Monopoly/Official Rules
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OFFICIAL RULES
Summary: To begin, each player selects a token. Places their token on the Go space on the board, only when his/her first turn to move arrives. One player becomes the Banker, who distributes assets from the Bank to the players. Each player receives $1500, divided as follows: two $500, two $100, two $50, six $20, five $10, five $5, and five $1. The Bank has 32 houses and 12 hotels, but never runs out of money. If necessary, the Banker can create more money to give to players. The Banker keeps his assets separate from those of the Bank. The Banker can not get extra money.
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[edit] Loans
If a player does not have sufficient funds to pay off a rent or fee assigned by certain cards, he or she may take a loan from the bank by mortgaging one or more properties or pay off the rent by trading the deeds to other players in the game.
- If the player lands on an unowned property, they may buy it for the price listed on that property's space. If they agree to buy it, they pay the Bank the amount shown on the property space and receives the title deed for that property. However, two or more players making a deal, or "alliance" against any other player is strictly prohibited. There can only be one player per color. If he decides not to buy it, the property is auctioned, and the bidding may start at any price. The highest bidder wins the property and pays the Bank the amount bid and receives the property's title deed. Railroads and utilities are also properties.
- There are no "immunities" in the game of Monopoly.
- If the player lands on an unmortgaged property owned by another player, he pays rent to that person, as specified on the property's deed.
- If the player lands on his own property, or on property which is owned by another player but currently mortgaged, nothing happens.
- If the player lands on Luxury Tax/Super Tax, he must pay the Bank $75/£100.
- If the player lands on Income Tax he must pay the Bank $200 or 10% of his assets (i.e. cash on hand plus the cost price of all buildings owned and the printed prices of all properties owned). The player must decide which to pay before totaling his assets. (The 10% option is not available on the British board.)
- If the player lands on Chance, the player picks a chance card and does the following actions as stated on the card. The same goes for when a player lands on Community Chest.
- If the player lands on the Go to Jail square, he must move his token to Jail (without passing Go). If the player has a Get Out of Jail Free card or can buy one from another player, he moves his token to the "Just Visiting" part of the square.
- If the player lands on or passes Go he receives $200 from the bank, unless he is going directly to Jail either by landing on "Go to Jail", drawing a Chance or Community Chest card directing the player to Jail or rolling three sets of doubles in a row. A player cannot receive any "Go" money if he/she forgot to get it when passing.
- If the player lands on Jail he is "Just Visiting" and does nothing. No penalty applies. However, if a player is directed to go to Jail by a card, or from having landed on the Go To Jail square, or by virtue of having rolled doubles three times consecutively, their turn ends immediately, they do not collect $200 salary in that move since they must move their piece directly to Jail, and they land in the Jail proper and can get out by paying a $50 fine, using a "Get Out of Jail Free" card, or by rolling doubles. If a player refuses to pay the fine and fails to roll doubles, he loses his turn. If a player in Jail refuses to pay the fine three consecutive turns, and each turn fails to roll doubles, the $50 fine is assessed anyway (they may not use a "Get Out of Jail Free" card after failing to roll doubles the third time), and he moves the number of spaces on his last unsuccessful roll. While in Jail the player may buy and erect a House, sell or buy property, and collect Rent, even though they are in Jail.
[edit] Doubles
A player who rolls doubles takes another turn after completing the first one (unless he/she was in Jail). If he rolls doubles again, he takes a third turn after completing the second. If, on the third turn, he rolls doubles again, he does not take that turn and goes to jail. If a player rolls when the other player is paying it is still an active roll.
[edit] Properties, Rents, and Construction
If a player lands on property and refuses to buy it the others may bid on the property the player with the highest bid gets the property. Properties are arranged in "color groups" of two or three properties. Once a player owns all properties of a color group (a monopoly), the rent is doubled on all unimproved lots of that color group, even if some of the properties are mortgaged to the Bank, and the player may purchase either one to four houses or one hotel (which is equivalent to five houses) for those properties(as long as all properties of that color group are not mortgaged to the bank), which raise the rents that must be paid when other players land on the property. The properties in a color group must be developed evenly, i.e. each house that is built must go on the property in the group with the fewest number of houses on it so far. In other way of speaking, the number of houses of any properties of a same color group must not differ the other properties by more than one. For example, houses in a group may be distributed (2,3,2) or (0,1,1) or (4,4,3) but not (1,2,3) or (0,4,4).
A hotel may be built on a color group only after all properties in the group have four houses. A player purchases a hotel by paying the price of an additional house, and returning the four houses on that property to the bank in exchange for a hotel. If there are not enough houses in the bank for a player to build four houses on each property before building a hotel, the player may not skip directly to buying a hotel by paying the full price at one go.
