Animating Weapons for Counter-Strike Source/Setting up the Work Folders

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Setting up the Workspace[edit]

Purpose: To organize work

  • Create a folder anywhere for your project. It should have a meaningful name.
  • Within this folder create two folders: tocompile and default.
    • The tocompile folder is where you will save your animations and references as SMDs and compile them.
    • The default folder will contain the default weapon decompiled for QC file referencing.
  • Navigate to this folder: C:\Softimage\XSI_6_Mod_Tool\Data\XSI_SAMPLES\Scenes\ (your path may be different)
  • Create a new folder here with the same project name.
  • Do the same for this folder: C:\Softimage\XSI_4.2_ModTool\Data\XSI_SAMPLES\Scenes\

Note: XSI Mod Tool does not support saving scenes outside of its main folder.

  • You do not have to follow the following naming syntax, but it is useful for naming all of your XSI scenes. Typically, after animating, you will end up with:
    • css-[projectname]-rig
    • css-[projectname]-handssetup (can also be called idle)
    • css-[projectname]-shoot
    • css-[projectname]-shoot_empty
    • css-[projectname]-reload
    • css-[projectname]-draw

Note: This naming format does not have to be used for exporting SMDs.


Animating Weapons for Counter-Strike Source
Setting up the Source SDK Setting up the Work Folders Extracting Files From GCFs