries.
Both Unix and C were created at AT&T's Bell Laboratories in the late 1960s and early 1970s. During the 1970s the C programming language became increasingly popular, with many universities and organizations beginning to create their own variations of the language for their own projects. By the start of the 1980s compatibility problems between the various C implementations became apparent. In 1983 the American National Standards Institute (ANSI) formed a committee to establish a standard specification of C known as "ANSI C". This work culminated in the creation of the so-called C89 standard in 1989. Part of the resulting standard was a set of software libraries called the ANSI C standard library.
Later revisions of the C standard have added several new required header files to the library. Support for these new extensions varies between implementations.
The headers <iso646.h>, <wchar.h>, and <wctype.h> were added with Normative Addendum 1 (hereafter abbreviated as NA1), an addition to the C Standard ratified in 1995.
The headers <complex.h>, <fenv.h>, <inttypes.h>, <stdbool.h>, <stdint.h>, and <tgmath.h> were added with C99, a revision to the C Standard published in 1999.
Design
[edit | edit source]The declaration of each function is kept in a header file, while the actual implementation of functions are separated into a library file. The naming and scope of headers have become common but the organization of libraries still remains diverse. The standard library is usually shipped along with a compiler. Since C compilers often provide extra functions that are not specified in ANSI C, a standard library with a particular compiler is mostly incompatible with standard libraries of other compilers.
Much of the C standard library has been shown to have been well-designed. A few parts, with the benefit of hindsight, are regarded as mistakes. The string input functions gets()
(and the use of scanf()
to read string input) are the source of many buffer overflows, and most programming guides recommend avoiding this usage. Another oddity is strtok()
, a function that is designed as a primitive lexical analyser but is highly "fragile" and difficult to use.
ANSI Standard
[edit | edit source]The ANSI C standard library consists of 24 C header files which can be included into a programmer's project with a single directive. Each header file contains one or more function declarations, data type definitions and macros. The contents of these header files follows.
In comparison to some other languages (for example Java) the standard library is minuscule. The library provides a basic set of mathematical functions, string manipulation, type conversions, and file and console-based I/O. It does not include a standard set of "container types" like the C++ Standard Template Library, let alone the complete graphical user interface (GUI) toolkits, networking tools, and profusion of other functions that Java provides as standard. The main advantage of the small standard library is that providing a working ANSI C environment is much easier than it is with other languages, and consequently porting C to a new platform is relatively easy.
Many other libraries have been developed to supply equivalent functions to that provided by other languages in their standard library. For instance, the GNOME desktop environment project has developed the GTK+ graphics toolkit and GLib, a library of container data structures, and there are many other well-known examples. The variety of libraries available has meant that some superior toolkits have proven themselves through history. The considerable downside is that they often do not work particularly well together, programmers are often familiar with different sets of libraries, and a different set of them may be available on any particular platform.
ANSI C library header files
[edit | edit source]<assert.h> | Contains the assert macro, used to assist with detecting logical errors and other types of bug in debugging versions of a program. |
<complex.h> | A set of functions for manipulating complex numbers. (New with C99) |
<ctype.h> | This header file contains functions used to classify characters by their types or to convert between upper and lower case in a way that is independent of the used character set (typically ASCII or one of its extensions, although implementations utilizing EBCDIC are also known). |
<errno.h> | For testing error codes reported by library functions. |
<fenv.h> | For controlling floating-point environment. (New with C99) |
<float.h> | Contains defined constants specifying the implementation-specific properties of the floating-point library, such as the minimum difference between two different floating-point numbers (_EPSILON), the maximum number of digits of accuracy (_DIG) and the range of numbers which can be represented (_MIN, _MAX). |
<inttypes.h> | For precise conversion between integer types. (New with C99) |
<iso646.h> | For programming in ISO 646 variant character sets. (New with NA1) |
<limits.h> | Contains defined constants specifying the implementation-specific properties of the integer types, such as the range of numbers which can be represented (_MIN, _MAX). |
<locale.h> | For setlocale() and related constants. This is used to choose an appropriate locale. |
<math.h> | For computing common mathematical functions
-- see Further math or C++ Programming/Code/Standard C Library/Math for details. |
<setjmp.h> | setjmp and longjmp, which are used for non-local exits |
<signal.h> | For controlling various exceptional conditions |
<stdarg.h> | For accessing a varying number of arguments passed to functions. |
<stdbool.h> | For a boolean data type. (New with C99) |
<stdint.h> | For defining various integer types. (New with C99) |
<stddef.h> | For defining several useful types and macros. |
<stdio.h> | Provides the core input and output capabilities of the C language. This file includes the venerable printf function.
|
<stdlib.h> | For performing a variety of operations, including conversion, pseudo-random numbers, memory allocation, process control, environment, signalling, searching, and sorting. |
<string.h> | For manipulating several kinds of strings. |
<tgmath.h> | For type-generic mathematical functions. (New with C99) |
<time.h> | For converting between various time and date formats. |
<wchar.h> | For manipulating wide streams and several kinds of strings using wide characters - key to supporting a range of languages. (New with NA1) |
<wctype.h> | For classifying wide characters. (New with NA1) |
Common support libraries
[edit | edit source]While not standardized, C programs may depend on a runtime library of routines which contain code the compiler uses at runtime. The code that initializes the process for the operating system, for example, before calling main()
, is implemented in the C Run-Time Library for a given vendor's compiler. The Run-Time Library code might help with other language feature implementations, like handling uncaught exceptions or implementing floating point code.
The C standard library only documents that the specific routines mentioned in this article are available, and how they behave. Because the compiler implementation might depend on these additional implementation-level functions to be available, it is likely the vendor-specific routines are packaged with the C Standard Library in the same module, because they're both likely to be needed by any program built with their toolset.
Though often confused with the C Standard Library because of this packaging, the C Runtime Library is not a standardized part of the language and is vendor-specific.
Compiler built-in functions
[edit | edit source]Some compilers (for example, GCC) provide built-in versions of many of the functions in the C standard library; that is, the implementations of the functions are written into the compiled object file, and the program calls the built-in versions instead of the functions in the C library shared object file. This reduces function call overhead, especially if function calls are replaced with inline variants, and allows other forms of optimization (as the compiler knows the control-flow characteristics of the built-in variants), but may cause confusion when debugging (for example, the built-in versions cannot be replaced with instrumented variants).
POSIX standard library
[edit | edit source]POSIX, (along with the Single Unix Specification), specifies a number of routines that should be available over and above those in the C standard library proper; these are often implemented alongside the C standard library functions, with varying degrees of closeness. For example, glibc implements functions such as fork within libc.so, but before NPTL was merged into glibc it constituted a separate library with its own linker flag. Often, this POSIX-specified function will be regarded as part of the library; the C library proper may be identified as the ANSI or ISO C library.
The following libraries are recognized by POSIX:
c |
This option shall make available all interfaces referenced in the System Interfaces volume of POSIX.1-2008, with the possible exception of those interfaces listed as residing in <aio.h>, <arpa/inet.h>, <complex.h>, <fenv.h>, <math.h>, <mqueue.h>, <netdb.h>, <net/if.h>, <netinet/in.h>, <pthread.h>, <sched.h>, <semaphore.h>, <spawn.h>, <sys/socket.h>, pthread_kill(), and pthread_sigmask() in <signal.h>, <trace.h>, interfaces marked as optional in <sys/mman.h>, interfaces marked as ADV (Advisory Information) in <fcntl.h>, and interfaces beginning with the prefix clock_ or time_ in <time.h>. This option shall not be required to be present to cause a search of this library. |
l |
This option shall make available all interfaces required by the C-language output of lex that are not made available through the -l c option. (The flex program, a clone of lex, uses fl instead of l.) |
pthread |
This option shall make available all interfaces referenced in <pthread.h> and pthread_kill() and pthread_sigmask() referenced in <signal.h>. An implementation may search this library in the absence of this option. |
m |
This option shall make available all interfaces referenced in <math.h>, <complex.h>, and <fenv.h>. An implementation may search this library in the absence of this option. |
rt |
This option shall make available all interfaces referenced in <aio.h>, <mqueue.h>, <sched.h>, <semaphore.h>, and <spawn.h>, interfaces marked as optional in <sys/mman.h>, interfaces marked as ADV (Advisory Information) in <fcntl.h>, and interfaces beginning with the prefix clock_ and time_ in <time.h>. An implementation may search this library in the absence of this option. |
trace |
This option shall make available all interfaces referenced in <trace.h>. An implementation may search this library in the absence of this option. |
xnet |
This option shall make available all interfaces referenced in <arpa/inet.h>, <netdb.h>, <net/if.h>, <netinet/in.h>, and <sys/socket.h>. An implementation may search this library in the absence of this option. |
y |
This option shall make available all interfaces required by the C-language output of yacc that are not made available through the -l c option. (Some clones of yacc, including bison and byacc, include the entire library in the generated file, so it is not necessary to use -l y.) |
References
[edit | edit source]Beginning exercises
[edit | edit source]Variables
[edit | edit source]Naming
[edit | edit source]- Can a variable name start with a number?
- Can a variable name start with a typographical symbol(e.g. #, *, _)?
- Give an example of a C variable name that would not work. Why doesn't it work?
Data Types
[edit | edit source]- List at least three data types in C
- On your computer, how much memory does each require?
- Which ones can be used in place of another? Why?
- Are there any limitations on these uses?
- If so, what are they?
- Is it necessary to do anything special to use the alternative?
- Can the name we use for a data type (e.g. 'int', 'float') be used as a variable?
Assignment
[edit | edit source]- How would you assign the value 3.14 to a variable called pi?
- Is it possible to assign an int to a double?
- Is the reverse possible?
Referencing
[edit | edit source]- A common mistake for new students is reversing the assignment statement. Suppose you want to assign the value stored in the variable "pi" to another variable, say "pi2":
- What is the correct statement?
- What is the reverse? Is this a valid C statement (even if it gives incorrect results)?
- What if you wanted to assign a constant value (like 3.1415) to "pi2":
- a. What would the correct statement look like?
- b. Would the reverse be a valid or invalid C statement?
Simple I/O
[edit | edit source]String manipulation
[edit | edit source]1. Write a program that prompts the user for a string (pick a maximum length), and prints its reverse.
2. Write a program that prompts the user for a sentence (again, pick a maximum length), and prints each word on its own line.
Loops
[edit | edit source]1. Write a function that outputs a right isosceles triangle of height and width n, so n = 3 would look like
* ** ***
2. Write a function that outputs a sideways triangle of height 2n-1 and width n, so the output for n = 4 would be:
* ** *** **** *** ** *
3. Write a function that outputs a right-side-up triangle of height n and width 2n-1; the output for n = 6 would be:
* *** ***** ******* ********* ***********
Program Flow
[edit | edit source]1. Build a program where control passes from main to four different functions with 4 calls.
2. Now make a while loop in main with the function calls inside it. Ask for input at the beginning of the loop. End the while loop if the user hits Q
3. Next add conditionals to call the functions when the user enters numbers, so 1 goes to function1, 2 goes to function 2, etc.
4. Have function 1 call function a, which calls function b, which calls function c
5. Draw out a diagram of program flow, with arrows to indicate where control goes
Functions
[edit | edit source]1. Write a function to check if an integer is negative; the declaration should look like bool is_positive(int i);
2. Write a function to raise a floating point number to an integer power, so for example to when you use it
float a = raise_to_power(2, 3); //a gets 8
float b = raise_to_power(9, 2); //b gets 81
float raise_to_power(float f, int power); //make this your declaration
Math
[edit | edit source]1. Write a function to calculate if a number is prime. Return 1 if it is prime and 0 if it is not a prime.
2. Write a function to determine the number of prime numbers below n.
3. Write a function to find the square root by using Newton's method.
4. Write functions to evaluate the trigonometric functions.
5. Try to write a random number generator.
6. Write a function to determine the prime number(s) between 2 and 100.
Recursion
[edit | edit source]Merge sort
[edit | edit source]1. Write a C program to generate a random integer array with a given length n , and sort it recursively using the Merge sort algorithm.
- The merge sort algorithm is a recursive algorithm .
- sorting a one element array is easy.
- sorting two one-element arrays, requires the merge operation. The merge operation looks at two sorted arrays as lists, and compares the head of the list , and which ever head is smaller, this element is put on the sorted list and the head of that list is ticked off, so the next element becomes the head of that list. This is done until one of the lists is exhausted, and the other list is then copied onto the end of the sorted list.
- the recursion occurs, because merging two one-element arrays produces one two-element sorted array, which can be merged with another two-element sorted array produced the same way. This produces a sorted 4 element array, and the same applies for another 4 element sorted array.
- so the basic merge sort, is to check the size of list to be sorted, and if it is greater than one, divide the array into two, and call merge sort again on the two halves. After wards, merge the two halves in a temporary space of equal size, and then copy back the final sorted array onto the original array.
Binary heaps
[edit | edit source]2. Binary heaps :
- A binary max-heap or min-heap, is an ordered structure where some nodes are guaranteed greater than other nodes, e.g. the parent vs two children. A binary heap can be stored in an array , where ,
- given a position i (the parent) , i*2 is the left child, and i*2+1 is the right child.
- ( C arrays begin at position 0, but 0 * 2 = 0, and 0 *2 + 1= 1, which is incorrect , so start the heap at position 1, or add 1 for parent-to-child calculations, and subtract 1 for child-to-parent calculations ).
- try to model this using with a pencil and paper, using 10 random unsorted numbers, and inserting each of them into a "heapsort" array of 10 elements.
- To insert into a heap, end-add and swap-parent if higher, until parent higher.
- To delete the top of a heap, move end-to-top, and defer-higher-child or sift-down , until no child is higher.
- try it on a pen and paper the numbers 10, 4, 6 ,3 ,5 , 11.
- the answer was 11, 5, 10, 3, 4 , 6.
- EXERCISE: Now try removing each top element of 11, 5, 10, 3, 4, 6 , using end-to-top and sift-down ( or swap-higher-child) to get the numbers
in descending order.
- a priority queue allows elements to be inserted with a priority , and extracted according to priority. ( This can happen usefully, if the element has a paired structure, one part is the key, and the other part the data. Otherwise, it is just a mechanism for sorting ).
- EXERCISE: Using the above technique of insert-back/challenge-parent, and delete-front/last-to-front/defer-higher-child, implement either heap sort or a priority queue.
Dijkstra's algorithm
[edit | edit source]Dijkstra's algorithm is a searching algorithm using a priority queue. It begins with inserting the start node with a priority value of 0. All other nodes are inserted with priority values of large N. Each node has an adjacency list of other nodes, a current distance to start node, and previous pointer to previous node used to calculate current node. Alternative to an adjacency list, is an adjacency matrix, which needs n x n boolean adjacencies.
The algorithm basically iterates over the priority queue, removing the front node, examining the adjacent nodes, and updating with a distance equal to the sum of the front nodes distance for each adjacent node , and the distance given by the adjacency information for an adjacent node.
After each node's update, the extra operation "update priority" is used on that node :
while the node's distance is less than it's parents node ( for this priority queue, parents have lesser distances than the children), the node is swapped with the parent.
After this, while the node is greater distance than one or more of its children, it is swapped with the least distant child, so the least distant child becomes parent of its greater distant sibling, and parent to the greater distant current node.
With updating the priority, the adjacent node to the current node has a back pointer changed to the current node.
The algorithm ends when the target node becomes the current node removed, and the path to the start node can be recorded in an array by following back pointers, and then doing something like a quick sort partition to reverse the order of the array , to give the shortest path to target node from the start node.
Quick sort
[edit | edit source]3. Write a C program to recursively sort using the Quick sort partition exchange algorithm.
- you can use the "driver", or the random number test data from Q1. on mergesort. This is "re-use", which is encouraged in general.
- an advantage of reuse is less writing time, debugging time, testing time.
- the concept of partition exchange is that a partition element is (randomly) selected, and every thing that needs sorted is put into 3 equivalence
classes : those elements less than the partition value, the partition element, and everything above (and equal to ) the partition element.