The bank has a fixed supply of 32 houses and 12 hotels. If more players decide to build more houses at the same time than there are houses in the bank, the houses are auctioned off one at a time to the highest bidder. This rule favors the owners of expensive properties, for which the houses cost more in the first place, because the auction price of a house is not tied to the value of the property on which it will be placed.
At any time a player may, to raise cash, return hotels and houses to the bank for half their purchase price. If there are sufficient houses in the bank, hotels may also be "broken down" into a number of houses for the corresponding percentage of their purchase price. For example, hotels in one color group may be replaced by two houses each, and for each hotel thus broken down, the player receives half the cost of three houses. Also, properties with no houses or hotels may be mortgaged for half of the property price. A property does not collect rent while mortgaged and may not be developed. To de-mortgage a property a player must pay interest of 10% in addition to the mortgage price. Whenever a mortgaged property changes hands between players, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the mortgage and at their option may pay the principal or hold the property. If the player holds the property and later wishes to lift the mortgage they must pay the 10% interest again as well as the principal.''
[edit] Railroad Rent
The rent a player owes for landing on a railroad varies with the number of railroads the owner possesses. The rent is as follows: Charge 25 if one owned, 50 if two owned, 100 if three owned, 200 if all owned by the same owner.
| Rent | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Property | Cost | M'tg | Site | 1 hse | 2 hses | 3 hses | 4 hses | Hotel | |
| Mediterranean Avenue | Old Kent Road | 60 | 30 | 2 | 10 | 30 | 90 | 160 | 250 |
| Baltic Avenue | Whitechapel Road | 60 | 30 | 4 | 20 | 60 | 180 | 320 | 450 |
| Reading RR Kings Cross Station |
200 | 100 | |||||||
| Oriental Avenue The Angel Islington |
100 | 50 | 6 | 30 | 90 | 270 | 400 | 550 | |
| Vermont Avenue Euston Road |
100 | 50 | 6 | 30 | 90 | 270 | 400 | 550 | |
| Connecticut Avenue Pentonville Road |
120 | 60 | 8 | 40 | 100 | 300 | 450 | 600 | |
| St. Charles Place Pall Mall |
140 | 70 | 10 | 50 | 150 | 450 | 625 | 750 | |
| Electric Company | 150 | 75 | |||||||
| States Avenue Whitehall |
140 | 70 | 10 | 50 | 150 | 450 | 625 | 750 | |
| Virginia Avenue Northumberland Avenue |
160 | 80 | 12 | 60 | 180 | 500 | 700 | 900 | |
| Pennsylvania RR Marylebone Station |
200 | 100 | |||||||
| St. James Place Bow Street |
180 | 90 | 14 | 70 | 200 | 550 | 750 | 950 | |
| Tennessee Avenue Marlborough Street |
180 | 90 | 14 | 70 | 200 | 550 | 750 | 950 | |
| New York Avenue Vine Street |
200 | 100 | 16 | 80 | 220 | 600 | 800 | 1000 | |
| Kentucky Avenue The Strand |
220 | 110 | 18 | 90 | 250 | 700 | 875 | 1050 | |
| Indiana Avenue Fleet Street |
220 | 110 | 18 | 90 | 250 | 700 | 875 | 1050 | |
| Illinois Avenue Trafalgar Square |
240 | 120 | 20 | 100 | 300 | 750 | 925 | 1100 | |
| B&O RR Fenchurch St Station |
200 | 100 | |||||||
| Atlantic Avenue Leicester Square |
260 | 130 | 22 | 110 | 330 | 800 | 975 | 1150 | |
| Ventnor Avenue Coventry Street |
260 | 130 | 22 | 110 | 330 | 800 | 975 | 1150 | |
| Water Works | 150 | 75 | |||||||
| Marvin Gardens Piccadilly |
280 | 140 | 24* | 120 | 360 | 850 | 1025 | 1200 | |
| Pacific Avenue Regent Street |
300 | 150 | 26 | 130 | 390 | 900 | 1100 | 1275 | |
| North Carolina Avenue Oxford Street |
300 | 150 | 26 | 130 | 390 | 900 | 1100 | 1275 | |
| Pennsylvania Avenue Bond Street |
320 | 160 | 28 | 150 | 450 | 1000 | 1200 | 1400 | |
| Short Line Liverpool Street Station |
200 | 100 | |||||||
| Park Place Park Lane |
350 | 175 | 35 | 175 | 500 | 1100 | 1300 | 1500 | |
| Boardwalk Mayfair |
400 | 200 | 50 | 200 | 600 | 1400 | 1700 | 2000 | |
| * In UK Piccadilly rent is 22. (Marvin Gardens rent was 22 in older versions of the game) | |||||||||