Trainz

From Wikibooks, open books for an open world
Jump to: navigation, search

Trainz is a series of rail simulator computer games developed by Australian game developer N3V Games. Since 2001, the game has been released in several versions featuring new content and features bundled with each release. Trainz Simulator 12 is the latest Microsoft Windows installment in the franchise which was released in April of 2011. Since its release, the game has attracted a large fan base due to its compatibility with third party user-created content, for which access and support is provided for by the developers.

[edit] About this Book

Help-books-aj.svg aj ash 01.svg

[edit] Getting Started

[edit] A Brief Description Of Trainz

[edit] Installation

[edit] Some Essential Do's And Don'ts

[edit] Tips And Tricks

[edit] Driver

The Driver aspect of Trainz permits operating virtual trains on modeled railroads. It is the simulation of routes and can be both interactive and automated. All editions of Trainz are supplied with atleast one route and driver session for immediate use.

[edit] Surveyor

The Surveyor aspect of Trainz provides tools for creating the world and the rails for virtual railroads. While in surveyor, the size of the layout, the weather, the landscape and all your assets can be experimented with until your route is ready to drive.

[edit] Asset Management

Managing your assets becomes essential when your 3rd party and DLS content begins to build up. With more than 100,000 items available from the DLS, and built-in content shipped with every edition, the amount of faulty/missing dependencies or items requiring updates or attention quickly becomes a mammoth task to deal with.

[edit] Asset Creation

Many users of Trainz choose to become content creators. This can be seen by the popularity of the DLS and the large number of contributors. There is a steep learning curve associated with content creation and often many ways to produce the same result. Creating content can be incredibly rewarding but the road to a completed model may be long and frustrating.

[edit] Scripting

The implementation of scripting in Trainz has added increased flexibility and interactive possibilites with assets, particularly with animated objects. Scripting in trains adopts the TrainzScript language and requires a basic understanding of programming to follow.

[edit] Other Information

[edit] Additional Resources

Personal tools
Namespaces
Variants
Actions
Navigation
Community
Toolbox
Sister projects
Print/export