Animating Weapons for Counter-Strike Source/Extracting Files From GCFs

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Extracting files from GCFs[edit]

Purpose: To retrieve the default model for decompiling

  • Close Steam if it is running.
  • Open GCFScape.
  • Go to File>Open
  • Open counter-strike source shared.gcf. It is found in your SteamApps folder. (Try C:\Program Files\Valve\Steam\SteamApps\ or C:\Program Files\Steam\SteamApps\)
  • In the interface navigate to cstrike\models\weapons\
  • For this tutorial we will animate an sg552.
  • Select all of the files that begin with v_rif_sg552. This includes:
    • v_rif_sg552.dx80.vtx
    • v_rif_sg552.dx90.vtx
    • v_rif_sg552.mdl
    • v_rif_sg552.sw.vtx
    • v_rif_sg552.vvd

Another file called will be created when you compile. It is normal for it to be missing from the GCF.

You can use other weapons, but make sure you extract the files that begin with v.

  • Drag these files into your "default" folder.
  • Extract cstrike\materials\models\weapons\v_models\hands\v_hands.vtf as well.
  • If you are actually going to work with a default model, extract the vtf files from cstrike\materials\models\weapons\v_models\*weapon_name*\

Animating Weapons for Counter-Strike Source
Setting up the Work Folders Extracting Files From GCFs Decompiling the Default Model