- this can be done without allocating more space than one temporary element space for swapping two elements. e.g a temporary integer for integer data.
- However, where the partition element should be using the original array space is not known.
- This is usually implemented with putting the partition on the end of the array to be sorted, and then putting two pointers , one at the start of the array,
and one at the element next to the partition element , and repeatedly scanning the left pointer right, and the right pointer left.
- the left scan stops when an element equal to or greater than the partition is found, and the right scan stops for a smaller element than the partition value,
and these are swapped, which uses the temporary extra space.
- the left scan will always stop if it reaches the partition element , which is the last element; this means the entire array is less than partition value.
- the right scan could reach the first element, if the entire array is greater than the partition , and this needs to be tested for, else the scan doesn't stop.
- the outer loop exits when then left and right pointers cross. Testing for pointer crossing and outer loop exit
should occur before swapping, otherwise the right pointer may be swapping a less-than-partition element previously scanned by the left pointer.
- finally, the partition element needs to be put between the left and right partitions, once the pointers cross.
- At pointer crossing, the left pointer may be stopped at the partition element's last position in the array, and the right pointer not progressed past the
element just before the last element. This happens when all the elements are less than the partition.
- if the right pointer is chosen to swap with the partition, then an incorrect state results where the last element of the left array becomes less than the partition element value.
- if the left pointer is chosen to swap with the partition, then the left array will be less than the partition, and partition will have swapped with an element with value greater than the partition or the partition itself.
- The corner case of quicksorting a 2 element out-of-order array has to be examined.
- The left pointer stops on the first out of order element. The right pointer begins on the first out-of-order element, but the outer loop exits because this is the leftmost element. The partition element is then swapped with the left pointer's first element, and the two elements are now in order.
- In the case of a 2 element in order array, the leftmost pointer skips the first element which is less than the partition, and stops on the partition. The right pointer begins on the first element and exits because it is the first position. The pointers have crossed so the outer loop exits. The partition swaps with itself, so the in-ordering is preserved.
- After doing a swap, the left pointer should be incremented and right pointer decremented, so the same positions aren't scanned again, because an endless loop can result ( possibly when the left pointer exits when the element is equal to or greater than the partition, and the right element is equal to the partition value). One implementation, Sedgewick, starts the pointers with the left pointer minus one and right pointer
the plus one the intended initial scan positions, and use the pre-increment and pre-decrement operators e.g. ( ++i, --i) .
Intermediate C
[edit | edit source]Advanced Data Types
[edit | edit source]
In the chapter Variables we looked at the primitive data types. However advanced data types allow us greater flexibility in managing data in our program.
Structs
[edit | edit source]Structs are data types made of variables of other data types (possibly including other structs). They are used to group pieces of information into meaningful units, and also permit some constructs not possible otherwise. The variables declared in a struct are called "members". One defines a struct using the struct
keyword. For example:
struct mystruct {
int int_member;
double double_member;
char string_member[25];
} struct_var;
struct_var
is a variable of type struct mystruct
, which we declared along with the definition of the new struct mystruct
data type. More commonly, struct variables are declared after the definition of the struct, using the form:
struct mystruct struct_var;
It is often common practice to make a type synonym so we don't have to type "struct mystruct" all the time. C allows us the possibility to do so using a typedef
statement, which aliases a type:
typedef struct {
// ...
} Mystruct;
The struct
itself is an incomplete type (by the absence of a name on the first line), but it is aliased as Mystruct
. Then the following may be used:
Mystruct struct_var;
The members of a struct variable may be accessed using the member access operator .
(a dot) or the indirect member access operator ->
(an arrow) if the struct variable is a pointer:
struct_var.int_member = 0;
struct_var->int_number = 0; // this statement is equivalent to: (*struct_var).int_number = 0;
(Pointers will be explained in the next chapter.) Structs may contain not only their own variables but may also contain variables pointing to other structs. This allows a recursive definition, which is very powerful when used with pointers:
struct restaurant_order {
char description[100];
double price;
struct restaurant_order *next_order;
};
This is an implementation of the linked list data structure. Each node (a restaurant order) is pointing to one other node. The linked list is terminated on the last node (in our example, this would be the last order) whose next_order
variable would be assigned to NULL
.
A recursive struct definition can be tricky when used with typedef
. It is not possible to declare a struct variable inside its own type by using its aliased definition, since the aliased definition by typedef
does not exist before the typedef
statement is evaluated:
typedef struct Mystruct {
// ...
struct Mystruct *pointer; // Mystruct *pointer; would cause a compile-time error
} Mystruct;
The size of a struct type is at least the sum of the sizes of all its members. But a compiler is free to insert padding bytes between the struct members to align the members to certain constraints. For example, a struct containing of a char and a float will occupy 8 bytes on many 32bit architectures.
Unions
[edit | edit source]The definition of a union is similar to that of a struct. The difference between the two is that in a struct, the members occupy different areas of memory, but in a union, the members occupy the same area of memory. Thus, in the following type, for example:
union {
int i;
double d;
} u;
The programmer can access either u.i
or u.d
, but not both at the same time. Since u.i
and u.d
occupy the same area of memory, modifying one modifies the value of the other, sometimes in unpredictable ways. This is also the main reason that unions are rarely seen in practice.
The size of a union is the size of its largest member.
Enumerations
[edit | edit source]Enumerations are artificial data types representing associations between labels and integers. Unlike structs or unions, they are not composed of other data types. An example declaration:
enum color {
red,
orange,
yellow,
green,
cyan,
blue,
purple,
} crayon_color;
In the example above, red equals 0, orange equals 1, ... and so on. It is possible to assign values to labels within the integer range, but they must be a literal.
Similar declaration syntax that applies for structs and unions also applies for enums. Also, one normally doesn't need to be concerned with the integers that labels represent:
enum weather weather_outside = rain;
This peculiar property makes enums especially convenient in switch-case statements:
enum weather {
sunny,
windy,
cloudy,
rain,
} weather_outside;
// ...
switch (weather_outside) {
case sunny:
wear_sunglasses();
break;
case windy:
wear_windbreaker();
break;
case cloudy:
get_umbrella();
break;
case rain:
get_umbrella();
wear_raincoat();
break;
}
Enums are a simplified way to emulate associative arrays in C.
Pointers and Relationship to Arrays
[edit | edit source]A pointer is a value that designates the address (i.e., the location in memory), of some value. Pointers are variables that hold a memory location.
There are four fundamental things you need to know about pointers:
- How to declare them (with the address operator '
&
':int *pointer = &variable;
) - How to assign to them (
pointer = NULL;
) - How to reference the value to which the pointer points (known as dereferencing, by using the dereferencing operator '
*
':value = *pointer;
) - How they relate to arrays (the vast majority of arrays in C are simple lists, also called "1 dimensional arrays", but we will briefly cover multi-dimensional arrays with some pointers in a later chapter).
Pointers can reference any data type, even functions. We'll also discuss the relationship of pointers with text strings and the more advanced concept of function pointers.
Declaring pointers
[edit | edit source]Consider the following snippet of code which declares two pointers:
struct MyStruct {
int m_aNumber;
float num2;
}
int main()
{
int *pJ2;
struct MyStruct *pAnItem;
}
Lines 1-4 define a structure. Line 8 declares a variable that points to an int, and line 9 declares a variable that points to something with structure MyStruct. So to declare a variable as something that points to some type, rather than contains some type, the asterisk (*
) is placed before the variable name.
In the following, line 1 declares var1
as a pointer to a long and var2
as a long and not a pointer to a long. In line 2, p3
is declared as a pointer to a pointer to an int.
long * var1, var2;
int ** p3;
Pointer types are often used as parameters to function calls. The following shows how to declare a function which uses a pointer as an argument. Since C passes function arguments by value, in order to allow a function to modify a value from the calling routine, a pointer to the value must be passed. Pointers to structures are also used as function arguments even when nothing in the struct will be modified in the function. This is done to avoid copying the complete contents of the structure onto the stack. More about pointers as function arguments later.
int MyFunction(struct MyStruct *pStruct);
Assigning values to pointers
[edit | edit source]So far we've discussed how to declare pointers. The process of assigning values to pointers is next. To assign the address of a variable to a pointer, the &
or 'address of' operator is used.
int myInt;
int *pPointer;
struct MyStruct dvorak;
struct MyStruct *pKeyboard;
pPointer = &myInt;
pKeyboard = &dvorak;
Here, pPointer will now reference myInt and pKeyboard will reference dvorak.
Pointers can also be assigned to reference dynamically allocated memory. The malloc() and calloc() functions are often used to do this.
#include <stdlib.h>
/* ... */
struct MyStruct *pKeyboard;
/* ... */
pKeyboard = malloc(sizeof *pKeyboard);
The malloc function returns a pointer to dynamically allocated memory (or NULL if unsuccessful). The size of this memory will be appropriately sized to contain the MyStruct structure.
The following is an example showing one pointer being assigned to another and of a pointer being assigned a return value from a function.
static struct MyStruct val1, val2, val3, val4;
struct MyStruct *ASillyFunction( int b )
{
struct MyStruct *myReturn;
if (b == 1) myReturn = &val1;
else if (b==2) myReturn = &val2;
else if (b==3) myReturn = &val3;
else myReturn = &val4;
return myReturn;
}
struct MyStruct *strPointer;
int *c, *d;
int j;
c = &j; /* pointer assigned using & operator */
d = c; /* assign one pointer to another */
strPointer = ASillyFunction( 3 ); /* pointer returned from a function. */
When returning a pointer from a function, do not return a pointer that points to a value that is local to the function or that is a pointer to a function argument. Pointers to local variables become invalid when the function exits. In the above function, the value returned points to a static variable. Returning a pointer to dynamically allocated memory is also valid.
Pointer dereferencing
[edit | edit source]To access a value to which a pointer points, the *
operator is used. Another operator, the ->
operator is used in conjunction with pointers to structures. Here's a short example.
int c, d;
int *pj;
struct MyStruct astruct;
struct MyStruct *bb;
c = 10;
pj = &c; /* pj points to c */
d = *pj; /* d is assigned the value to which pj points, 10 */
pj = &d; /* now points to d */
*pj = 12; /* d is now 12 */
bb = &astruct;
(*bb).m_aNumber = 3; /* assigns 3 to the m_aNumber member of astruct */
bb->num2 = 44.3; /* assigns 44.3 to the num2 member of astruct */
*pj = bb->m_aNumber; /* equivalent to d = astruct.m_aNumber; */
The expression bb->m_aNumber
is entirely equivalent to (*bb).m_aNumber
. They both access the m_aNumber
element of the structure pointed to by bb
. There is one more way of dereferencing a pointer, which will be discussed in the following section.
When dereferencing a pointer that points to an invalid memory location, an error often occurs which results in the program terminating. The error is often reported as a segmentation error. A common cause of this is failure to initialize a pointer before trying to dereference it.
C is known for giving you just enough rope to hang yourself, and pointer dereferencing is a prime example. You are quite free to write code that accesses memory outside that which you have explicitly requested from the system. And many times, that memory may appear as available to your program due to the vagaries of system memory allocation. However, even if 99 executions allow your program to run without fault, that 100th execution may be the time when your "memory pilfering" is caught by the system and the program fails. Be careful to ensure that your pointer offsets are within the bounds of allocated memory!
The declaration void *somePointer;
is used to declare a pointer of some nonspecified type. You can assign a value to a void pointer, but you must cast the variable to point to some specified type before you can dereference it. Pointer arithmetic is also not valid with void *
pointers.
Pointers and Arrays
[edit | edit source]Up to now, we've carefully been avoiding discussing arrays in the context of pointers. The interaction of pointers and arrays can be confusing but here are two fundamental statements about it:
- A variable declared as an array of some type acts as a pointer to that type. When used by itself, it points to the first element of the array.
- A pointer can be indexed like an array name.
The first case often is seen to occur when an array is passed as an argument to a function. The function declares the parameter as a pointer, but the actual argument may be the name of an array. The second case often occurs when accessing dynamically allocated memory.
Let's look at examples of each. In the following code, the call to calloc()
effectively allocates an array of struct MyStruct items.
struct MyStruct {
int someNumber;
float otherNumber;
};
float returnSameIfAnyEquals(struct MyStruct *workingArray, int size, int bb)
{
/* Go through the array and check if any value in someNumber is equal to bb. If
* any value is, return the value in otherNumber. If no values are equal to bb,
* return 0.0f. */
for (int i = 0; i < size; i++) {
if (workingArray[i].someNumber == bb ) {
return workingArray[i].otherNumber;
}
}
return 0.0f;
}
// Declare our variables
float someResult;
int someSize;
struct MyStruct myArray[4];
struct MyStruct *secondArray; // Notice that this is a pointer
const int ArraySize = sizeof(myArray) / sizeof(*myArray);
// Initialization of myArray occurs
someResult = returnSameIfAnyEquals(myArray, ArraySize, 4);
secondArray = calloc(someSize, sizeof(struct MyStruct));
for (int i = 0; i < someSize; i++) {
/* Fill secondArray with some data */
secondArray[i].someNumber = i * 2;
secondArray[i].otherNumber = 0.304f * i * i;
}
Pointers and array names can pretty much be used interchangeably; however, there are exceptions. You cannot assign a new pointer value to an array name. The array name will always point to the first element of the array. In the function returnSameIfAnyEquals
, you could however assign a new value to workingArray, as it is just a pointer to the first element of workingArray. It is also valid for a function to return a pointer to one of the array elements from an array passed as an argument to a function. A function should never return a pointer to a local variable, even though the compiler will probably not complain.
When declaring parameters to functions, declaring an array variable without a size is equivalent to declaring a pointer. Often this is done to emphasize the fact that the pointer variable will be used in a manner equivalent to an array.
/* Two equivalent function prototypes */
int LittleFunction(int *paramN);
int LittleFunction(int paramN[]);
Now we're ready to discuss pointer arithmetic. You can add and subtract integer values to/from pointers. If myArray is declared to be some type of array, the expression *(myArray+j)
, where j is an integer, is equivalent to myArray[j]
. For instance, in the above example where we had the expression secondArray[i].otherNumber
, we could have written that as (*(secondArray+i)).otherNumber
or more simply (secondArray+i)->otherNumber
.
Note that for addition and subtraction of integers and pointers, the value of the pointer is not adjusted by the integer amount, but is adjusted by the amount multiplied by the size of the type to which the pointer refers in bytes. (For example, pointer + x
can be thought of as pointer + (x * sizeof(*type))
.)
One pointer may also be subtracted from another, provided they point to elements of the same array (or the position just beyond the end of the array). If you have a pointer that points to an element of an array, the index of the element is the result when the array name is subtracted from the pointer. Here's an example.
struct MyStruct someArray[20];
struct MyStruct *p2;
int i;
/* array initialization .. */
for (p2 = someArray; p2 < someArray+20; ++p2) {
if (p2->num2 > testValue)
break;
}
i = p2 - someArray;
You may be wondering how pointers and multidimensional arrays interact. Let's look at this a bit in detail. Suppose A is declared as a two dimensional array of floats (float A[D1][D2];
) and that pf is declared a pointer to a float. If pf is initialized to point to A[0][0], then *(pf+1) is equivalent to A[0][1] and *(pf+D2) is equivalent to A[1][0]. The elements of the array are stored in row-major order.
float A[6][8];
float *pf;
pf = &A[0][0];
*(pf+1) = 1.3; /* assigns 1.3 to A[0][1] */
*(pf+8) = 2.3; /* assigns 2.3 to A[1][0] */
Let's look at a slightly different problem. We want to have a two dimensional array, but we don't need to have all the rows the same length. What we do is declare an array of pointers. The second line below declares A as an array of pointers. Each pointer points to a float. Here's some applicable code:
float linearA[30];
float *A[6];
A[0] = linearA; /* 5 - 0 = 5 elements in row */
A[1] = linearA + 5; /* 11 - 5 = 6 elements in row */
A[2] = linearA + 11; /* 15 - 11 = 4 elements in row */
A[3] = linearA + 15; /* 21 - 15 = 6 elements */
A[4] = linearA + 21; /* 25 - 21 = 4 elements */
A[5] = linearA + 25; /* 30 - 25 = 5 elements */
*A[3][2] = 3.66; /* assigns 3.66 to linearA[17]; */
*A[3][-3] = 1.44; /* refers to linearA[12];
negative indices are sometimes useful. But avoid using them as much as possible. */
We also note here something curious about array indexing. Suppose myArray
is an array and i
is an integer value. The expression myArray[i]
is equivalent to i[myArray]
. The first is equivalent to *(myArray+i)
, and the second is equivalent to *(i+myArray)
. These turn out to be the same, since the addition is commutative.
