To begin, each player selects a token. Places their token on the Go space on the board, only when his/her first turn to move arrives. One player becomes the Banker, who distributes assets from the Bank to the players. Each player receives $1500, divided as follows: two $500, four $100, one $50, one $20, two $10, one $5, and five $1. The Bank has 32 houses and 12 hotels, but never runs out of money. If necessary, the Banker can create more money to give to players. The Banker keeps his assets separate from those of the Bank. The Banker can not get extra money.
Each player, in turn, rolls both dice and then moves forward (clockwise around the board) the number of spaces indicated by the sum of the numbers rolled. Action is then taken depending on the space on which the player lands:
- If the player lands on an unowned property, they may buy it for the price listed on that property's space. If they agree to buy it, they pay the Bank the amount shown on the property space and receive the deed for that property. However, two or more players making a deal, or "alliance", against any other player is strictly prohibited. There can only be one player per color. If he decides not to buy it, the property is auctioned, and the bidding may start at any price. The highest bidder wins the property and pays the Bank the amount bid and receives the property's title deed. Railroads and utilities are also properties.
- If the player lands on an unmortgaged property owned by another player, he pays rent to that person, as specified on the property's deed. It is the property owner's responsibility to demand rent, and has until the beginning of the second following player's turn to do so.
- If the player lands on his own property, or on property which is owned by another player but currently mortgaged, nothing happens.
- If the player lands on Luxury Tax/Super Tax, he must pay the Bank $100. In some editions of the game, you have to pay only $75.
- If the player lands on Income Tax he must pay the Bank either $200 or 10% of their total assets (cash on hand, property, houses and hotels). In some editions of the game, this is a flat rate of $200.
- If the player lands a on Chance or Community Chest, the player takes a card from the top of the respective pack and performs the instruction given on the card.
- If the player lands on the Jail space, he/she is "Just Visiting" and does nothing. No penalty applies.
- If the player lands on the Go to Jail square, he must move his token directly to Jail.
- If the player lands on or passes Go in the course of his/her turn, he receives $200 from the bank. If a player forgets to collect his $200, he can still collect it from the bank if he realizes his mistake before he or she rolls his next turn.
If a player does not have sufficient funds to pay off a rent or fee, he or she may take a loan from the bank by mortgaging one or more properties or trade property deeds to other players in the game.
"Immunities" (lifetime or partial) are not allowed.
If a player skips another player's turn and he is caught, the turn is transferred back to the player who got their turn skipped.
The rules say you land in jail after rolling three doubles. But there are no clear explanations as to whether you should play your piece on the third roll and then pay the rent if the space is owned by an other player and then land in jail.
A player can be directed to jail in three ways: by landing on the Go to Jail space, by drawing a "Go to Jail" Chance or Community Chest card, or by rolling three consecutive doubles. In any of these cases, the player moves directly into jail, without collecting the $200 for passing Go.
A player in jail remains there until he/she does one of the following:
- opts to pay a $50 bailout to the bank, or spend a "Get out of Jail Free" card, before rolling the dice
- rolls doubles
- fails to roll doubles on his/her third turn in jail, in which case the $50 charge is levied anyway (the player may not use a "Get out of Jail Free" card in this situation)
In any of these cases, the dice rolled on the turn on which the player leaves jail are played out. However, in the second case, the power of the doubles is "used up" by bailing the player out of jail, and so he/she does not get an extra turn. On the other hand, if the player rolls doubles in the first case, the extra turn is still granted.
While in jail, a player may still buy and erect houses/hotels, sell or buy property, and collect rent.
Properties, Rents, and Construction
If a player lands on property and refuses to buy it the others may bid on the property. The player with the highest bid gets the property. Properties are arranged in "color groups" of two or three properties. Once a player owns all properties of a color group (a monopoly), the rent is doubled on all unimproved lots of that color group, even if some of the properties are mortgaged to the Bank, and the player may purchase either one to four houses or one hotel (which is equivalent to five houses) for those properties (as long as none of the properties of that color group are mortgaged to the bank), which raise the rents that must be paid when other players land on the property. The properties in a color group must be developed evenly, i.e. each house that is built must go on a property in the group with the fewest number of houses on it so far. In another way of speaking, the number of houses of any properties of a same color group must not differ by more than one. For example, houses in a group may be distributed (2,3,2) or (0,1,1) or (4,4,3), but not (1,2,3) or (0,4,4).
