Talk:Monopoly/Official Rules

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[edit] Transwikied Talk Page

Fritzlein was the only contributor, posted on date shown in his sig.

How/where would it be appropriate to discuss the proposal to move this page to Wikibooks? I oppose the article being moved. Perhaps there is no perfect place for the rules of Monopoly to live, but in my opinion this article is more encyclopedic than it is book-like. It is not a "how to play Monopoly article"; it doesn't even make sense by itself. A browser of Wikibooks would get nothing from it if we excised it from Wikipedia and dumped it there. It exists independently as an article only because someone thought the main Monopoly encyclopedia article was too long and wanted to chop that article into smaller pieces. The text still makes some sense as an extension of the Monopoly article which can be read or skipped at one's pleasure, but as a stand-alone Wikibook it would be totally orphaned.

The beginning tag challenges one to re-write the article to make it more encyclopedic. I would challenge anyone who moves it to Wikibooks to make it at all book-like. It would be great if there were a Monopoly Wikibook, and I hope someone writes one some day, but cutting and dumping won't make that happen. It's like the janitor saying "This footstool doesn't belong here with these wooden chairs," and therefore moving the footstool into a room with lots of benches. What has been achieved?

As you can see I feel strongly about this. On the other hand, I don't like edit wars, and I don't want to express my opinion by reverting changes that someone else makes. Is this the type of thing that gets talked about and/or voted on? Thanks in advance. --Fritzlein 22:59, 27 Apr 2005 (UTC)

[edit] Transwiki History

This article has been transwikied from w:Official rules of Monopoly.

09:41, 1 August 2005 Poccil (→The game board)
09:35, 1 August 2005 Poccil (→Properties, Rents, and Construction)
16:14, 31 July 2005 Poccil (several changes)
15:43, 31 July 2005 Poccil (remove notice to "move to Wikibooks"; will make adequate changes shortly)
03:05, 9 July 2005 Dominus (→Bankruptcy and Resignation - xref House rules of Monopoly)
03:04, 9 July 2005 Dominus (→Properties, Rents, and Construction - limit on houses and hotels)
03:00, 27 June 2005 202.84.223.166 (→Doubles)
03:00, 27 June 2005 Smoddy m (Reverted edits by 202.84.223.166 to last version by 24.242.191.2)
13:10, 21 June 2005 24.242.191.2
04:09, 21 June 2005 66.196.224.26 (→Doubles)
13:31, 20 June 2005 Canderson7 m (rv to last version by 500LL)
13:29, 20 June 2005 67.164.12.179 (→The game board)
13:28, 20 June 2005 67.164.12.179 (→The game board)
01:44, 27 April 2005 Cedar-Guardian (Move to Wikibooks)
12:03, 25 March 2005 Zzyzx11 (added to :Category:Monopoly)
10:30, 29 January 2005 24.80.97.229
10:29, 29 January 2005 24.80.97.229 (Divided article)
10:26, 29 January 2005 24.80.97.229
11:37, 25 January 2005 Poccil (doesn't need cleanup)
07:47, 26 December 2004 82.32.83.19
16:38, 22 December 2004 Susurrus m (wikilink)
13:55, 22 December 2004 Susurrus (Spin-off from Monopoly article.)

Note that before becoming its own page this info was also part of w:Monopoly (game).

[edit] Rules rewrite

Here is a rewritten version of the rules I plan to use to play the UK version of Monopoly. I believe I have improved the format but have extracted some rules from the official USA website and removed some statements I thought to be superfluous.

OFFICIAL RULES

One player becomes the Banker, who distributes assets from the Bank to the players. Each player receives £1500, divided as follows: two £500, two £100, two £50, six £20, five £10, five £5, and five £1. The Bank has 32 houses and 12 hotels, but never runs out of money. If necessary, the Banker can create more money to give to players.

Basic Rules

If the player lands on an un-owned property, he may buy it for the price listed on that property's space. If he agrees to buy it, he pays the Bank the amount shown on the property space and receives the title deed for that property. If he decides not to buy it, the property is auctioned, and the bidding may start at any price. The highest bidder wins the property and pays the Bank the amount bid and receives the property's title deed. Railroads and utilities are also properties.

If the player lands on an un-mortgaged property owned by another player, he pays rent to that person, as specified on the property's deed.