Pointers can be used with pre-increment or post-decrement, which is sometimes done within a loop, as in the following example. The increment and decrement applies to the pointer, not to the object to which the pointer refers. In other words, *pArray++
is equivalent to *(pArray++)
.
long myArray[20];
long *pArray;
int i;
/* Assign values to the entries of myArray */
pArray = myArray;
for (i=0; i<10; ++i) {
*pArray++ = 5 + 3*i + 12*i*i;
*pArray++ = 6 + 2*i + 7*i*i;
}
Pointers in Function Arguments
[edit | edit source]Often we need to invoke a function with an argument that is itself a pointer. In many instances, the variable is itself a parameter for the current function and may be a pointer to some type of structure. The ampersand (&
) character is not needed in this circumstance to obtain a pointer value, as the variable is itself a pointer. In the example below, the variable pStruct
, a pointer, is a parameter to function FunctTwo
, and is passed as an argument to FunctOne
.
The second parameter to FunctOne
is an int. Since in function FunctTwo
, mValue
is a pointer to an int, the pointer must first be dereferenced using the * operator, hence the second argument in the call is *mValue
. The third parameter to function FunctOne
is a pointer to a long. Since pAA
is itself a pointer to a long, no ampersand is needed when it is used as the third argument to the function.
int FunctOne(struct someStruct *pValue, int iValue, long *lValue)
{
/* do some stuff ... */
return 0;
}
int FunctTwo(struct someStruct *pStruct, int *mValue)
{
int j;
long AnArray[25];
long *pAA;
pAA = &AnArray[13];
j = FunctOne( pStruct, *mValue, pAA ); /* pStruct already holds the address that the pointer will point to; there is no need to get the address of anything.*/
return j;
}
Pointers and Text Strings
[edit | edit source]Historically, text strings in C have been implemented as arrays of characters, with the last byte in the string being a zero, or the null character '\0'. Most C implementations come with a standard library of functions for manipulating strings. Many of the more commonly used functions expect the strings to be null terminated strings of characters. To use these functions requires the inclusion of the standard C header file "string.h".
A statically declared, initialized string would look similar to the following:
static const char *myFormat = "Total Amount Due: %d";
The variable myFormat
can be viewed as an array of 21 characters. There is an implied null character ('\0') tacked on to the end of the string after the 'd' as the 21st item in the array.
You can also initialize the individual characters of the array as follows:
static const char myFlower[] = { 'P', 'e', 't', 'u', 'n', 'i', 'a', '\0' };
An initialized array of strings would typically be done as follows:
static const char *myColors[] = {
"Red", "Orange", "Yellow", "Green", "Blue", "Violet" };
The initialization of an especially long string can be split across lines of source code as follows.
static char *longString = "Hello. My name is Rudolph and I work as a reindeer "
"around Christmas time up at the North Pole. My boss is a really swell guy."
" He likes to give everybody gifts.";
The library functions that are used with strings are discussed in a later chapter.
Pointers to Functions
[edit | edit source]C also allows you to create pointers to functions. Pointers to functions syntax can get rather messy. As an example of this, consider the following functions:
static int Z = 0;
int *pointer_to_Z(int x) {
/* function returning integer pointer, not pointer to function */
return &Z;
}
int get_Z(int x) {
return Z;
}
int (*function_pointer_to_Z)(int); // pointer to function taking an int as argument and returning an int
function_pointer_to_Z = &get_Z;
printf("pointer_to_Z output: %d\n", *pointer_to_Z(3));
printf("function_pointer_to_Z output: %d", (*function_pointer_to_Z)(3));
Declaring a typedef to a function pointer generally clarifies the code. Here's an example that uses a function pointer, and a void * pointer to implement what's known as a callback. The DoSomethingNice
function invokes a caller supplied function TalkJive
with caller data. Note that DoSomethingNice
really doesn't know anything about what dataPointer
refers to.
typedef int (*MyFunctionType)( int, void *); /* a typedef for a function pointer */
#define THE_BIGGEST 100
int DoSomethingNice( int aVariable, MyFunctionType aFunction, void *dataPointer )
{
int rv = 0;
if (aVariable < THE_BIGGEST) {
/* invoke function through function pointer (old style) */
rv = (*aFunction)(aVariable, dataPointer );
} else {
/* invoke function through function pointer (new style) */
rv = aFunction(aVariable, dataPointer );
};
return rv;
}
typedef struct {
int colorSpec;
char *phrase;
} DataINeed;
int TalkJive( int myNumber, void *someStuff )
{
/* recast void * to pointer type specifically needed for this function */
DataINeed *myData = someStuff;
/* talk jive. */
return 5;
}
static DataINeed sillyStuff = { BLUE, "Whatcha talkin 'bout Willis?" };
DoSomethingNice( 41, &TalkJive, &sillyStuff );
Some versions of C may not require an ampersand preceding the TalkJive
argument in the DoSomethingNice
call. Some implementations may require specifically casting the argument to the MyFunctionType
type, even though the function signature exacly matches that of the typedef.
Function pointers can be useful for implementing a form of polymorphism in C. First one declares a structure having as elements function pointers for the various operations to that can be specified polymorphically. A second base object structure containing a pointer to the previous structure is also declared. A class is defined by extending the second structure with the data specific for the class, and static variable of the type of the first structure, containing the addresses of the functions that are associated with the class. This type of polymorphism is used in the standard library when file I/O functions are called.
A similar mechanism can also be used for implementing a state machine in C. A structure is defined which contains function pointers for handling events that may occur within state, and for functions to be invoked upon entry to and exit from the state. An instance of this structure corresponds to a state. Each state is initialized with pointers to functions appropriate for the state. The current state of the state machine is in effect a pointer to one of these states. Changing the value of the current state pointer effectively changes the current state. When some event occurs, the appropriate function is called through a function pointer in the current state.
Practical use of function pointers in C
[edit | edit source]Function pointers are mainly used to reduce the complexity of switch statement. Example with switch statement:
#include <stdio.h>
int add(int a, int b);
int sub(int a, int b);
int mul(int a, int b);
int div(int a, int b);
int main()
{
int i, result;
int a=10;
int b=5;
printf("Enter the value between 0 and 3 : ");
scanf("%d",&i);
switch(i)
{
case 0: result = add(a,b); break;
case 1: result = sub(a,b); break;
case 2: result = mul(a,b); break;
case 3: result = div(a,b); break;
}
}
int add(int i, int j)
{
return (i+j);
}
int sub(int i, int j)
{
return (i-j);
}
int mul(int i, int j)
{
return (i*j);
}
int div(int i, int j)
{
return (i/j);
}
Without using a switch statement:
#include <stdio.h>
int add(int a, int b);
int sub(int a, int b);
int mul(int a, int b);
int div(int a, int b);
int (*oper[4])(int a, int b) = {add, sub, mul, div};
int main()
{
int i,result;
int a=10;
int b=5;
printf("Enter the value between 0 and 3 : ");
scanf("%d",&i);
result = oper[i](a,b);
}
int add(int i, int j)
{
return (i+j);
}
int sub(int i, int j)
{
return (i-j);
}
int mul(int i, int j)
{
return (i*j);
}
int div(int i, int j)
{
return (i/j);
}
Function pointers may be used to create a struct member function:
typedef struct
{
int (*open)(void);
void (*close)(void);
int (*reg)(void);
} device;
int my_device_open(void)
{
/* ... */
}
void my_device_close(void)
{
/* ... */
}
void register_device(void)
{
/* ... */
}
device create(void)
{
device my_device;
my_device.open = my_device_open;
my_device.close = my_device_close;
my_device.reg = register_device;
my_device.reg();
return my_device;
}
Use to implement this pointer (following code must be placed in library).
static struct device_data
{
/* ... here goes data of structure ... */
};
static struct device_data obj;
typedef struct
{
int (*open)(void);
void (*close)(void);
int (*reg)(void);
} device;
static struct device_data create_device_data(void)
{
struct device_data my_device_data;
/* ... here goes constructor ... */
return my_device_data;
}
/* here I omit the my_device_open, my_device_close and register_device functions */
device create_device(void)
{
device my_device;
my_device.open = my_device_open;
my_device.close = my_device_close;
my_device.reg = register_device;
my_device.reg();
return my_device;
}
Examples of pointer constructs
[edit | edit source]Below are some example constructs which may aid in creating your pointer.
int i; // integer variable 'i'
int *p; // pointer 'p' to an integer
int a[]; // array 'a' of integers
int f(); // function 'f' with return value of type integer
int **pp; // pointer 'pp' to a pointer to an integer
int (*pa)[]; // pointer 'pa' to an array of integer
int (*pf)(); // pointer 'pf' to a function with return value integer
int *ap[]; // array 'ap' of pointers to an integer
int *fp(); // function 'fp' which returns a pointer to an integer
int ***ppp; // pointer 'ppp' to a pointer to a pointer to an integer
int (**ppa)[]; // pointer 'ppa' to a pointer to an array of integers
int (**ppf)(); // pointer 'ppf' to a pointer to a function with return value of type integer
int *(*pap)[]; // pointer 'pap' to an array of pointers to an integer
int *(*pfp)(); // pointer 'pfp' to function with return value of type pointer to an integer
int **app[]; // array of pointers 'app' that point to pointers to integer values
int (*apa[])[]; // array of pointers 'apa' to arrays of integers
int (*apf[])(); // array of pointers 'apf' to functions with return values of type integer
int ***fpp(); // function 'fpp' which returns a pointer to a pointer to a pointer to an int
int (*fpa())[]; // function 'fpa' with return value of a pointer to array of integers
int (*fpf())(); // function 'fpf' with return value of a pointer to function which returns an integer
sizeof
[edit | edit source]The sizeof operator is often used to refer to the size of a static array declared earlier in the same function.
To find the end of an array (example from wikipedia:Buffer overflow):
#include <stdio.h>
#include <string.h>
int main(int argc, char *argv[])
{
char buffer[10];
if (argc < 2)
{
fprintf(stderr, "USAGE: %s string\n", argv[0]);
return 1;
}
strncpy(buffer, argv[1], sizeof(buffer));
buffer[sizeof(buffer) - 1] = '\0';
return 0;
}
To iterate over every element of an array, use
#define NUM_ELEM(x) (sizeof (x) / sizeof (*(x)))
for( i = 0; i < NUM_ELEM(array); i++ )
{
/* do something with array[i] */
;
}
Note that the sizeof
operator only works on things defined earlier in the same function.
The compiler replaces it with some fixed constant number.
In this case, the buffer
was declared as an array of 10 char's earlier in the same function, and the compiler replaces sizeof(buffer)
with the number 10 at compile time (equivalent to us hard-coding 10 into the code in place of sizeof(buffer)
).
The information about the length of buffer
is not actually stored anywhere in memory (unless we keep track of it separately) and cannot be programmatically obtained at run time from the array/pointer itself.
Often a function needs to know the size of an array it was given -- an array defined in some other function. For example,
/* broken.c - demonstrates a flaw */
#include <stdio.h>
#include <string.h>
#define NUM_ELEM(x) (sizeof (x) / sizeof (*(x)))
int sum( int input_array[] ){
int sum_so_far = 0;
int i;
for( i = 0; i < NUM_ELEM(input_array); i++ ) // WON'T WORK -- input_array wasn't defined in this function.
{
sum_so_far += input_array[i];
};
return( sum_so_far );
}
int main(int argc, char *argv[])
{
int left_array[] = { 1, 2, 3 };
int right_array[] = { 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };
int the_sum = sum( left_array );
printf( "the sum of left_array is: %d", the_sum );
the_sum = sum( right_array );
printf( "the sum of right_array is: %d", the_sum );
return 0;
}
Unfortunately, (in C and C++) the length of the array cannot be obtained from an array passed in at run time, because (as mentioned above) the size of an array is not stored anywhere. The compiler always replaces sizeof with a constant. This sum() routine needs to handle more than just one constant length of an array.
There are some common ways to work around this fact:
- Write the function to require, for each array parameter, a "length" parameter (which has type "size_t"). (Typically we use sizeof at the point where this function is called).
- Use of a convention, such as a null-terminated string to mark the end of the array.
- Instead of passing raw arrays, pass a structure that includes the length of the array (such as ".length") as well as the array (or a pointer to the first element); similar to the
string
orvector
classes in C++.
/* fixed.c - demonstrates one work-around */
#include <stdio.h>
#include <string.h>
#define NUM_ELEM(x) (sizeof (x) / sizeof (*(x)))
int sum( int input_array[], size_t length ){
int sum_so_far = 0;
int i;
for( i = 0; i < length; i++ )
{
sum_so_far += input_array[i];
};
return( sum_so_far );
}
int main(int argc, char *argv[])
{
int left_array[] = { 1, 2, 3, 4 };
int right_array[] = { 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };
int the_sum = sum( left_array, NUM_ELEM(left_array) ); // works here, because left_array is defined in this function
printf( "the sum of left_array is: %d", the_sum );
the_sum = sum( right_array, NUM_ELEM(right_array) ); // works here, because right_array is defined in this function
printf( "the sum of right_array is: %d", the_sum );
return 0;
}
It's worth mentioning that sizeof operator has two variations: sizeof (type) (for instance: sizeof (int) or sizeof (struct some_structure)) and sizeof expression (for instance: sizeof some_variable.some_field or sizeof 1).
External Links
[edit | edit source]- "Common Pointer Pitfalls" by Dave Marshall
Memory Management
[edit | edit source]In C, you have already considered creating variables for use in the program. You have created some arrays for use, but you may have already noticed some limitations:
- the size of the array must be known beforehand
- the size of the array cannot be changed in the duration of your program
Dynamic memory allocation in C is a way of circumventing these problems.
The malloc
function
[edit | edit source]#include <stdlib.h>
void *calloc(size_t nmemb, size_t size);
void free(void *ptr);
void *malloc(size_t size);
void *realloc(void *ptr, size_t size);
The standard C function malloc
is the means of implementing dynamic memory allocation. It is defined in stdlib.h or malloc.h, depending on what operating system you may be using. Malloc.h contains only the definitions for the memory allocation functions and not the rest of the other functions defined in stdlib.h. Usually you will not need to be so specific in your program, and if both are supported, you should use <stdlib.h>, since that is ANSI C, and what we will use here.
The corresponding call to release allocated memory back to the operating system is free
.
When dynamically allocated memory is no longer needed, free
should be called to release it back to the memory pool. Overwriting a pointer that points to dynamically allocated memory can result in that data becoming inaccessible. If this happens frequently, eventually the operating system will no longer be able to allocate more memory for the process. Once the process exits, the operating system is able to free all dynamically allocated memory associated with the process.
Let's look at how dynamic memory allocation can be used for arrays.
Normally when we wish to create an array we use a declaration such as
int array[10];
Recall array
can be considered a pointer which we use as an array. We specify the length of this array is 10 int
s. After array[0]
, nine other integers have space to be stored consecutively.
Sometimes it is not known at the time the program is written how much memory will be needed for some data; for example, when it depends upon user input. In this case we would want to dynamically allocate required memory after the program has started executing.
To do this we only need to declare a pointer, and invoke malloc
when we wish to make space for the elements in our array, or, we can tell malloc
to make space when we first initialize the array. Either way is acceptable and useful.
We also need to know how much an int takes up in memory in order to make room for it; fortunately this is not difficult, we can use C's builtin sizeof
operator. For example, if sizeof(int)
yields 4, then one int
takes up 4 bytes. Naturally, 2*sizeof(int)
is how much memory we need for 2 int
s, and so on.
So how do we malloc
an array of ten int
s like before? If we wish to declare and make room in one hit, we can simply say
int *array = malloc(10*sizeof(int));
We only need to declare the pointer; malloc
gives us some space to store the 10 int
s, and returns the pointer to the first element, which is assigned to that pointer.
Important note! malloc
does not initialize the array; this means that the array may contain random or unexpected values! Like creating arrays without dynamic allocation, the programmer must initialize the array with sensible values before using it. Make sure you do so, too. (See later the function memset
for a simple method.)
It is not necessary to immediately call malloc
after declaring a pointer for the allocated memory.
Often a number of statements exist between the declaration and the call to malloc
, as follows:
int *array = NULL;
printf("Hello World!!!");
/* more statements */
array = malloc(10*sizeof(int)); /* delayed allocation */
/* use the array */
A more practical example of dynamic memory allocation would be the following:
Given an array of 10 integers, remove all duplicate elements from the array, and create a new array without duplicate elements (a set).
A simple algorithm to remove duplicate elements:
int arrl = 10; // Length of the initial array
int arr[10] = {1, 2, 2, 3, 4, 4, 5, 6, 5, 7}; // A sample array, containing several duplicate elements
for (int x = 0; x < arrl; x++)
{
for (int y = x + 1; y < arrl; y++)
{
if (arr[x] == arr[y])
{
for (int s = y; s < arrl; s++)
{
if (!(s + 1 == arrl))
arr[s] = arr[s + 1];
}
arrl--;
y--;
}
}
}
Because the length of our new array depends on the input, it must be dynamically allocated:
int *newArray = malloc(arrl*sizeof(int));
The above array will currently contain unexpected values, so we must use memcpy
to set our dynamically allocated memory block to the new values:
memcpy(newArray, arr, arrl*sizeof(int));
Some security researchers recommend always using calloc(x,y) rather than malloc(x*y), for 2 reasons:
- Many implementations of calloc() carefully check the x and y arguments and return NULL if "x*y" could overflow. Using malloc(x*y), the multiplication "x*y" can overflow to 0 or some other too-small number, usually leading to buffer overflow.[1][2][3][4]
- calloc ensures that the buffer is completely empty of sensitive information, avoiding some kinds of security bugs[5] (but, unfortunately, this would not have prevented the Heartbleed bug).
Error checking
[edit | edit source]When we want to use malloc
, we have to be mindful that the pool of memory available to the programmer is finite. Even if a modern PC will have at least an entire gigabyte of memory, it is still possible and conceivable to run out of it! In this case, malloc
will return NULL
. In order to stop the program crashing from having no more memory to use, one should always check that malloc has not returned NULL
before attempting to use the memory; we can do this by
int *pt = malloc(3 * sizeof(int));
if(pt == NULL)
{
fprintf(stderr, "Out of memory, exiting\n");
exit(1);
}
Of course, suddenly quitting as in the above example is not always appropriate, and depends on the problem you are trying to solve and the architecture you are programming for. For example, if the program is a small, non critical application that's running on a desktop quitting may be appropriate. However if the program is some type of editor running on a desktop, you may want to give the operator the option of saving their tediously entered information instead of just exiting the program. A memory allocation failure in an embedded processor, such as might be in a washing machine, could cause an automatic reset of the machine. For this reason, many embedded systems designers avoid dynamic memory allocation altogether.
The calloc
function
[edit | edit source]The calloc
function allocates space for an array of items and initializes the memory to zeros. The call mArray = calloc( count, sizeof(struct V))
allocates count
objects, each of whose size is sufficient to contain an instance of the structure struct V
. The space is initialized to all bits zero. The function returns either a pointer to the allocated memory or, if the allocation fails, NULL
.
The realloc
function
[edit | edit source] void * realloc ( void * ptr, size_t size );
The realloc
function changes the size of the object pointed to by ptr
to the size specified by size
. The contents of the object shall be unchanged up to the lesser of the new and old sizes. If the new size is larger, the value of the newly allocated portion of the object is indeterminate. If ptr
is a null pointer, the realloc
function behaves like the malloc
function for the specified size. Otherwise, if ptr
does not match a pointer earlier returned by the calloc
, malloc
, or realloc
function, or if the space has been deallocated by a call to the free
or realloc
function, the behavior is undefined. If the space cannot be allocated, the object pointed to by ptr
is unchanged. If size
is zero and ptr
is not a null pointer, the object pointed to is freed. The realloc
function returns either a null pointer or a pointer to the possibly moved allocated object.
The free
function
[edit | edit source]Memory that has been allocated using malloc
, realloc
, or calloc
must be released back to the system memory pool once it is no longer needed. This is done to avoid perpetually allocating more and more memory, which could result in an eventual memory allocation failure. Memory that is not released with free
is however released when the current program terminates on most operating systems. Calls to free
are as in the following example.
int *myStuff = malloc( 20 * sizeof(int));
if (myStuff != NULL)
{
/* more statements here */
/* time to release myStuff */
free( myStuff );
}
free with recursive data structures
[edit | edit source]It should be noted that free
is neither intelligent nor recursive. The following code that depends on the recursive application of free to the internal variables of a struct does not work.
typedef struct BSTNode
{
int value;
struct BSTNode* left;
struct BSTNode* right;
} BSTNode;
// Later: ...
BSTNode* temp = calloc(1, sizeof(BSTNode));
temp->left = calloc(1, sizeof(BSTNode));
// Later: ...
free(temp); // WRONG! don't do this!
The statement "free(temp);
" will not free temp->left
, causing a memory leak. The correct way is to define a function that frees every node in the data structure:
void BSTFree(BSTNode* node){
if (node != NULL) {
BSTFree(node->left);
BSTFree(node->right);
free(node);
}
}
Because C does not have a garbage collector, C programmers are responsible for making sure there is a free()
exactly once for each time there is a malloc()
.
If a tree has been allocated one node at a time, then it needs to be freed one node at a time.
Don't free undefined pointers
[edit | edit source]Furthermore, using free
when the pointer in question was never allocated in the first place often crashes or leads to mysterious bugs further along.
To avoid this problem, always initialize pointers when they are declared.
Either use calloc
at the point they are declared (as in most examples in this chapter), or set them to NULL
when they are declared (as in the "delayed allocation" example in this chapter).
[6]
Write constructor/destructor functions
[edit | edit source]One way to get memory initialization and destruction right is to imitate object-oriented programming. In this paradigm, objects are constructed after raw memory is allocated for them, live their lives, and when it is time for them to be destructed, a special function called a destructor destroys the object's innards before the object itself is destroyed.
For example:
#include <stdlib.h> /* need malloc and friends */
/* this is the type of object we have, with a single int member */
typedef struct WIDGET_T {
int member;
} WIDGET_T;
/* functions that deal with WIDGET_T */
/* constructor function */
void
WIDGETctor (WIDGET_T *this, int x)
{
this->member = x;
}
/* destructor function */
void
WIDGETdtor (WIDGET_T *this)
{
/* In this case, I really don't have to do anything, but
if WIDGET_T had internal pointers, the objects they point to
would be destroyed here. */
this->member = 0;
}
/* create function - this function returns a new WIDGET_T */
WIDGET_T *
WIDGETcreate (int m)
{
WIDGET_T *x = 0;
x = malloc (sizeof (WIDGET_T));
if (x == 0)
abort (); /* no memory */
WIDGETctor (x, m);
return x;
}
/* destroy function - calls the destructor, then frees the object */
void
WIDGETdestroy (WIDGET_T *this)
{
WIDGETdtor (this);
free (this);
}
/* END OF CODE */
References
[edit | edit source]- ↑ "calloc when multiply overflows"
- ↑ "Why does calloc exist?".
- ↑ "MEM07-C. Ensure that the arguments to calloc(), when multiplied, do not wrap".
- ↑ "ps buffer overflow - CVE 2023-4016".
- ↑ "MEM03-C. Clear sensitive information stored in reusable resources".
- ↑ "Bug 478901 ... libpng-1.2.34 and earlier might free undefined pointers"
Error Handling
[edit | edit source]C does not provide direct support for error handling (also known as exception handling). By convention, the programmer is expected to prevent errors from occurring in the first place, and test return values from functions. For example, -1 and NULL are used in several functions such as socket() (Unix socket programming) or malloc() respectively to indicate problems that the programmer should be aware about. In a worst case scenario where there is an unavoidable error and no way to recover from it, a C programmer usually tries to log the error and "gracefully" terminate the program.
There is an external variable called "errno", accessible by the programs after including <errno.h> - that file comes from the definition of the possible errors that can occur in some Operating Systems (e.g. Linux - in this case, the definition is in include/asm-generic/errno.h) when programs ask for resources. Such variable indexes error descriptions accessible by the function 'strerror( errno )'.
The following code tests the return value from the library function malloc to see if dynamic memory allocation completed properly:
#include <stdio.h> /* perror */
#include <errno.h> /* errno */
#include <stdlib.h> /* malloc, free, exit */
int main(void)
{
/* Pointer to char, requesting dynamic allocation of 2,000,000,000
* storage elements (declared as an integer constant of type
* unsigned long int). (If your system has less than 2 GB of memory
* available, then this call to malloc will fail.)
*/
char *ptr = malloc(2000000000UL);
if (ptr == NULL) {
perror("malloc failed");
/* here you might want to exit the program or compensate
for that you don't have 2GB available
*/
} else {
/* The rest of the code hereafter can assume that 2,000,000,000
* chars were successfully allocated...
*/
free(ptr);
}
exit(EXIT_SUCCESS); /* exiting program */
}
The code snippet above shows the use of the return value of the library function malloc to check for errors. Many library functions have return values that flag errors, and thus should be checked by the astute programmer. In the snippet above, a NULL pointer returned from malloc signals an error in allocation, so the program exits. In more complicated implementations, the program might try to handle the error and try to recover from the failed memory allocation.
Preventing divide by zero errors
[edit | edit source]A common pitfall made by C programmers is not checking if a divisor is zero before a division command. The following code will produce a runtime error and in most cases, exit.
int dividend = 50;
int divisor = 0;
int quotient;
quotient = (dividend/divisor); /* This will produce a runtime error! */
In ordinary arithmetic division by zero is undefined. Because of this, you must check or make sure that a divisor is never zero. Alternatively, for *nix processes, you can stop the OS from terminating your process by blocking the SIGFPE signal.
The code below fixes this by checking if the divisor is zero before dividing.
#include <stdio.h> /* for fprintf and stderr */
#include <stdlib.h> /* for exit */
int main( void )
{
int dividend = 50;
int divisor = 0;
int quotient;
if (divisor == 0) {
/* Example handling of this error. Writing a message to stderr, and
* exiting with failure.
*/
fprintf(stderr, "Division by zero! Aborting...\n");
exit(EXIT_FAILURE); /* indicate failure.*/
}
quotient = dividend / divisor;
exit(EXIT_SUCCESS); /* indicate success.*/
}
Signals
[edit | edit source]In some cases, the environment may respond to a programming error in C by raising a signal. Signals are events raised by the host environment or operating system to indicate that a specific error or critical event has occurred (e.g. a division by zero, interrupt, and so on.) However, these signals are not meant to be used as a means of error catching; they usually indicate a critical event that will interfere with normal program flow.
To handle signals, a program needs to use the signal.h header file. A signal handler will need to be defined, and the signal() function is then called to allow the given signal to be handled. Some signals that are raised to an exception within your code (e.g. a division by zero) are unlikely to allow your program to recover. These signal handlers will be required to instead ensure that some resources are properly cleaned up before the program terminates.
The C Standard Library only defines six signals; Unix systems define 15 more. Each signal has a number, called a signum, associated with it. Here are a few common ones:
#define SIGHUP 1 /* Hangup the process */
#define SIGINT 2 /* Interrupt the process. C standard */
#define SIGQUIT 3 /* Quit the process */
#define SIGILL 4 /* Illegal instruction. C standard.*/
#define SIGTRAP 5 /* Trace trap, for debugging. C standard.*/
#define SIGABRT 6 /* Abort. C standard. */
#define SIGFPE 8 /* Floating Point Error. C standard. */
#define SIGSEGV 11 /* Memory error. C standard. */
#define SIGTERM 15 /* Termination request. C standard. */
Signals are handled with the signal() function, from the signal.h library. Its syntax is:
void signal(signal_to_catch, signal_handler)
Signals can be raised with raise() or kill(). raise() sends the signal to the current process; kill() sends it to a specific process.
Note that signal is now deprecated in favor of sigaction(), due to a lack of portability between Unix systems and potential for unexpected behavior. However, as sigaction()'s use is more complicated, we will stick with signal() to illustrate the concept here.
To understand how signals work, here's a simple example:
#include <stdio.h>
#include <unistd.h> // Unix Standard library, used to import sleep()
#include <stdlib.h>
#include <signal.h>
void handler(int signum) {
printf("Signal received %d, coming out...\n", signum);
exit(1);
}
int main () {
signal(SIGINT, handler); // attaching the handler() function to SIGINT signals; i.e, ctrl+c, keyboard interrupt.
while(1) {
printf("Sleeping...\n");
sleep(1000); // sleep pauses the process for a given number of seconds, or until a signal is received.
}
return(0);
}
Try compiling and testing this on your machine; after you see "Sleeping...", send the interrupt signal by pressing ctrl + c.
Here's a more complex example. This creates a signal handler and raises the signal:
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
static void catch_function(int signal) {
puts("Interactive attention signal caught.");
}
int main(void) {
if (signal(SIGINT, catch_function) == SIG_ERR) {
fputs("An error occurred while setting a signal handler.\n", stderr);
return EXIT_FAILURE;
}
puts("Raising the interactive attention signal.");
if (raise(SIGINT) != 0) {
fputs("Error raising the signal.\n", stderr);
return EXIT_FAILURE;
}
puts("Exiting.");
return 0;
}
setjmp
[edit | edit source]The setjmp function can be used to emulate the exception handling feature of other programming languages. The first call to setjmp stores a reference point to the current execution point, and is valid as long as the function containing setjmp() doesn't return or exit. A call to longjmp causes the execution to return to the point of the associated setjmp call.
setjmp takes a `jmp_buf` (a type that will store an execution context) as an argument, and returns 0 the first time it runs (i.e., when it sets the return point). When it runs a second time - when longjmp is called - it then returns the value passed to longjmp.
longjmp takes a `jmp_buf` as an argument (one that's already been passed to setjmp), and a value to pass to setjmp to return.
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
int main(void) {
int val;
jmp_buf environment;
val = setjmp(environment); // val is set to 0 the first time this is called
if (val !=0)
{
printf("You returned from a longjmp call, return value is %d", val); // now, value is 1, passed from longjmp()
exit(0);
}
puts("Calling longjmp now");
longjmp(environment, 1);
return(0);
}
Try running this with a compiler on your own machine.
The values of non-volatile variables may be corrupted when setjmp returns from a longjmp call.
While setjmp() and longjmp() may be used for error handling, it is generally preferred to use the return value of a function to indicate an error, if possible. setjmp() and longjmp() are most useful when errors occur in deeply nested function calls, and it would be tedious to check return values all the way back to the point you wish to return to.
File I/O
[edit | edit source]Introduction
[edit | edit source]The stdio.h
header declares a broad assortment of functions that perform input and output to files and devices such as the console. It was one of the earliest headers to appear in the C library. It declares more functions than any other standard header and also requires more explanation because of the complex machinery that underlies the functions.