A hotel may be built on a color group only after all properties in the group have four houses. A player purchases a hotel by paying the price of an additional house, and returning the four houses on that property to the bank in exchange for a hotel. If there are not enough houses in the bank for a player to build four houses on each property before building a hotel, the player may not skip directly to buying a hotel by paying the full price at one go.
The bank has a fixed supply of 32 houses and 12 hotels. If more players decide to build more houses at the same time than there are houses in the bank, the houses are auctioned off one at a time to the highest bidder. This rule favors the owners of expensive properties, for which the houses cost more in the first place, because the auction price of a house is not tied to the value of the property on which it will be placed. It is not possible to buy more houses than there is available in the bank. This could stop people buying hotels in the future!
At any time a player may, to raise cash, return hotels and houses to the bank for half their purchase price. If there are sufficient houses in the bank, hotels may also be "broken down" into a number of houses for the corresponding percentage of their purchase price. For example, hotels in one color group may be replaced by two houses each, and for each hotel thus broken down, the player receives half the cost of three houses. Also, properties with no houses or hotels may be mortgaged for half of the property price. A property does not collect rent while mortgaged and may not be developed. To de-mortgage a property a player must pay interest of 10% in addition to the mortgage price. Whenever a mortgaged property changes hands between players, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the mortgage and at their option may pay the principal or hold the property. If the player holds the property and later wishes to lift the mortgage they must pay the 10% interest again as well as the principal.
For a street repairs card, the player must pay for every house and/or hotel they own on the board.
Railroad and Utility Rent
The rent a player owes for landing on a railroad varies with the number of railroads the owner possesses. The rent is as follows: Charge $25 if one owned, $50 if two owned, $100 if three owned, $200 if all owned by the same owner.
Similarly for utilities, the rent is 10 times the amount rolled if the owner has both, or 4 times if not.
|US||UK||Cost||M'tg||Site||1 hse||2 hses||3 hses||4 hses||Hotel|
|Mediterranean Avenue||Old Kent Road||60||30||2||10||30||90||160||250|
|Baltic Avenue||Whitechapel Road||60||30||4||20||60||180||320||450|
|Reading RR||Kings Cross Station||200||100||varies|
|Oriental Avenue||The Angel Islington||100||50||6||30||90||270||400||550|
|Vermont Avenue||Euston Road||100||50||6||30||90||270||400||550|
|Connecticut Avenue||Pentonville Road||120||60||8||40||100||300||450||600|
|St. Charles Place||Pall Mall||140||70||10||50||150||450||625||750|
|Virginia Avenue||Northumberland Avenue||160||80||12||60||180||500||700||900|
|Pennsylvania RR||Marylebone Station||200||100||varies|
|St. James Place||Bow Street||180||90||14||70||200||550||750||950|
|Tennessee Avenue||Marlborough Street||180||90||14||70||200||550||750||950|
|New York Avenue||Vine Street||200||100||16||80||220||600||800||1000|
|Kentucky Avenue||The Strand||220||110||18||90||250||700||875||1050|
|Indiana Avenue||Fleet Street||220||110||18||90||250||700||875||1050|
|Illinois Avenue||Trafalgar Square||240||120||20||100||300||750||925||1100|
|B&O RR||Fenchurch St Station||200||100||varies|
|Atlantic Avenue||Leicester Square||260||130||22||110||330||800||975||1150|
|Ventnor Avenue||Coventry Street||260||130||22||110||330||800||975||1150|
|Pacific Avenue||Regent Street||300||150||26||130||390||900||1100||1275|
|North Carolina Avenue||Oxford Street||300||150||26||130||390||900||1100||1275|
|Pennsylvania Avenue||Bond Street||320||160||28||150||450||1000||1200||1400|
|Short Line||Liverpool Street Station||200||100||varies|
|Park Place||Park Lane||350||175||35||175||500||1100||1300||1500|
|* In UK Piccadilly rent is 22. (Marvin Gardens rent was 22 in older versions of the game)|