If the player lands on his own property, or on property which is owned by another player but currently mortgaged, nothing happens.

A player wishing to sell an unimproved property at any time for cash must put the property up for auction to allow all players equal opportunity to purchase it. The property transfers to the highest bidder after payment. Properties traded for other properties involving cash are not subject to auction.

If the player lands on or passes Go he receives £200 from the bank. A player cannot receive any "Go" money if he forgot to get it when passing.

Two or more players making a deal, or "alliance" against any other player is strictly prohibited. There are no "immunities" in the game of Monopoly.

Doubles

A player who rolls doubles takes another turn after completing the first one (unless he was in Jail). If he rolls doubles again, he takes a third turn after completing the second. If, on the third turn, he rolls doubles again, he does not take that turn and goes to jail.

Jail

If the player lands on the Go to Jail square, he must move his token to Jail (without passing Go). If the player has a Get Out of Jail Free card he wishes to use or can buy one from another player, he moves his token to the "Just Visiting" part of the square.

If the player lands on or passes Go he receives £200 from the bank, unless he is going directly to Jail either by landing on "Go to Jail", drawing a Chance or Community Chest card directing the player to Jail or rolling three sets of doubles in a row.

If the player lands on Jail he is "Just Visiting" and does nothing. However, if a player is directed to go to Jail by a card, or from having landed on the Go To Jail square, or by virtue of having rolled doubles three times consecutively, their turn ends immediately, they do not collect £200 salary in that move since they must move their piece directly to Jail. They can get out by paying a £50 fine, using a "Get Out of Jail Free" card, or by rolling doubles. If a player refuses to pay the fine and fails to roll doubles, he loses his turn. If you succeed in throwing doubles you immediately move forward the number of spaces shown by your doubles throw.

If a player in Jail refuses to pay the fine three consecutive turns, and each turn fails to roll doubles, the £50 fine is assessed anyway (he may not use a "Get Out of Jail Free" card after failing to roll doubles the third time), and he moves the number of spaces on his last unsuccessful roll. While in Jail the player may buy and erect a House, sell or buy property, and collect Rent, even though they are in Jail.

Properties, Rents, and Construction

Properties are arranged in "colour groups" of two or three properties. Once a player owns all properties of a colour group (a monopoly), the rent is doubled on all unimproved lots of that colour group, even if some of the properties are mortgaged to the Bank, and the player may purchase either one to four houses or one hotel (which is equivalent to five houses) for those properties (as long as all properties of that colour group are not mortgaged to the bank), which raise the rents that must be paid when other players land on the property. The properties in a colour group must be developed evenly, i.e. each house that is built must go on the property in the group with the fewest number of houses on it so far. In other way of speaking, the number of houses of any properties of a same colour group must not be different to the other properties by more than one.

A hotel may be built on a colour group only after all properties in the group have four houses. A player purchases a hotel by paying the price of an additional house, and returning the four houses on that property to the bank in exchange for a hotel. If there are not enough houses in the bank for a player to build four houses on each property before building a hotel, the player may not skip directly to buying a hotel by paying the full price at one go.

The bank has a fixed supply of 32 houses and 12 hotels. If more players decide to build more houses at the same time than there are houses in the bank, the houses are auctioned off one at a time to the highest bidder. This rule favours the owners of expensive properties, for which the houses cost more in the first place, because the auction price of a house is not tied to the value of the property on which it will be placed.

At any time a player may, to raise cash, return hotels and houses to the bank for half their purchase price. If there are sufficient houses in the bank, hotels may also be "broken down" into a number of houses for the corresponding percentage of their purchase price. For example, hotels in one colour group may be replaced by two houses each, and for each hotel thus broken down, the player receives half the cost of three houses.

Loans / Mortgages

If a player does not have sufficient funds to pay off a rent or fee assigned by certain cards, he or she may take a loan from the bank by mortgaging one or more properties for half the property price. If a house is on a property to be mortgaged, you must first sell the house or houses to mortgage. A property does not collect rent while mortgaged and may not be developed.

To de-mortgage a property a player must pay "interest" of 10% in addition to the mortgage price. Whenever a mortgaged property changes hands between players, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the mortgage and at their option may pay the principal or hold the property. If the player holds the property and later wishes to lift the mortgage they must pay the 10% interest again as well as the principal.