The device-independent model of input and output has seen dramatic improvement over the years and has received little recognition for its success. FORTRAN II was touted as a machine-independent language in the 1960s, yet it was essentially impossible to move a FORTRAN program between architectures without some change. In FORTRAN II, you named the device you were talking to right in the FORTRAN statement in the middle of your FORTRAN code. So, you said READ INPUT TAPE 5
on a tape-oriented IBM 7090 but READ CARD
to read a card image on other machines. FORTRAN IV had more generic READ
and WRITE
statements, specifying a logical unit number (LUN) instead of the device name. The era of device-independent I/O had dawned.
Peripheral devices such as printers still had fairly strong notions about what they were asked to do. And then, peripheral interchange utilities were invented to handle bizarre devices. When cathode-ray tubes came onto the scene, each manufacturer of consoles solved problems such as console cursor movement in an independent manner, causing further headaches.
It was into this atmosphere that Unix was born. Ken Thompson and Dennis Ritchie, the developers of Unix, deserve credit for packing any number of bright ideas into the operating system. Their approach to device independence was one of the brightest.
The ANSI C <stdio.h>
library is based on the original Unix file I/O primitives but casts a wider net to accommodate the least-common denominator across varied systems.
Streams
[edit | edit source]Input and output, whether to or from physical devices such as terminals and tape drives, or whether to or from files supported on structured storage devices, are mapped into logical data streams, whose properties are more uniform than their various inputs and outputs. Two forms of mapping are supported: text streams and binary streams.
A text stream consists of one or more lines. A line in a text stream consists of zero or more characters plus a terminating new-line character. (The only exception is that in some implementations the last line of a file does not require a terminating new-line character.) Unix adopted a standard internal format for all text streams. Each line of text is terminated by a new-line character. That's what any program expects when it reads text, and that's what any program produces when it writes text. (This is the most basic convention, and if it doesn't meet the needs of a text-oriented peripheral attached to a Unix machine, then the fix-up occurs out at the edges of the system. Nothing in between needs to change.) The string of characters that go into, or come out of a text stream may have to be modified to conform to specific conventions. This results in a possible difference between the data that go into a text stream and the data that come out. For instance, in some implementations when a space-character precedes a new-line character in the input, the space character gets removed out of the output. In general, when the data only consists of printable characters and control characters like horizontal tab and new-line, the input and output of a text stream are equal.
Compared to a text stream, a binary stream is pretty straight forward. A binary stream is an ordered sequence of characters that can transparently record internal data. Data written to a binary stream shall always equal the data that gets read out under the same implementation. Binary streams, however, may have an implementation-defined number of null characters appended to the end of the stream. There are no further conventions which need to be considered.
Nothing in Unix prevents the program from writing arbitrary 8-bit binary codes to any open file, or reading them back unchanged from an adequate repository. Thus, Unix obliterated the long-standing distinction between text streams and binary streams.
Standard Streams
[edit | edit source]When a C program starts its execution the program automatically opens three standard streams named
stdin
, stdout
, and stderr
. These are attached for every C program.
The first standard stream is used for input buffering and the other two are used for output. These streams are sequences of bytes.
Consider the following program:
/* An example program. */
int main()
{
int var;
scanf ("%d", &var); /* use stdin for scanning an integer from keyboard. */
printf ("%d", var); /* use stdout for printing the integer that was just scanned in. */
return 0;
}
/* end program. */
By default stdin
points to the keyboard and stdout
and stderr
point to the screen. It is possible under Unix and may be possible under other operating systems to redirect input from or output to a file or both.
Pointers to streams
[edit | edit source]FILE
rather than stream
. The <stdio.h>
header contains a definition for a type FILE
(usually via a typedef
) which is capable of processing all the information needed to exercise control over a stream, including its file position indicator, a pointer to the associated buffer (if any), an error indicator that records whether a read/write error has occurred, and an end-of-file indicator that records whether the end of the file has been reached.
It is considered bad form to access the contents of FILE
directly unless the programmer is writing an implementation of <stdio.h>
and its contents. Better access to the contents of FILE
is provided via the functions in <stdio.h>
. It can be said that the FILE
type is an early example of object-oriented programming.
Opening and Closing Files
[edit | edit source]To open and close files, the <stdio.h>
library has three functions: fopen
, freopen
, and fclose
.
Opening Files
[edit | edit source] #include <stdio.h>
FILE *fopen(const char *filename, const char *mode);
FILE *freopen(const char *filename, const char *mode, FILE *stream);
fopen
and freopen
opens the file whose name is in the string pointed to by filename
and associates a stream with it. Both return a pointer to the object controlling the stream, or, if the open operation fails, a null pointer. The error and end-of-file indicators are cleared, and if the open operation fails error is set. freopen
differs from fopen
in that the file pointed to by stream
is closed first when already open and any close errors are ignored.
mode
for both functions points to a string beginning with one of the following sequences (additional characters may follow the sequences):
r open a text file for reading w truncate to zero length or create a text file for writing a append; open or create text file for writing at end-of-file rb open binary file for reading wb truncate to zero length or create a binary file for writing ab append; open or create binary file for writing at end-of-file r+ open text file for update (reading and writing) w+ truncate to zero length or create a text file for update a+ append; open or create text file for update r+b or rb+ open binary file for update (reading and writing) w+b or wb+ truncate to zero length or create a binary file for update a+b or ab+ append; open or create binary file for update
Opening a file with read mode ('r
' as the first character in the mode
argument) fails if the file does not exist or cannot be read.
Opening a file with append mode ('a
' as the first character in the mode
argument) causes all subsequent writes to the file to be forced to the then-current end-of-file, regardless of intervening calls to the fseek
function. In some implementations, opening a binary file with append mode ('b
' as the second or third character in the above list of mode
arguments) may initially position the file position indicator for the stream beyond the last data written, because of null character padding.
When a file is opened with update mode ('+
' as the second or third character in the above list of mode
argument values), both input and output may be performed on the associated stream. However, output may not be directly followed by input without an intervening call to the fflush
function or to a file positioning function (fseek
, fsetpos
, or rewind
), and input may not be directly followed by output without an intervening call to a file positioning function, unless the input operation encounters end-of-file. Opening (or creating) a text file with update mode may instead open (or create) a binary stream in some implementations.
When opened, a stream is fully buffered if and only if it can be determined not to refer to an interactive device.
Closing Files
[edit | edit source] #include <stdio.h>
int fclose(FILE *stream);
The fclose
function causes the stream pointed to by stream
to be flushed and the associated file to be closed. Any unwritten buffered data for the stream are delivered to the host environment to be written to the file; any unread buffered data are discarded. The stream is disassociated from the file. If the associated buffer was automatically allocated, it is deallocated. The function returns zero if the stream was successfully closed or EOF
if any errors were detected.
Stream buffering functions
[edit | edit source]The fflush
function
[edit | edit source] #include <stdio.h>
int fflush(FILE *stream);
If stream
points to an output stream or an update stream in which the most recent operation was not input, the fflush
function causes any unwritten data for that stream to be deferred to the host environment to be written to the file. The behavior of fflush is undefined for input stream.
If stream
is a null pointer, the fflush
function performs this flushing action on all streams for which the behavior is defined above.
The fflush
functions returns EOF
if a write error occurs, otherwise zero.
The reason for having a fflush
function is because streams in C can have buffered input/output; that is, functions that write to a file actually write to a buffer inside the FILE
structure. If the buffer is filled to capacity, the write functions will call fflush
to actually "write" the data that is in the buffer to the file. Because fflush
is only called every once in a while, calls to the operating system to do a raw write are minimized.
The setbuf
function
[edit | edit source] #include <stdio.h>
void setbuf(FILE *stream, char *buf);
Except that it returns no value, the setbuf
function is equivalent to the setvbuf
function invoked with the values _IOFBF
for mode
and BUFSIZ
for size
, or (if buf
is a null pointer) with the value _IONBF
for mode
.
The setvbuf
function
[edit | edit source] #include <stdio.h>
int setvbuf(FILE *stream, char *buf, int mode, size_t size);
The setvbuf
function may be used only after the stream pointed to by stream
has been associated with an open file and before any other operation is performed on the stream. The argument mode
determines how the stream will be buffered, as follows: _IOFBF
causes input/output to be fully buffered; _IOLBF
causes input/output to be line buffered; _IONBF
causes input/output to be unbuffered. If buf
is not a null pointer, the array it points to may be used instead of a buffer associated by the setvbuf
function. (The buffer must have a lifetime at least as great as the open stream, so the stream should be closed before a buffer that has automatic storage duration is deallocated upon block exit.) The argument size
specifies the size of the array. The contents of the array at any time are indeterminate.
The setvbuf
function returns zero on success, or nonzero if an invalid value is given for mode
or if the request cannot be honored.
Functions that Modify the File Position Indicator
[edit | edit source]The stdio.h
library has five functions that affect the file position indicator besides those that do reading or writing: fgetpos
, fseek
, fsetpos
, ftell
, and rewind
.
The fseek
and ftell
functions are older than fgetpos
and fsetpos
.
The fgetpos
and fsetpos
functions
[edit | edit source] #include <stdio.h>
int fgetpos(FILE *stream, fpos_t *pos);
int fsetpos(FILE *stream, const fpos_t *pos);
The fgetpos
function stores the current value of the file position indicator for the stream pointed to by stream
in the object pointed to by pos
. The value stored contains unspecified information usable by the fsetpos
function for repositioning the stream to its position at the time of the call to the fgetpos
function.
If successful, the fgetpos
function returns zero; on failure, the fgetpos
function returns nonzero and stores an implementation-defined positive value in errno
.
The fsetpos
function sets the file position indicator for the stream pointed to by stream
according to the value of the object pointed to by pos
, which shall be a value obtained from an earlier call to the fgetpos
function on the same stream.
A successful call to the fsetpos
function clears the end-of-file indicator for the stream and undoes any effects of the ungetc
function on the same stream. After an fsetpos
call, the next operation on an update stream may be either input or output.
If successful, the fsetpos
function returns zero; on failure, the fsetpos
function returns nonzero and stores an implementation-defined positive value in errno
.
The fseek
and ftell
functions
[edit | edit source] #include <stdio.h>
int fseek(FILE *stream, long int offset, int whence);
long int ftell(FILE *stream);
The fseek
function sets the file position indicator for the stream pointed to by stream
.
For a binary stream, the new position, measured in characters from the beginning of the file, is obtained by adding offset
to the position specified by whence
. Three macros in stdio.h
called SEEK_SET
, SEEK_CUR
, and SEEK_END
expand to unique values. If the position specified by whence
is SEEK_SET
, the specified position is the beginning of the file; if whence
is SEEK_END
, the specified position is the end of the file; and if whence
is SEEK_CUR
, the specified position is the current file position. A binary stream need not meaningfully support fseek
calls with a whence
value of SEEK_END
.
For a text stream, either offset
shall be zero, or offset
shall be a value returned by an earlier call to the ftell
function on the same stream and whence
shall be SEEK_SET
.
The fseek
function returns nonzero only for a request that cannot be satisfied.
The ftell
function obtains the current value of the file position indicator for the stream pointed to by stream
. For a binary stream, the value is the number of characters from the beginning of the file; for a text stream, its file position indicator contains unspecified information, usable by the fseek
function for returning the file position indicator for the stream to its position at the time of the ftell
call; the difference between two such return values is not necessarily a meaningful measure of the number of characters written or read.
If successful, the ftell
function returns the current value of the file position indicator for the stream. On failure, the ftell
function returns -1L
and stores an implementation-defined positive value in errno
.
The rewind
function
[edit | edit source] #include <stdio.h>
void rewind(FILE *stream);
The rewind
function sets the file position indicator for the stream pointed to by stream
to the beginning of the file. It is equivalent to
(void)fseek(stream, 0L, SEEK_SET)
except that the error indicator for the stream is also cleared.
Error Handling Functions
[edit | edit source]The clearerr
function
[edit | edit source] #include <stdio.h>
void clearerr(FILE *stream);
The clearerr
function clears the end-of-file and error indicators for the stream pointed to by stream
.
The feof
function
[edit | edit source] #include <stdio.h>
int feof(FILE *stream);
The feof
function tests the end-of-file indicator for the stream pointed to by stream
and returns nonzero if and only if the end-of-file indicator is set for stream
, otherwise it returns zero.
The ferror
function
[edit | edit source] #include <stdio.h>
int ferror(FILE *stream);
The ferror
function tests the error indicator for the stream pointed to by stream
and returns nonzero if and only if the error indicator is set for stream
, otherwise it returns zero.
The perror
function
[edit | edit source] #include <stdio.h>
void perror(const char *s);
The perror
function maps the error number in the integer expression errno
to an error message. It writes a sequence of characters to the standard error stream thus: first, if s
is not a null pointer and the character pointed to by s
is not the null character, the string pointed to by s
followed by a colon (:) and a space; then an appropriate error message string followed by a new-line character. The contents of the error message are the same as those returned by the strerror
function with the argument errno
, which are implementation-defined.
Other Operations on Files
[edit | edit source]The stdio.h
library has a variety of functions that do some operation on files besides reading and writing.
The remove
function
[edit | edit source] #include <stdio.h>
int remove(const char *filename);
The remove
function causes the file whose name is the string pointed to by filename
to be no longer accessible by that name. A subsequent attempt to open that file using that name will fail, unless it is created anew. If the file is open, the behavior of the remove
function is implementation-defined.
The remove
function returns zero if the operation succeeds, nonzero if it fails.
The rename
function
[edit | edit source] #include <stdio.h>
int rename(const char *old_filename, const char *new_filename);
The rename
function causes the file whose name is the string pointed to by old_filename
to be henceforth known by the name given by the string pointed to by new_filename
. The file named old_filename
is no longer accessible by that name. If a file named by the string pointed to by new_filename
exists prior to the call to the rename
function, the behavior is implementation-defined.
The rename
function returns zero if the operation succeeds, nonzero if it fails, in which case if the file existed previously it is still known by its original name.
The tmpfile
function
[edit | edit source] #include <stdio.h>
FILE *tmpfile(void);
The tmpfile
function creates a temporary binary file that will automatically be removed when it is closed or at program termination. If the program terminates abnormally, whether an open temporary file is removed is implementation-defined. The file is opened for update with "wb+"
mode.
The tmpfile
function returns a pointer to the stream of the file that it created. If the file cannot be created, the tmpfile
function returns a null pointer.
The tmpnam
function
[edit | edit source] #include <stdio.h>
char *tmpnam(char *s);
The tmpnam
function generates a string that is a valid file name and that is not the name of an existing file.
The tmpnam
function generates a different string each time it is called, up to TMP_MAX
times. (TMP_MAX
is a macro defined in stdio.h
.) If it is called more than TMP_MAX
times, the behavior is implementation-defined.
The implementation shall behave as if no library function calls the tmpnam
function.
If the argument is a null pointer, the tmpnam
function leaves its result in an internal static object and returns a pointer to that object. Subsequent calls to the tmpnam
function may modify the same object. If the argument is not a null pointer, it is assumed to point to an array of at least L_tmpnam
characters (L_tmpnam
is another macro in stdio.h
); the tmpnam
function writes its result in that array and returns the argument as its value.
The value of the macro TMP_MAX
must be at least 25.
Reading from Files
[edit | edit source]Character Input Functions
[edit | edit source]The fgetc
function
[edit | edit source] #include <stdio.h>
int fgetc(FILE *stream);
The fgetc
function obtains the next character (if present) as an unsigned char
converted to an int
, from the stream pointed to by stream
, and advances the associated file position indicator for the stream (if defined).
The fgetc
function returns the next character from the stream pointed to by stream
. If the stream is at end-of-file or a read error occurs, fgetc
returns EOF
(EOF
is a negative value defined in <stdio.h>
, usually (-1)
). The routines feof
and ferror
must be used to distinguish between end-of-file and error. If an error occurs, the global variable errno
is set to indicate the error.
The fgets
function
[edit | edit source] #include <stdio.h>
char *fgets(char *s, int n, FILE *stream);
The fgets
function reads at most one less than the number of characters specified by n
from the stream pointed to by stream
into the array pointed to by s
. No additional characters are read after a new-line character (which is retained) or after end-of-file. A null character is written immediately after the last character read into the array.
