Video Game Design - Chapters List

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Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ][edit]

  1. Introduction 75%.svg
    1. What is a video game? 75%.svg
    2. The Game Industry 25%.svg
    3. Game Education 00%.svg

Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ][edit]

  1. Components
  2. Theory 25%.svg
  3. Archetypes
  4. Design and Planning 25%.svg

Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ][edit]

  1. Process 25%.svg
  2. Artwork and game content 25%.svg
  3. Programming 25%.svg
    1. Selecting the Hardware 25%.svg
    2. Framework 25%.svg
      1. 2D vs 3D 25%.svg
      2. 3D Engine 25%.svg
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence 25%.svg
      6. Procedural Content Generation 25%.svg
      7. Physics 25%.svg
      8. Networking and On-line Gaming
    3. Reality Simulation 25%.svg
    4. Structure 25%.svg

Chapter 3 : Distribution[edit]

Wikibook Development Stages
Sparse text 0% Developing text 25% Maturing text 50% Developed text 75% Comprehensive text 100%

Additional Information[edit]

Wikibooks:

Wikibooks on programming specific video game platforms:

Other Links:

Misc: