History of video games/Platforms/PlayStation Vita
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A blue Playstation Vita PCH-1000.
History
[edit | edit source]Development
[edit | edit source]The PlayStation Vita replaced the earlier PlayStation Portable
The PlayStation Vita was originally known as the Next Generation Portable or NGP.[1]
Just prior to launch PlayStation Vita was rumored to have it's amount of RAM halved to make it more competitive through a price reduction,[2] though these rumors were ultimately false.[3]
Launch
[edit | edit source]![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/PlayStation_Vita_logo.svg/220px-PlayStation_Vita_logo.svg.png)
The PlayStation Vita was launched in the United States of America in February 2012 with the Wi-Fi only Vita costing $249 and the 3G enabled Vita costing $299.[4]
In early 2014 there were shortages of Vita consoles in stores.[5]
PlayStation TV
[edit | edit source]The PlayStation TV, a micro console based on Vita hardware, was released in late 2014 for either 14,280 Japanese yen or $99 United States dollars.[6][7] The system casing was colored off white in Japan, and black in the United States.[7]
Stagnation
[edit | edit source]First party studios stopped developing for the Vita in 2015.[8] Production of physical game cards ended in 2018.[9]
Legacy
[edit | edit source]On March 2nd, 2019 production of the Vita ended, with no plans for a successor console.[10] The Vita is estimated to have sold between 10 and 15 million consoles.[10] Competition from the then rapidly evolving smartphone gaming scene is considered to be a contributing factor to the lukewarm adoption of the Vita.[11][12] In 2021 Sony had planned on shuttering the PS Vita store, before deciding against the decision due to consumer backlash.[13]
Technology
[edit | edit source]![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/89/PlayStation_Vita_Layout.svg/440px-PlayStation_Vita_Layout.svg.png)
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/12/Playstation_vita_media.svg/220px-Playstation_vita_media.svg.png)
Compute
[edit | edit source]The PlayStation Vita has a four core ARM Cortex A9 CPU.[14]
The PlayStation Vita has 512MB of RAM, 128 megabytes of VRAM, and 1GB of internal storage.[14][15] This was a fairly decent amount of RAM for the time, and was chosen to ease development and multitasking functions.[15]
Graphics
[edit | edit source]The PlayStation Vita has a PowerVR SGX543MP4+ GPU with 128MB of VRAM.[14]
The PlayStation Vita has a 5 inch LCD with a resolution of 960 by 544 pixels.[14] Some models featured an OLED screen,[16] an early application of this technology in a major handheld game console.
Communications
[edit | edit source]The PlayStation Vita has 1x1 b/g/n WiFi, and Bluetooth 2.1 with EDR.[14]
Some PlayStation Vitas have 3G cellular modems.[17] At launch in the United States of America, 3G file downloads were limited to 20 megabytes due to restrictions set by AT&T,[18] leading many to question why the value offered by the 3G model.[19]
Power
[edit | edit source]A 3.7 volt lithium ion battery with a capacity of 2210 mAh powers the PlayStation Vita.[14]
Hardware
[edit | edit source]Notably, both the PlayStation Vita and the Gamecube share a model number prefix with DOL.
Notable Games
[edit | edit source]2011
[edit | edit source]![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/5a/E3_2011_-_Sony_Booth_%285834393295%29.jpg/440px-E3_2011_-_Sony_Booth_%285834393295%29.jpg)
2012
[edit | edit source]- LittleBigPlanet PS Vita
- Silent Hill: Book of Memories
- Super Stardust Delta
- Super Monkey Ball: Banana Splitz
- Resistance: Burning Skies
- Gravity Rush
- Persona 4 Golden
2013
[edit | edit source]2014
[edit | edit source]- Freedom Wars
- Phantasy Star Nova
- Danganronpa Another Episode: Ultra Despair Girls
- Oreshika: Tainted Bloodlines - RPG with unique art style.
2015
[edit | edit source]2016
[edit | edit source]The Caligula Effect
[edit | edit source]The Caligula Effect is a JRPG with a somewhat unique focus on psychology.[20][21]
Read more about The Caligula Effect on Wikipedia.
Sony PS Vita Models
[edit | edit source]Vita 1101
[edit | edit source]Vita 2001
[edit | edit source]PlayStation TV
[edit | edit source]References
[edit | edit source] Parts of this page are based on materials from: Wikipedia: the free encyclopedia. |
- ↑ "Screw the Vita, Let's Talk About the Other NGP". Kotaku. Retrieved 30 November 2020.