The fgets
function returns s
if successful. If end-of-file is encountered and no characters have been read into the array, the contents of the array remain unchanged and a null pointer is returned. If a read error occurs during the operation, the array contents are indeterminate and a null pointer is returned.
Warning: Different operating systems may use different character sequences to represent the end-of-line sequence. For example, some filesystems use the terminator \r\n
in text files; fgets
may read those lines, removing the \n
but keeping the \r
as the last character of s
. This expurious character should be removed in the string s
before the string is used for anything (unless the programmer doesn't care about it). Unixes typically use \n
as its end-of-line sequence, MS-DOS and Windows uses \r\n
, and Mac OSes used \r
before OS X. Many compilers on operating systems other than Unix or Linux map newline sequences to \n
on input for text files; check your compiler's documentation to discover what it does in this situation.
/* An example program that reads from stdin and writes to stdout */
#include <stdio.h>
#define BUFFER_SIZE 100
int main(void)
{
char buffer[BUFFER_SIZE]; /* a read buffer */
while( fgets (buffer, BUFFER_SIZE, stdin) != NULL)
{
printf("%s",buffer);
}
return 0;
}
/* end program. */
The getc
function
[edit | edit source] #include <stdio.h>
int getc(FILE *stream);
The getc
function is equivalent to fgetc
, except that it may be implemented as a macro. If it is implemented as a macro, the stream
argument may be evaluated more than once, so the argument should never be an expression with side effects (i.e. have an assignment, increment, or decrement operators, or be a function call).
The getc
function returns the next character from the input stream pointed to by stream
. If the stream is at end-of-file, the end-of-file indicator for the stream is set and getc
returns EOF
(EOF
is a negative value defined in <stdio.h>
, usually (-1)
). If a read error occurs, the error indicator for the stream is set and getc
returns EOF
.
The getchar
function
[edit | edit source] #include <stdio.h>
int getchar(void);
The getchar
function is equivalent to getc
with the argument stdin
.
The getchar
function returns the next character from the input stream pointed to by stdin
. If stdin
is at end-of-file, the end-of-file indicator for stdin
is set and getchar
returns EOF
(EOF
is a negative value defined in <stdio.h>
, usually (-1)
). If a read error occurs, the error indicator for stdin
is set and getchar
returns EOF
.
The gets
function
[edit | edit source] #include <stdio.h>
char *gets(char *s);
The gets
function reads characters from the input stream pointed to by stdin
into the array pointed to by s
until an end-of-file is encountered or a new-line character is read. Any new-line character is discarded, and a null character is written immediately after the last character read into the array.
The gets
function returns s
if successful. If the end-of-file is encountered and no characters have been read into the array, the contents of the array remain unchanged and a null pointer is returned. If a read error occurs during the operation, the array contents are indeterminate and a null pointer is returned.
This function and description is only included here for completeness. Most C programmers nowadays shy away from using gets
, as there is no way for the function to know how big the buffer is that the programmer wants to read into.
Commandment #5 of Henry Spencer's The Ten Commandments for C Programmers (Annotated Edition) reads
Thou shalt check the array bounds of all strings (indeed, all arrays), for surely where thou typest foo someone someday shall type supercalifragilisticexpialidocious.
It mentions gets
in the annotation:
As demonstrated by the deeds of the Great Worm, a consequence of this commandment is that robust production software should never make use ofgets()
, for it is truly a tool of the Devil. Thy interfaces should always inform thy servants of the bounds of thy arrays, and servants who spurn such advice or quietly fail to follow it should be dispatched forthwith to the Land Of Rm, where they can do no further harm to thee.
Before the 2018 version of the C standard, the gets
function was deprecated. It is hoped that programmers would use the fgets
function instead.
The ungetc
function
[edit | edit source] #include <stdio.h>
int ungetc(int c, FILE *stream);
The ungetc
function pushes the character specified by c
(converted to an unsigned char
) back onto the input stream pointed to by stream. The pushed-back characters will be returned by subsequent reads on that stream in the reverse order of their pushing. A successful intervening call (with the stream pointed to by stream
) to a file-positioning function (fseek
, fsetpos
, or rewind
) discards any pushed-back characters for the stream. The external storage corresponding to the stream is unchanged.
One character of pushback is guaranteed. If the ungetc
function is called too many times on the same stream without an intervening read or file positioning operation on that stream, the operation may fail.
If the value of c
equals that of the macro EOF
, the operation fails and the input stream is unchanged.
A successful call to the ungetc
function clears the end-of-file indicator for the stream. The value of the file position indicator for the stream after reading or discarding all pushed-back characters shall be the same as it was before the characters were pushed back. For a text stream, the value of its file-position indicator after a successful call to the ungetc
function is unspecified until all pushed-back characters are read or discarded. For a binary stream, its file position indicator is decremented by each successful call to the ungetc
function; if its value was zero before a call, it is indeterminate after the call.
The ungetc
function returns the character pushed back after conversion, or EOF
if the operation fails.
EOF pitfall
[edit | edit source]A mistake when using fgetc
, getc
, or getchar
is to assign the result to a variable of type char
before comparing it to EOF
. The following code fragments exhibit this mistake, and then show the correct approach (using type int):
Mistake | Correction |
---|---|
char c;
while ((c = getchar()) != EOF)
putchar(c);
|
int c;
while ((c = getchar()) != EOF)
putchar(c);
|
Consider a system in which the type char
is 8 bits wide, representing 256 different values. getchar
may return any of the 256 possible characters, and it also may return EOF
to indicate end-of-file, for a total of 257 different possible return values.
When getchar
's result is assigned to a char
, which can represent only 256 different values, there is necessarily some loss of information—when packing 257 items into 256 slots, there must be a collision. The EOF
value, when converted to char
, becomes indistinguishable from whichever one of the 256 characters shares its numerical value. If that character is found in the file, the above example may mistake it for an end-of-file indicator; or, just as bad, if type char
is unsigned, then because EOF
is negative, it can never be equal to any unsigned char
, so the above example will not terminate at end-of-file. It will loop forever, repeatedly printing the character which results from converting EOF
to char
.
However, this looping failure mode does not occur if the char definition is signed (C makes the signedness of the default char type implementation-dependent),[1] assuming the commonly used EOF
value of -1. However, the fundamental issue remains that if the EOF
value is defined outside of the range of the char
type, when assigned to a char
that value is sliced and will no longer match the full EOF
value necessary to exit the loop. On the other hand, if EOF
is within range of char
, this guarantees a collision between EOF
and a char value. Thus, regardless of how system types are defined, never use char
types when testing against EOF
.
On systems where int
and char
are the same size (i.e., systems incompatible with minimally the POSIX and C99 standards), even the "good" example will suffer from the indistinguishability of EOF
and some character's value. The proper way to handle this situation is to check feof
and ferror
after getchar
returns EOF
. If feof
indicates that end-of-file has not been reached, and ferror
indicates that no errors have occurred, then the EOF
returned by getchar
can be assumed to represent an actual character. These extra checks are rarely done, because most programmers assume that their code will never need to run on one of these "big char
" systems. Another way is to use a compile-time assertion to make sure that UINT_MAX > UCHAR_MAX
, which at least prevents a program with such an assumption from compiling in such a system.
Direct input function: the fread
function
[edit | edit source] #include <stdio.h>
size_t fread(void *ptr, size_t size, size_t nmemb, FILE *stream);
The fread
function reads, into the array pointed to by ptr
, up to nmemb
elements whose size is specified by size
, from the stream pointed to by stream
. The file position indicator for the stream (if defined) is advanced by the number of characters successfully read. If an error occurs, the resulting value of the file position indicator for the stream is indeterminate. If a partial element is read, its value is indeterminate.
The fread
function returns the number of elements successfully read, which may be less than nmemb
if a read error or end-of-file is encountered. If size
or nmemb
is zero, fread
returns zero and the contents of the array and the state of the stream remain unchanged.
Formatted input functions: the scanf
family of functions
[edit | edit source] #include <stdio.h>
int fscanf(FILE *stream, const char *format, ...);
int scanf(const char *format, ...);
int sscanf(const char *s, const char *format, ...);
The fscanf
function reads input from the stream pointed to by stream
, under control of the string pointed to by format
that specifies the admissible sequences and how they are to be converted for assignment, using subsequent arguments as pointers to the objects to receive converted input. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated (as always) but are otherwise ignored.
The format shall be a multibyte character sequence, beginning and ending in its initial shift state. The format is composed of zero or more directives: one or more white-space characters; an ordinary multibyte character (neither % or a white-space character); or a conversion specification. Each conversion specification is introduced by the character %. After the %, the following appear in sequence:
- An optional assignment-suppressing character *.
- An optional nonzero decimal integer that specifies the maximum field width.
- An optional h, l (ell) or L indicating the size of the receiving object. The conversion specifiers d, i, and n shall be preceded by h if the corresponding argument is a pointer to
short int
rather than a pointer toint
, or by l if it is a pointer tolong int
. Similarly, the conversion specifiers o, u, and x shall be preceded by h if the corresponding argument is a pointer tounsigned short int
rather thanunsigned int
, or by l if it is a pointer tounsigned long int
. Finally, the conversion specifiers e, f, and g shall be preceded by l if the corresponding argument is a pointer todouble
rather than a pointer tofloat
, or by L if it is a pointer tolong double
. If an h, l, or L appears with any other format specifier, the behavior is undefined. - A character that specifies the type of conversion to be applied. The valid conversion specifiers are described below.
The fscanf
function executes each directive of the format in turn. If a directive fails, as detailed below, the fscanf
function returns. Failures are described as input failures (due to the unavailability of input characters) or matching failures (due to inappropriate input).
A directive composed of white-space character(s) is executed by reading input up to the first non-white-space character (which remains unread) or until no more characters remain unread.
A directive that is an ordinary multibyte character is executed by reading the next characters of the stream. If one of the characters differs from one comprising the directive, the directive fails, and the differing and subsequent characters remain unread.
A directive that is a conversion specification defines a set of matching input sequences, as described below for each specifier. A conversion specification is executed in the following steps:
Input white-space characters (as specified by the isspace
function) are skipped, unless the specification includes a [, c, or n specifier. (The white-space characters are not counted against the specified field width.)
An input item is read from the stream, unless the specification includes an n specifier. An input item is defined as the longest matching sequences of input characters, unless that exceeds a specified field width, in which case it is the initial subsequence of that length in the sequence. The first character, if any, after the input item remains unread. If the length of the input item is zero, the execution of the directive fails; this condition is a matching failure, unless an error prevented input from the stream, in which case it is an input failure.
Except in the case of a % specifier, the input item (or, in the case of a %n directive, the count of input characters) is converted to a type appropriate to the conversion specifier. If the input item is not a matching sequence, the execution of the directive fails; this condition is a matching failure. Unless assignment suppression was indicated by a *, the result of the conversion is placed in the object pointed to by the first argument following the format
argument that has not already received a conversion result. If this object does not have an appropriate type, or if the result of the conversion cannot be represented in the space provided, the behavior is undefined.
The following conversion specifiers are valid:
- d
- Matches an optionally signed decimal integer, whose format is the same as expected for the subject sequence of the
strtol
function with the value 10 for thebase
argument. The corresponding argument shall be a pointer to integer.
- i
- Matches an optionally signed integer, whose format is the same as expected for the subject sequence of the
strtol
function with the value 0 for thebase
argument. The corresponding argument shall be a pointer to integer.
- o
- Matches an optionally signed octal integer, whose format is the same as expected for the subject sequence of the
strtoul
function with the value 8 for thebase
argument. The corresponding argument shall be a pointer to unsigned integer.
- u
- Matches an optionally signed decimal integer, whose format is the same as expected for the subject sequence of the
strtoul
function with the value 10 for thebase
argument. The corresponding argument shall be a pointer to unsigned integer.
- x
- Matches an optionally signed hexadecimal integer, whose format is the same as expected for the subject sequence of the
strtoul
function with the value 16 for thebase
argument. The corresponding argument shall be a pointer to unsigned integer.
- e, f, g
- Matches an optionally signed floating-point number, whose format is the same as expected for the subject string of the
strtod
function. The corresponding argument will be a pointer to floating.
- s
- Matches a sequence of non-white-space characters. (No special provisions are made for multibyte characters.) The corresponding argument shall be a pointer to the initial character of an array large enough to accept the sequence and a terminating null character, which will be added automatically.
- [
- Matches a nonempty sequence of characters (no special provisions are made for multibyte characters) from a set of expected characters (the scanset). The corresponding argument shall be a pointer to the initial character of an array large enough to accept the sequence and a terminating null character, which will be added automatically. The conversion specifier includes all subsequent characters in the
format
string, up to and including the matching right bracket (]). The characters between the brackets (the scanlist) comprise the scanset, unless the character after the left bracket is a circumflex (^), in which case the scanset contains all the characters that do not appear in the scanlist between the circumflex and the right bracket. If the conversion specifier begins with [] or [^], the right-bracket character is in the scanlist and the next right bracket character is the matching right bracket that ends the specification; otherwise, the first right bracket character is the one that ends the specification. If a - character is in the scanlist and is not the first, nor the second where the first character is a ^, nor the last character, the behavior is implementation-defined.
- c
- Matches a sequence of characters (no special provisions are made for multibyte characters) of the number specified by the field width (1 if no field width is present in the directive). The corresponding argument shall be a pointer to the initial character of an array large enough to accept the sequence. No null character is added.
- p
- Matches an implementation-defined set of sequences, which should be the same as the set of sequences that may be produced by the %p conversion of the
fprintf
function. The corresponding argument shall be a pointer tovoid
. The interpretation of the input then is implementation-defined. If the input item is a value converted earlier during the same program execution, the pointer that results shall compare equal to that value; otherwise the behavior of the %p conversion is undefined.
- n
- No input is consumed. The corresponding argument shall be a pointer to integer into which is to be written the number of characters read from the input stream so far by this call to the
fscanf
function. Execution of a %n directive does not increment the assignment count returned at the completion of execution of thefscanf
function.
- %
- Matches a single %; no conversion or assignment occurs. The complete conversion specification shall be %%.
If a conversion specification is invalid, the behavior is undefined.
The conversion specifiers E, G, and X are also valid and behave the same as, respectively, e, g, and x.
If end-of-file is encountered during input, conversion is terminated. If end-of-file occurs before any characters matching the current directive have been read (other than leading white space, where permitted), execution of the current directive terminates with an input failure; otherwise, unless execution of the current directive is terminated with a matching failure, execution of the following directive (if any) is terminated with an input failure.
If conversion terminates on a conflicting input character, the offending input character is left unread in the input stream. Trailing white space (including new-line characters) is left unread unless matched by a directive. The success of literal matches and suppressed assignments is not directly determinable other than via the %n directive.
The fscanf
function returns the value of the macro EOF
if an input failure occurs before any conversion. Otherwise, the fscanf
function returns the number of input items assigned, which can be fewer than provided for, or even zero, in the event of an early matching failure.
The scanf
function is equivalent to fscanf
with the argument stdin
interposed before the arguments to scanf
. Its return value is similar to that of fscanf
.
The sscanf
function is equivalent to fscanf
, except that the argument s
specifies a string from which the input is to be obtained, rather than from a stream. Reaching the end of the string is equivalent to encountering the end-of-file for the fscanf
function. If copying takes place between objects that overlap, the behavior is undefined.
Writing to Files
[edit | edit source]Character Output Functions
[edit | edit source]The fputc
function
[edit | edit source]#include <stdio.h> int fputc(int c, FILE *stream);
The fputc
function writes the character specified by c
(converted to an unsigned char
) to the stream pointed to by stream
at the position indicated by the associated file position indicator (if defined), and advances the indicator appropriately. If the file cannot support positioning requests, or if the stream is opened with append mode, the character is appended to the output stream. The function returns the character written, unless a write error occurs, in which case the error indicator for the stream is set and fputc
returns EOF
.
