Lineage 2/Pets

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Introduction[edit | edit source]

This section describes the various pets you can have in Lineage 2. The current pets in game are the wolf, 3 types of wyvern hatchlings, 3 types of wyvern striders, the wyverns and the baby pets: buffalo, cougar and kookaburra.

(More stuff here, let me think about it. Lynx7725 17:53, 12 Jun 2005 (UTC))

Guides[edit | edit source]

The Wolf[edit | edit source]

The first pet you can get is the Wolf, through a rather tedious and onerous quest that has the potential to chew through your adena reserves the way a wolf chews through its food.

(to insert: Guide to the Wolf Pet Quest?)


When I first got my wolf I was so happy. It was only after I went through seven Rez -- and my adena! -- in a single day that I figured out it had tissue paper for a hide..
  -- Luthien, Elven Mystic

Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in Lineage 2 is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough HP to take more than a few incidental hits.

As such, keep a few Scrolls of Resurrections around. Take note that you have 3 minutes (presumably real time) to resurrect your wolf. Otherwise, the wolf is gone for good.

The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't take anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health.

The trick to keeping the wolf alive and yet level it is rather simple: you take the damage, it dishes the damage. The wolf cannot tank for you, nor can it kill mobs of your level on its own. The problem with the "I tank you kill" theory is twofold -- one, whether you can take the damage, and two, whether the wolf can do enough damage before you kick the bucket.


At the start I had a lot of problems leveling my wolf. It was only after I learnt Curse: Weakness that I had the ideal attack to level my wolf with; I drop a lot of aggro on the mob, lessens its p.atk, and has a long range to work with.. and dealt zero damage. Eventually settled for Spores, which basically gave my Level 14 wolf a 1% increment per kill.
  -- Luthien, Elven Mystic


To get around this, the easiest way is to have dedicated wolf-training sessions. Find a mob that's about the right level for the wolf, find a way to aggro it with the least amount of damage dealt, tell the wolf to attack, and then simply just stand there and keep an eye on things. When the mob turns to attack the wolf, you have to step in and deal some damage to keep the aggro on yourself.

(To do: one massive article dealing with the mechanism of aggro. Think it's sufficiently impt that I'll tackle it soon. Lynx7725 17:53, 12 Jun 2005 (UTC))

(To be continued)


Wolves can be tricky to learn to use. I have heard that the best use for a wolf is by classes that get the "hate" skills, though I have managed to level them with a variety of classes. You should look at your wolf as though it were a really effective poison spell: it deals damage, but doesn't take any. At really high levels the wolf actually gets some decent HPs and P Def, but in the early stages a level 10 creature can take it out with ease. Right now my level 35 wolf is able to take out creatures at the entrance to Dragon Valley, which still give me decent exp at level 53.

Sorry for editing this post that is really well done! I have a question. My pet level is 30, will it become in another pet. I mean, Has it an evolution??? Thanks.

No, wolves do not evolve.