- ↑ Purchese, Robert (28 July 2011). "Dev corroborates PS Vita RAM cut rumour" (in en). Eurogamer. https://www.eurogamer.net/articles/2011-07-28-dev-corroborates-ps-vita-ram-cut-rumour.
- ↑ "PS Vita to pack 512MB of RAM, support cross-game voice chat" (in en). Engadget. https://www.engadget.com/2011-08-19-ps-vita-to-pack-512mb-of-ram-support-cross-game-voice-chat.html.
- ↑ "PS Vita launch day titles and pricing details". www.cbsnews.com. https://www.cbsnews.com/news/ps-vita-launch-day-titles-and-pricing-details/. Retrieved 28 October 2020.
- ↑ Tach, Dave (2 July 2014). "Where have all the PlayStation Vitas gone?" (in en). Polygon. https://www.polygon.com/2014/7/2/5865051/ps-vita-supply-out-of-stock-demand. Retrieved 28 October 2020.
- ↑ "PlayStation TV: Release date, price and full list of compatible games". PlayStation.Blog. 22 September 2014. https://blog.playstation.com/archive/2014/09/22/playstation-tv-release-date-price-full-list-compatible-games-2/. Retrieved 28 October 2020.
- ↑ a b Byford, Sam (29 November 2013). "Sony PlayStation TV review: a PS Vita on your television". The Verge. Retrieved 7 December 2020.
- ↑ Good, Owen S. (24 October 2015). "Sony has no titles in the pipeline for PlayStation Vita, says executive" (in en). Polygon. https://www.polygon.com/2015/10/24/9608434/playstation-vita-new-games-sony. Retrieved 28 October 2020.
- ↑ Kuchera, Ben (16 May 2018). "Sony is shutting down production of physical Vita games" (in en). Polygon. https://www.polygon.com/2018/5/16/17360062/vita-physical-games-discontinued. Retrieved 28 October 2020.
- ↑ a b Good, Owen S. (2 March 2019). "RIP PS Vita: Sony officially ends production" (in en). Polygon. https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony. Retrieved 28 October 2020.
- ↑ Webb, Kevin. "Nintendo, Sony, and other gaming giants made colossal mistakes this decade. These are gaming's biggest failures". Business Insider. Retrieved 7 December 2020.
- ↑ Lendino, Jamie (16 May 2014). "Sony PlayStation Vita vs. Your Phone" (in en-gb). PCMag UK. https://uk.pcmag.com/sony-playstation-2ps2-games/52514/sony-playstation-vita-vs-your-phone.
- ↑ Gartenberg, Chaim (19 April 2021). "Sony admits it made ‘wrong decision’ and will keep PS3, Vita stores open" (in en). The Verge. https://www.theverge.com/2021/4/19/22392126/sony-ps3-ps-vita-stores-open-backtrack-psp-july-2nd-mistake.
- ↑ a b c d e f "PS Vita System Specs". PlayStation. Retrieved 28 October 2020.
- ↑ a b Yin-Poole, Wesley (18 August 2011). "Sony: why PS Vita has 512MB of RAM" (in en). Eurogamer. https://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram.
- ↑ February 2021, Imad Khan 16. "Forget the PS5: Why Sony should make a PS Vita 2" (in en). Tom's Guide. https://www.tomsguide.com/news/forget-the-ps5-why-sony-should-make-a-ps-vita-2.
- ↑ "PS Vita – Your 3G Questions Answered". PlayStation.Blog. 23 February 2012. Retrieved 28 October 2020.
- ↑ Miller, Ross (12 October 2011). "PlayStation Vita 3G 20MB download limit confirmed by Sony" (in en). The Verge. https://www.theverge.com/2011/10/12/2486870/sony-playstation-vita-3g-20mb-limit-at-t.
- ↑ "PS Vita 3G downloads capped to 20 MB" (in english). Destructoid. https://www.destructoid.com/stories/ps-vita-3g-downloads-capped-to-20-mb-212659.phtml.
- ↑ "The Caligula Effect Review (Vita)". PlayStation LifeStyle. 2 May 2017. Retrieved 27 November 2020.
- ↑ S, Matt. "Review: The Caligula Effect (Sony PlayStation Vita)" (in Indonesian). Retrieved 27 November 2020.