The fputs
function
[edit | edit source]#include <stdio.h> int fputs(const char *s, FILE *stream);
The fputs
function writes the string pointed to by s
to the stream pointed to by stream
. The terminating null character is not written. The function returns EOF
if a write error occurs, otherwise it returns a nonnegative value.
The putc
function
[edit | edit source]#include <stdio.h> int putc(int c, FILE *stream);
The putc
function is equivalent to fputc
, except that if it is implemented as a macro, it may evaluate stream
more than once, so the argument should never be an expression with side effects. The function returns the character written, unless a write error occurs, in which case the error indicator for the stream is set and the function returns EOF
.
The putchar
function
[edit | edit source]#include <stdio.h> int putchar(int c);
The putchar
function is equivalent to putc
with the second argument stdout
. It returns the character written, unless a write error occurs, in which case the error indicator for stdout
is set and the function returns EOF
.
The puts
function
[edit | edit source]#include <stdio.h> int puts(const char *s);
The puts
function writes the string pointed to by s
to the stream pointed to by stdout
, and appends a new-line character to the output. The terminating null character is not written. The function returns EOF
if a write error occurs; otherwise, it returns a nonnegative value.
Direct output function: the fwrite
function
[edit | edit source]#include <stdio.h> size_t fwrite(const void *ptr, size_t size, size_t nmemb, FILE *stream);
The fwrite
function writes, from the array pointed to by ptr
, up to nmemb
elements whose size is specified by size
to the stream pointed to by stream
. The file position indicator for the stream (if defined) is advanced by the number of characters successfully written. If an error occurs, the resulting value of the file position indicator for the stream is indeterminate. The function returns the number of elements successfully written, which will be less than nmemb
only if a write error is encountered.
Formatted output functions: the printf
family of functions
[edit | edit source]#include <stdarg.h> #include <stdio.h> int fprintf(FILE *stream, const char *format, ...); int printf(const char *format, ...); int sprintf(char *s, const char *format, ...); int vfprintf(FILE *stream, const char *format, va_list arg); int vprintf(const char *format, va_list arg); int vsprintf(char *s, const char *format, va_list arg);
Note: Some length specifiers and format specifiers are new in C99. These may not be available in older compilers and versions of the stdio library, which adhere to the C89/C90 standard. Wherever possible, the new ones will be marked with (C99).
The fprintf
function writes output to the stream pointed to by stream
under control of the string pointed to by format
that specifies how subsequent arguments are converted for output. If there are insufficient arguments for the format, the behavior is
undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated (as always) but are otherwise ignored. The fprintf
function returns when the end of the format string is encountered.
The format shall be a multibyte character sequence, beginning and ending in its initial shift state. The format is composed of zero or more directives: ordinary multibyte characters (not %), which are copied unchanged to the output stream; and conversion specifications, each of which results in fetching zero or more subsequent arguments, converting them, if applicable, according to the corresponding conversion specifier, and then writing the result to the output stream.
Each conversion specification is introduced by the character %. After the %, the following appear in sequence:
- Zero or more flags (in any order) that modify the meaning of the conversion specification.
- An optional minimum field width. If the converted value has fewer characters than the field width, it is padded with spaces (by default) on the left (or right, if the left adjustment flag, described later, has been given) to the field width. The field width takes the form of an asterisk * (described later) or a decimal integer. (Note that 0 is taken as a flag, not as the beginning of a field width.)
- An optional precision that gives the minimum number of digits to appear for the d, i, o, u, x, and X conversions, the number of digits to appear after the decimal-point character for a, A, e, E, f, and F conversions, the maximum number of significant digits for the g and G conversions, or the maximum number of characters to be written from a string in s conversions. The precision takes the form of a period (.) followed either by an asterisk * (described later) or by an optional decimal integer; if only the period is specified, the precision is taken as zero. If a precision appears with any other conversion specifier, the behavior is undefined. Floating-point numbers are rounded to fit the precision; i.e. printf("%1.1f\n", 1.19); produces 1.2.
- An optional length modifier that specifies the size of the argument.
- A conversion specifier character that specifies the type of conversion to be applied.
As noted above, a field width, or precision, or both, may be indicated by an asterisk. In this case, an int
argument supplies the field width or precision. The arguments specifying field width, or precision, or both, shall appear (in that order) before the argument (if any) to be converted. A negative field width argument is taken as a - flag followed by a positive field width. A negative precision argument is taken as if the precision were omitted.
The flag characters and their meanings are:
- -
- The result of the conversion is left-justified within the field. (It is right-justified if this flag is not specified.)
- +
- The result of a signed conversion always begins with a plus or minus sign. (It begins with a sign only when a negative value is converted if this flag is not specified. The results of all floating conversions of a negative zero, and of negative values that round to zero, include a minus sign.)
- space
- If the first character of a signed conversion is not a sign, or if a signed conversion results in no characters, a space is prefixed to the result. If the space and + flags both appear, the space flag is ignored.
- #
- The result is converted to an "alternative form". For o conversion, it increases the precision, if and only if necessary, to force the first digit of the result to be a zero (if the value and precision are both 0, a single 0 is printed). For x (or X) conversion, a nonzero result has 0x (or 0X) prefixed to it. For a, A, e, E, f, F, g, and G conversions, the result always contains a decimal-point character, even if no digits follow it. (Normally, a decimal-point character appears in the result of these conversions only if a digit follows it.) For g and G conversions, trailing zeros are not removed from the result. For other conversions, the behavior is undefined.
- 0
- For d, i, o, u, x, X, a, A, e, E, f, F, g, and G conversions, leading zeros (following any indication of sign or base) are used to pad to the field width; no space padding is performed. If the 0 and - flags both appear, the 0 flag is ignored. For d, i, o, u, x, and X conversions, if a precision is specified, the 0 flag is ignored. For other conversions, the behavior is undefined.
The length modifiers and their meanings are:
- hh
- (C99) Specifies that a following d, i, o, u, x, or X conversion specifier applies to a
signed char
orunsigned char
argument (the argument will have been promoted according to the integer promotions, but its value shall be converted tosigned char
orunsigned char
before printing); or that a following n conversion specifier applies to a pointer to asigned char
argument.
- h
- Specifies that a following d, i, o, u, x, or X conversion specifier applies to a
short int
orunsigned short int
argument (the argument will have been promoted according to the integer promotions, but its value shall be converted toshort int
orunsigned short int
before printing); or that a following n conversion specifier applies to a pointer to ashort int
argument.
- l (ell)
- Specifies that a following d, i, o, u, x, or X conversion specifier applies to a
long int
orunsigned long int
argument; that a following n conversion specifier applies to a pointer to along int
argument; (C99) that a following c conversion specifier applies to awint_t
argument; (C99) that a following s conversion specifier applies to a pointer to awchar_t
argument; or has no effect on a following a, A, e, E, f, F, g, or G conversion specifier.
- ll (ell-ell)
- (C99) Specifies that a following d, i, o, u, x, or X conversion specifier applies to a
long long int
orunsigned long long int
argument; or that a following n conversion specifier applies to a pointer to along long int
argument.
- j
- (C99) Specifies that a following d, i, o, u, x, or X conversion specifier applies to an
intmax_t
oruintmax_t
argument; or that a following n conversion specifier applies to a pointer to anintmax_t
argument.
- z
- (C99) Specifies that a following d, i, o, u, x, or X conversion specifier applies to a
size_t
or the corresponding signed integer type argument; or that a following n conversion specifier applies to a pointer to a signed integer type corresponding tosize_t
argument.
- t
- (C99) Specifies that a following d, i, o, u, x, or X conversion specifier applies to a
ptrdiff_t
or the corresponding unsigned integer type argument; or that a following n conversion specifier applies to a pointer to aptrdiff_t
argument.
- L
- Specifies that a following a, A, e, E, f, F, g, or G conversion specifier applies to a
long double
argument.
If a length modifier appears with any conversion specifier other than as specified above, the behavior is undefined.
The conversion specifiers and their meanings are:
- d, i
- The
int
argument is converted to signed decimal in the style [−]dddd. The precision specifies the minimum number of digits to appear; if the value being converted can be represented in fewer digits, it is expanded with leading zeros. The default precision is 1. The result of converting a zero value with a precision of zero is no characters.
- o, u, x, X
- The
unsigned int
argument is converted to unsigned octal (o), unsigned decimal (u), or unsigned hexadecimal notation (x or X) in the style dddd; the letters abcdef are used for x conversion and the letters ABCDEF for X conversion. The precision specifies the minimum number of digits to appear; if the value being converted can be represented in fewer digits, it is expanded with leading zeros. The default precision is 1. The result of converting a zero value with a precision of zero is no characters.
- f, F
- A
double
argument representing a (finite) floating-point number is converted to decimal notation in the style [−]ddd.ddd, where the number of digits after the decimal-point character is equal to the precision specification. If the precision is missing, it is taken as 6; if the precision is zero and the # flag is not specified, no decimal-point character appears. If a decimal-point character appears, at least one digit appears before it. The value is rounded to the appropriate number of digits.
(C99) Adouble
argument representing an infinity is converted in one of the styles [-]inf or [-]infinity — which style is implementation-defined. A double argument representing a NaN is converted in one of the styles [-]nan or [-]nan(n-char-sequence) — which style, and the meaning of any n-char-sequence, is implementation-defined. The F conversion specifier produces INF, INFINITY, or NAN instead of inf, infinity, or nan, respectively. (When applied to infinite and NaN values, the -, +, and space flags have their usual meaning; the # and 0 flags have no effect.)
- e, E
- A
double
argument representing a (finite) floating-point number is converted in the style [−]d.ddde±dd, where there is one digit (which is nonzero if the argument is nonzero) before the decimal-point character and the number of digits after it is equal to the precision; if the precision is missing, it is taken as 6; if the precision is zero and the # flag is not specified, no decimal-point character appears. The value is rounded to the appropriate number of digits. The E conversion specifier produces a number with E instead of e introducing the exponent. The exponent always contains at least two digits, and only as many more digits as necessary to represent the exponent. If the value is zero, the exponent is zero.
(C99) Adouble
argument representing an infinity or NaN is converted in the style of an f or F conversion specifier.
- g, G
- A
double
argument representing a (finite) floating-point number is converted in style f or e (or in style F or E in the case of a G conversion specifier), with the precision specifying the number of significant digits. If the precision is zero, it is taken as 1. The style used depends on the value converted; style e (or E) is used only if the exponent resulting from such a conversion is less than –4 or greater than or equal to the precision. Trailing zeros are removed from the fractional portion of the result unless the # flag is specified; a decimal-point character appears only if it is followed by a digit.
(C99) Adouble
argument representing an infinity or NaN is converted in the style of an f or F conversion specifier.
- a, A
- (C99) A double argument representing a (finite) floating-point number is converted in the style [−]0xh.hhhhp±d, where there is one hexadecimal digit (which is nonzero if the argument is a normalized floating-point number and is otherwise unspecified) before the decimal-point character (Binary implementations can choose the hexadecimal digit to the left of the decimal-point character so that subsequent digits align to nibble [4-bit] boundaries.) and the number of hexadecimal digits after it is equal to the precision; if the precision is missing and
FLT_RADIX
is a power of 2, then the precision is sufficient for an exact representation of the value; if the precision is missing andFLT_RADIX
is not a power of 2, then the precision is sufficient to distinguish (The precision p is sufficient to distinguish values of the source type if 16p–1 > bn where b isFLT_RADIX
and n is the number of base-b digits in the significand of the source type. A smaller p might suffice depending on the implementation's scheme for determining the digit to the left of the decimal-point character.) values of typedouble
, except that trailing zeros may be omitted; if the precision is zero and the # flag is not specified, no decimal-point character appears. The letters abcdef are used for a conversion and the letters ABCDEF for A conversion. The A conversion specifier produces a number with X and P instead of x and p. The exponent always contains at least one digit, and only as many more digits as necessary to represent the decimal exponent of 2. If the value is zero, the exponent is zero.
Adouble
argument representing an infinity or NaN is converted in the style of an f or F conversion specifier.
- c
- If no l length modifier is present, the
int
argument is converted to anunsigned char
, and the resulting character is written.
(C99) If an l length modifier is present, thewint_t
argument is converted as if by an ls conversion specification with no precision and an argument that points to the initial element of a two-element array ofwchar_t
, the first element containing thewint_t
argument to the lc conversion specification and the second a null wide character.
- s
- If no l length modifier is present, the argument shall be a pointer to the initial element of an array of character type. (No special provisions are made for multibyte characters.) Characters from the array are written up to (but not including) the terminating null character. If the precision is specified, no more than that many characters are written. If the precision is not specified or is greater than the size of the array, the array shall contain a null character.
(C99) If an l length modifier is present, the argument shall be a pointer to the initial element of an array ofwchar_t
type. Wide characters from the array are converted to multibyte characters (each as if by a call to thewcrtomb
function, with the conversion state described by anmbstate_t
object initialized to zero before the first wide character is converted) up to and including a terminating null wide character. The resulting multibyte characters are written up to (but not including) the terminating null character (byte). If no precision is specified, the array shall contain a null wide character. If a precision is specified, no more than that many characters (bytes) are written (including shift sequences, if any), and the array shall contain a null wide character if, to equal the multibyte character sequence length given by the precision, the function would need to access a wide character one past the end of the array. In no case is a partial multibyte character written. (Redundant shift sequences may result if multibyte characters have a state-dependent encoding.)
- p
- The argument shall be a pointer to
void
. The value of the pointer is converted to a sequence of printable characters, in an implementation-defined manner.
- n
- The argument shall be a pointer to signed integer into which is written the number of characters written to the output stream so far by this call to
fprintf
. No argument is converted, but one is consumed. If the conversion specification includes any flags, a field width, or a precision, the behavior is undefined.
- %
- A % character is written. No argument is converted. The complete conversion specification shall be %%.
If a conversion specification is invalid, the behavior is undefined. If any argument is not the correct type for the corresponding coversion specification, the behavior is undefined.
In no case does a nonexistent or small field width cause truncation of a field; if the result of a conversion is wider than the field width, the field is expanded to contain the conversion result.
For a and A conversions, if FLT_RADIX
is a power of 2, the value is correctly rounded to a hexadecimal floating number with the given precision.
It is recommended practice that if FLT_RADIX
is not a power of 2, the result should be one of the two adjacent numbers in hexadecimal floating style with the given precision, with the extra stipulation that the error should have a correct sign for the current rounding direction.
It is recommended practice that for e, E, f, F, g, and G conversions, if the number of significant decimal digits is at most DECIMAL_DIG
, then the result should be correctly rounded. (For binary-to-decimal conversion, the result format's values are the numbers representable with the given format specifier. The number of significant digits is determined by the format specifier, and in the case of fixed-point conversion by the source value as well.) If the number of significant decimal digits is more than DECIMAL_DIG
but the source value is exactly representable with DECIMAL_DIG
digits, then the result should be an exact representation with trailing zeros. Otherwise, the source value is bounded by two adjacent decimal strings L < U, both having DECIMAL_DIG significant digits; the value of the resultant decimal string D should satisfy L ≤ D ≤ U, with the extra stipulation that the error should have a correct sign for the current rounding direction.
The fprintf
function returns the number of characters transmitted, or a negative value if an output or encoding error occurred.
The printf
function is equivalent to fprintf
with the argument stdout
interposed before the arguments to printf
. It returns the number of characters transmitted, or a negative value if an output error occurred.
The sprintf
function is equivalent to fprintf
, except that the argument s
specifies an array into which the generated input is to be written, rather than to a stream. A null character is written at the end of the characters written; it is not counted as part of the returned sum. If copying takes place between objects that overlap, the behavior is undefined. The function returns the number of characters written in the array, not counting the terminating null character.
The vfprintf
function is equivalent to fprintf
, with the variable argument list replaced by arg
, which shall have been initialized by the va_start
macro (and possibly subsequent va_arg
calls). The vfprintf
function does not invoke the va_end
macro. The function returns the number of characters transmitted, or a negative value if an output error occurred.
The vprintf
function is equivalent to printf
, with the variable argument list replaced by arg
, which shall have been initialized by the va_start
macro (and possibly subsequent va_arg
calls). The vprintf
function does not invoke the va_end
macro. The function returns the number of characters transmitted, or a negative value if an output error occurred.
The vsprintf
function is equivalent to sprintf
, with the variable argument list replaced by arg
, which shall have been initialized by the va_start
macro (and possibly subsequent va_arg
calls). The vsprintf
function does not invoke the va_end
macro. If copying takes place between objects that overlap, the behavior is undefined. The function returns the number of characters written into the array, not counting the terminating null character.
References
[edit | edit source]- ↑ C99 §6.2.5/15
String Manipulation
[edit | edit source]A string in C is merely an array of characters. The length of a string is determined by a terminating null character: '\0'
. So, a string with the contents, say, "abc"
has four characters: 'a'
, 'b'
, 'c'
, and the terminating null ('\0'
) character.
The terminating null character has the value zero.
Syntax
[edit | edit source]In C, string constants (literals) are surrounded by double quotes ("), e.g. "Hello world!" and are compiled to an array of the specified char values with an additional null terminating character (0-valued) code to mark the end of the string. The type of a string constant is char [].
backslash escapes
[edit | edit source]String literals may not directly in the source code contain embedded newlines or other control characters, or some other characters of special meaning in string.
To include such characters in a string, the backslash escapes may be used, like this:
Escape | Meaning |
---|---|
\\ | Literal backslash |
\" | Double quote |
\' | Single quote |
\n | Newline (line feed) |
\r | Carriage return |
\b | Backspace |
\t | Horizontal tab |
\f | Form feed |
\a | Alert (bell) |
\v | Vertical tab |
\? | Question mark (used to escape trigraphs) |
\nnn | Character with octal value nnn |
\xhh | Character with hexadecimal value hh |
Wide character strings
[edit | edit source]C supports wide character strings, defined as arrays of the type wchar_t, 16-bit (at least) values. They are written with an L before the string like this
- wchar_t *p = L"Hello world!";
This feature allows strings where more than 256 different possible characters are needed (although also variable length char strings can be used). They end with a zero-valued wchar_t. These strings are not supported by the <string.h> functions. Instead they have their own functions, declared in <wchar.h>.
Character encodings
[edit | edit source]What character encoding the char and wchar_t represent is not specified by the C standard, except that the value 0x00 and 0x0000 specify the end of the string and not a character. It is the input and output code which are directly affected by the character encoding. Other code should not be too affected. The editor should also be able to handle the encoding if strings shall be able to be written in the source code.
There are three major types of encodings:
- One byte per character. Normally based on ASCII. There is a limit of 255 different characters plus the zero termination character.
- Variable length char strings, which allows many more than 255 different characters. Such strings are written as normal char-based arrays. These encodings are normally ASCII-based and examples are UTF-8 or Shift JIS.
- Wide character strings. They are arrays of wchar_t values. UTF-16 is the most common such encoding, and it is also variable-length, meaning that a character can be two wchar_t.
The <string.h>
Standard Header
[edit | edit source]Because programmers find raw strings cumbersome to deal with, they wrote the code in the <string.h>
library. It represents not a concerted design effort but rather the accretion of contributions made by various authors over a span of years.
First, three types of functions exist in the string library:
- the
mem
functions manipulate sequences of arbitrary characters without regard to the null character; - the
str
functions manipulate null-terminated sequences of characters; - the
strn
functions manipulate sequences of non-null characters.
The more commonly-used string functions
[edit | edit source]The nine most commonly used functions in the string library are:
strcat
- concatenate two stringsstrchr
- string scanning operationstrcmp
- compare two stringsstrcpy
- copy a stringstrlen
- get string lengthstrncat
- concatenate one string with part of anotherstrncmp
- compare parts of two stringsstrncpy
- copy part of a stringstrrchr
- string scanning operation
Other functions, such as strlwr
(convert to lower case), strrev
(return the string reversed), and strupr
(convert to upper case) may be popular; however, they are neither specified by the C Standard nor the Single Unix Standard. It is also unspecified whether these functions return copies of the original strings or convert the strings in place.
The strcat
function
[edit | edit source]char *strcat(char * restrict s1, const char * restrict s2);
Some people recommend using strncat()
or strlcat()
instead of strcat, in order to avoid buffer overflow.
The strcat()
function shall append a copy of the string pointed to by s2
(including the terminating null byte) to the end of the string pointed to by s1
. The initial byte of s2
overwrites the null byte at the end of s1
. If copying takes place between objects that overlap, the behavior is undefined. The function returns s1
.
This function is used to attach one string to the end of another string. It is imperative that the first string (s1
) have the space needed to store both strings.
Example:
#include <stdio.h>
#include <string.h>
...
static const char *colors[] = {"Red","Orange","Yellow","Green","Blue","Purple" };
static const char *widths[] = {"Thin","Medium","Thick","Bold" };
...
char penText[20];
...
int penColor = 3, penThickness = 2;
strcpy(penText, colors[penColor]);
strcat(penText, widths[penThickness]);
printf("My pen is %s\n", penText); /* prints 'My pen is GreenThick' */
Before calling strcat()
, the destination must currently contain a null terminated string or the first character must have been initialized with the null character (e.g. penText[0] = '\0';
).
The following is a public-domain implementation of strcat
:
#include <string.h>
/* strcat */
char *(strcat)(char *restrict s1, const char *restrict s2)
{
char *s = s1;
/* Move s so that it points to the end of s1. */
while (*s != '\0')
s++;
/* Copy the contents of s2 into the space at the end of s1. */
strcpy(s, s2);
return s1;
}
The strchr
function
[edit | edit source]char *strchr(const char *s, int c);
The strchr()
function shall locate the first occurrence of c
(converted to a char
) in the string pointed to by s
. The terminating null byte is considered to be part of the string. The function returns the location of the found character, or a null pointer if the character was not found.
This function is used to find certain characters in strings.
At one point in history, this function was named index
. The strchr
name, however cryptic, fits the general pattern for naming.
The following is a public-domain implementation of strchr
:
#include <string.h>
/* strchr */
char *(strchr)(const char *s, int c)
{
char ch = c;
/* Scan s for the character. When this loop is finished,
s will either point to the end of the string or the
character we were looking for. */
while (*s != '\0' && *s != ch)
s++;
return (*s == ch) ? (char *) s : NULL;
}
The strcmp
function
[edit | edit source]int strcmp(const char *s1, const char *s2);
A rudimentary form of string comparison is done with the strcmp() function. It takes two strings as arguments and returns a value less than zero if the first is lexographically less than the second, a value greater than zero if the first is lexographically greater than the second, or zero if the two strings are equal. The comparison is done by comparing the coded (ascii) value of the characters, character by character.
This simple type of string comparison is nowadays generally considered unacceptable when sorting lists of strings.
More advanced algorithms exist that are capable of producing lists in dictionary sorted order. They can also fix problems such as strcmp() considering the string "Alpha2" greater than "Alpha12". (In the previous example, "Alpha2" compares greater than "Alpha12" because '2' comes after '1' in the character set.) What we're saying is, don't use this strcmp()
alone for general string sorting in any commercial or professional code.
The strcmp()
function shall compare the string pointed to by s1
to the string pointed to by s2
. The sign of a non-zero return value shall be determined by the sign of the difference between the values of the first pair of bytes (both interpreted as type unsigned char
) that differ in the strings being compared. Upon completion, strcmp()
shall return an integer greater than, equal to, or less than 0, if the string pointed to by s1
is greater than, equal to, or less than the string pointed to by s2
, respectively.
Since comparing pointers by themselves is not practically useful unless one is comparing pointers within the same array, this function lexically compares the strings that two pointers point to.
This function is useful in comparisons, e.g.
if (strcmp(s, "whatever") == 0) /* do something */ ;
The collating sequence used by strcmp()
is equivalent to the machine's native character set. The only guarantee about the order is that the digits from '0' to '9' are in consecutive order.
The following is a public-domain implementation of strcmp
:
#include <string.h>
/* strcmp */
int (strcmp)(const char *s1, const char *s2)
{
unsigned char uc1, uc2;
/* Move s1 and s2 to the first differing characters
in each string, or the ends of the strings if they
are identical. */
while (*s1 != '\0' && *s1 == *s2) {
s1++;
s2++;
}
/* Compare the characters as unsigned char and
return the difference. */
uc1 = (*(unsigned char *) s1);
uc2 = (*(unsigned char *) s2);
return ((uc1 < uc2) ? -1 : (uc1 > uc2));
}
The strcpy
function
[edit | edit source]char *strcpy(char *restrict s1, const char *restrict s2);
Some people recommend always using strncpy()
instead of strcpy, to avoid buffer overflow.
The strcpy()
function shall copy the C string pointed to by s2
(including the terminating null byte) into the array pointed to by s1
. If copying takes place between objects that overlap, the behavior is undefined. The function returns s1
. There is no value used to indicate an error: if the arguments to strcpy()
are correct, and the destination buffer is large enough, the function will never fail.
Example:
#include <stdio.h>
#include <string.h>
/* ... */
static const char *penType="round";
/* ... */
char penText[20];
/* ... */
strcpy(penText, penType);
Important: You must ensure that the destination buffer (s1
) is able to contain all the characters in the source array, including the terminating null byte. Otherwise, strcpy()
will overwrite memory past the end of the buffer, causing a buffer overflow, which can cause the program to crash, or can be exploited by hackers to compromise the security of the computer.
The following is a public-domain implementation of strcpy
:
#include <string.h>
/* strcpy */
char *(strcpy)(char *restrict s1, const char *restrict s2)
{
char *dst = s1;
const char *src = s2;
/* Do the copying in a loop. */
while ((*dst++ = *src++) != '\0')
; /* The body of this loop is left empty. */
/* Return the destination string. */
return s1;
}
The strlen
function
[edit | edit source]size_t strlen(const char *s);
The strlen()
function shall compute the number of bytes in the string to which s
points, not including the terminating null byte.
It returns the number of bytes in the string. No value is used to indicate an error.
The following is a public-domain implementation of strlen
:
#include <string.h>
/* strlen */
size_t (strlen)(const char *s)
{
const char *p = s; /* pointer to character constant */
/* Loop over the data in s. */
while (*p != '\0')
p++;
return (size_t)(p - s);
}
Note how the line
const char *p = s
declares and initializes a pointer p
to an integer constant, i.e. p
cannot change the value it points to.
The strncat
function
[edit | edit source]char *strncat(char *restrict s1, const char *restrict s2, size_t n);
The strncat()
function shall append not more than n
bytes (a null byte and bytes that follow it are not appended) from the array pointed to by s2
to the end of the string pointed to by s1
. The initial byte of s2
overwrites the null byte at the end of s1
. A terminating null byte is always appended to the result. If copying takes place between objects that overlap, the behavior is undefined. The function returns s1
.
The following is a public-domain implementation of strncat
:
#include <string.h>
/* strncat */
char *(strncat)(char *restrict s1, const char *restrict s2, size_t n)
{
char *s = s1;
/* Loop over the data in s1. */
while (*s != '\0')
s++;
/* s now points to s1's trailing null character, now copy
up to n bytes from s2 into s stopping if a null character
is encountered in s2.
It is not safe to use strncpy here since it copies EXACTLY n
characters, NULL padding if necessary. */
while (n != 0 && (*s = *s2++) != '\0') {
n--;
s++;
}
if (*s != '\0')
*s = '\0';
return s1;
}
The strncmp
function
[edit | edit source]int strncmp(const char *s1, const char *s2, size_t n);
The strncmp()
function shall compare not more than n
bytes (bytes that follow a null byte are not compared) from the array pointed to by s1
to the array pointed to by s2
. The sign of a non-zero return value is determined by the sign of the difference between the values of the first pair of bytes (both interpreted as type unsigned char
) that differ in the strings being compared. See strcmp
for an explanation of the return value.
This function is useful in comparisons, as the strcmp
function is.
The following is a public-domain implementation of strncmp
:
#include <string.h>
/* strncmp */
int (strncmp)(const char *s1, const char *s2, size_t n)
{
unsigned char uc1, uc2;
/* Nothing to compare? Return zero. */
if (n == 0)
return 0;
/* Loop, comparing bytes. */
while (n-- > 0 && *s1 == *s2) {
/* If we've run out of bytes or hit a null, return zero
since we already know *s1 == *s2. */
if (n == 0 || *s1 == '\0')
return 0;
s1++;
s2++;
}
uc1 = (*(unsigned char *) s1);
uc2 = (*(unsigned char *) s2);
return ((uc1 < uc2) ? -1 : (uc1 > uc2));
}
The strncpy
function
[edit | edit source]char *strncpy(char *restrict s1, const char *restrict s2, size_t n);
The strncpy()
function shall copy not more than n
bytes (bytes that follow a null byte are not copied) from the array pointed to by s2
to the array pointed to by s1
. If copying takes place between objects that overlap, the behavior is undefined. If the array pointed to by s2
is a string that is shorter than n
bytes, null bytes shall be appended to the copy in the array pointed to by s1
, until n
bytes in all are written. The function shall return s1; no return value is reserved to indicate an error.
It is possible that the function will not return a null-terminated string, which happens if the s2
string is longer than n
bytes.
The following is a public-domain version of strncpy
:
#include <string.h>
/* strncpy */
char *(strncpy)(char *restrict s1, const char *restrict s2, size_t n)
{
char *dst = s1;
const char *src = s2;
/* Copy bytes, one at a time. */
while (n > 0) {
n--;
if ((*dst++ = *src++) == '\0') {
/* If we get here, we found a null character at the end
of s2, so use memset to put null bytes at the end of
s1. */
memset(dst, '\0', n);
break;
}
}
return s1;
}
The strrchr
function
[edit | edit source]char *strrchr(const char *s, int c);
The strrchr
function is similar to the strchr
function, except that strrchr
returns a pointer to the last occurrence of c
within s
instead of the first.
The strrchr()
function shall locate the last occurrence of c
(converted to a char
) in the string pointed to by s
. The terminating null byte is considered to be part of the string. Its return value is similar to strchr
's return value.
At one point in history, this function was named rindex
. The strrchr
name, however cryptic, fits the general pattern for naming.
The following is a public-domain implementation of strrchr
:
#include <string.h>
/* strrchr */
char *(strrchr)(const char *s, int c)
{
const char *last = NULL;
/* If the character we're looking for is the terminating null,
we just need to look for that character as there's only one
of them in the string. */
if (c == '\0')
return strchr(s, c);
/* Loop through, finding the last match before hitting NULL. */
while ((s = strchr(s, c)) != NULL) {
last = s;
s++;
}
return (char *) last;
}
The less commonly-used string functions
[edit | edit source]The less-used functions are:
memchr
- Find a byte in memorymemcmp
- Compare bytes in memorymemcpy
- Copy bytes in memorymemmove
- Copy bytes in memory with overlapping areasmemset
- Set bytes in memorystrcoll
- Compare bytes according to a locale-specific collating sequencestrcspn
- Get the length of a complementary substringstrerror
- Get error messagestrpbrk
- Scan a string for a bytestrspn
- Get the length of a substringstrstr
- Find a substringstrtok
- Split a string into tokensstrxfrm
- Transform string
Copying functions
[edit | edit source]The memcpy
function
[edit | edit source]void *memcpy(void * restrict s1, const void * restrict s2, size_t n);
The memcpy()
function shall copy n
bytes from the object pointed to by s2
into the object pointed to by s1
. If copying takes place between objects that overlap, the behavior is undefined. The function returns s1
.
Because the function does not have to worry about overlap, it can do the simplest copy it can.
The following is a public-domain implementation of memcpy
:
#include <string.h>
/* memcpy */
void *(memcpy)(void * restrict s1, const void * restrict s2, size_t n)
{
char *dst = s1;
const char *src = s2;
/* Loop and copy. */
while (n-- != 0)
*dst++ = *src++;
return s1;
}