||A Wikibookian believes this page should be split into smaller pages with a narrower subtopic.
You can help by splitting this big page into smaller ones. Please make sure to follow the naming policy. Dividing books into smaller sections can provide more focus and allow each one to do one thing well, which benefits everyone.
Purpose of this book
This book has the purpose to illustrate:
- What the basics of the game are.
- How a beginner can learn the basics of the game.
- How a coach can teach the basics of the game to a team of beginners.
the intended audience for this is for people of all ages
Spirit of the game
"What?!", I hear you cry, "people actually call this a sport?" Well, yes. Now, the rules basic rules of Ultimate Frisbee, as we like to call it, are remarkable simple. It is only when you delve a little deeper that things start to get complicated. But all things in good time, and here is the general gist of the game for a total ultimate virgin;
There are two teams on the pitch at any one time, playing in opposite directions, with one disc. 7 players on each team on the pitch at any one time outdoors, 5 indoors. You cannot travel bipedally or any other way when holding the disc. The disc may be thrown in any direction. If the disc is dropped/not caught/intercepted/stalled out (see below) then possession of the disc goes to the other team. At either end of the pitch there are the End Zones. To score one point you must be in the oppositions' End Zone and catch the disc. When each point is scored then the teams swap directions. The disc cannot be held for more than 10 seconds at a time outside, 8 inside. If the indicated number of seconds is reached without release of the disc, then that is a Stall Out, possession changes. All games are self ajudicated, no referees. Disputes must be solved between the players involved. If a dispute is not resolved, then that play is reset.